Development news: Editor preview and usability testing
- Bad Player
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Re: Development news: Editor preview and usability testing
No, I mean, will we be able to use the [#sb] and [#fb] tags to have the effects without pauses, and then use [#s] and [#f] if (for whatever reason) we do want the pauses?
- Meph
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Re: Development news: Editor preview and usability testing
All of the colours are now in exactly the same colour as they are in the AA games. When you upgrade your trial to use AAO 6's system, it will change your colours to use the new ones.E.D.Revolution wrote:[*]The red looks more orange than red. Will it remain "red" or will it change to "orange?"[/list]
Yes.Bad Player wrote:No, I mean, will we be able to use the [#sb] and [#fb] tags to have the effects without pauses, and then use [#s] and [#f] if (for whatever reason) we do want the pauses?
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- E.D.Revolution
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Re: Development news: Editor preview and usability testing
No, Meph. I mean when you click red it comes out orange.
The button says red, but when you click the red button, the text turns AA orange, not AAO red. That's what I'm saying. A minor disconnect, really. I'm just being nitpicky
The button says red, but when you click the red button, the text turns AA orange, not AAO red. That's what I'm saying. A minor disconnect, really. I'm just being nitpicky
- Meph
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Re: Development news: Editor preview and usability testing
Oh, sorry. ^^' I think it makes more sense to call it "red" than "orange", because that's what we've been calling it for years, even before AAO existed. On the DS, it looks more like red (at least, to me, it does). It's not exactly orange; it's in between orange and red, so I guess it's really subjective.
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Re: Development news: Editor preview and usability testing
Yes, that's the whole point of adding the b tags instead of just changing the way the old ones are executed.Bad Player wrote:No, I mean, will we be able to use the [#sb] and [#fb] tags to have the effects without pauses, and then use [#s] and [#f] if (for whatever reason) we do want the pauses?
The old ones will stay the same, and I'll add new "b" ones without pause (which is basically what I said previously).
- Bad Player
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Re: Development news: Editor preview and usability testing
kk, just wanted to clarify that there would still be the tags with pauses
Sweet ^_^
Sweet ^_^
- .Saboteur
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Re: Development news: Editor preview and usability testing
I haven't done the questionnaire yet, but I must say I love how V6 is coming along! Everything is more streamlined, the presentation has improved quite a bit, everything is more clear, etc. I love it! (Although it will definitely take me some time to get adjusted to the positioning mechanics if I want to make an AAI case. XP)
Just wanted to compliment you on the design so far, keep up the good work!
Just wanted to compliment you on the design so far, keep up the good work!
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Re: Development news: Editor preview and usability testing
Looking good. It'll take time to adjust, but it'll be worth it.
I think my favorite part about this is that it makes it easier to make the "Interrogation" feature I'll be creating with the fact that you can put several sprites on the screen at once.
I think my favorite part about this is that it makes it easier to make the "Interrogation" feature I'll be creating with the fact that you can put several sprites on the screen at once.
- The Frozen Falcon
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Re: Development news: Editor preview and usability testing
Ah, yes, gotMLK7. Your emerging legacies one.
Anyways, about the form. I think the V6 interface is better because you can relate to it, as it is more similar to the actual games. Sorry, I just didn't want to bore through all the Why tables.
Anyways, about the form. I think the V6 interface is better because you can relate to it, as it is more similar to the actual games. Sorry, I just didn't want to bore through all the Why tables.
MATE.
- WhiteZekrom
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Re: Development news: Editor preview and usability testing
Will we be able to use the custom pause tag? I'm talking about this:
Another question...
Will we be able to center the introductory green text for locations? I'm referring to:
Code: Select all
Hello.[#p20] My name,[#p10] as you may have guessed,[#p10] is: [p#50]
Threezerothree Seraph.
Will we be able to center the introductory green text for locations? I'm referring to:
Code: Select all
Date, Time
Location
Location Detail
- Meph
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Re: Development news: Editor preview and usability testing
First question: Yes!
Second question: I actually don't know if that's planned for AAO 6. It might come in a later version.
Second question: I actually don't know if that's planned for AAO 6. It might come in a later version.
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- WhiteZekrom
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Re: Development news: Editor preview and usability testing
OK, thanks for replying!
xXx
I've got another question:
Will we be able to use AAI's navigational system? As in, will we be able to walk around the crime-scene?
xXx
I've got another question:
Will we be able to use AAI's navigational system? As in, will we be able to walk around the crime-scene?
- Meph
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Re: Development news: Editor preview and usability testing
You can find the answers to your questions here.
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- WhiteZekrom
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Re: Development news: Editor preview and usability testing
Will we be able to color something differently form the predetermined color? I'm talking about this:
Hello!
My name is Threezerothree Seraph!
How are you?
Hello!
My name is Threezerothree Seraph!
How are you?
- Meph
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Re: Development news: Editor preview and usability testing
You can do that anyway. Just highlight the text before you click on it, and tags will appear around it.
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