Quick question for the moderators and such, like Unas.
Are there any plans for the AAO graphics to change from that of the original trilogy, Apollo Justice, and the Miles Edgeworth games to the look of Dual Destinies?
To rephrase, are you planning to change the graphics to look like the characters from Dual Destinies?
New AAO Trial and character graphics?
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- Unas
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Re: New AAO Trial and character graphics?
No, mostly because Dual Destinies is entirely in 3D - and a 3D engine is not planned for AAO.
It would take me too long to implement, it would be much harder to create custom characters (the complexity of the work is not the same between creating a sequence of sprites and creating a smoothly animated 3D model), and it would run poorly on many computers anyway...
So nope, sorry.
However some people are currently creating sprites of the Dual Destinies characters after their 3D model : once put into sprites you could use those as custom sprites and such.
It would take me too long to implement, it would be much harder to create custom characters (the complexity of the work is not the same between creating a sequence of sprites and creating a smoothly animated 3D model), and it would run poorly on many computers anyway...
So nope, sorry.
However some people are currently creating sprites of the Dual Destinies characters after their 3D model : once put into sprites you could use those as custom sprites and such.
Re: New AAO Trial and character graphics?
Alright. Just checking. Thanks Unas!
Re: New AAO Trial and character graphics?
With the iOS release having rips of the actual 3d models may be a real possibility now.
- E.D.Revolution
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Re: New AAO Trial and character graphics?
Erm, he was talking about converting existing sprites into 3D. That ain't going to happen no matter what.
Re: New AAO Trial and character graphics?
Incidentally, WOULD it be possible to rip sprites from there, now? I could use some Fulbright ones sometime...
- Enthalpy
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Re: New AAO Trial and character graphics?
It might be possible to rip the 3d models, but the conversion to sprites would have to be done manually.
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