Moderator: EN - Forum ModeratorsForum rules
Psychelocks V6, 2014 wrote: All prompts in psyche locks will have a back button. The only problem here is that there is no escape conversation when you go back. Do not worry about this. Just focus on the scripting.
Write the conversation as usual. About a couple of frames before the prompt, you may want to use the action "set flashing health points" to give the players a heads-up on what is at risk. The penalties for a wrong answer in psyche locks is usually 24 hp (out of 120, so that's 20%). Right before the actual prompt, set the flashing health points back to 0. You might might be asking "why can't I keep the health flashing"? It relates to the fact that AAO's psyche locks do NOT have a "back out" conversation. So if the player backs out of a psyche locks sequence, the health will be flashing outside of psyche locks. This is the only way to get around that problem.
Users browsing this forum: No registered users and 1 guest