Logic Chess

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Jario5615
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Logic Chess

Post by Jario5615 »

Just Wondering, when AAO has Investigation style cases added, will there be Logic Chess (From GK2) added as well?
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Unas
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Re: Logic Chess

Post by Unas »

Logic chess is not planned at the moment, sorry :-)
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Reverie
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Re: Logic Chess

Post by Reverie »

You could always improvise and make it with the "ask the player to select and answer" option, some wait timers, and custom graphics/ player's imagination.
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E.D.Revolution
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Re: Logic Chess

Post by E.D.Revolution »

Not wait timers. The function/variable f:get_date().
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TheDoctor
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Re: Logic Chess

Post by TheDoctor »

I just wish there was some way to implement a visible timer with that function.
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E.D.Revolution
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Re: Logic Chess

Post by E.D.Revolution »

I'd rather have a timer function by itself rather than include it with f:get_date(), since the function only gives you the date in milliseconds. It's a pain in the ass to get stuff related to timers working properly.
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Jario5615
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Re: Logic Chess

Post by Jario5615 »

How exactly would you go about using that function?
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Enthalpy
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Re: Logic Chess

Post by Enthalpy »

On frame 1, define a variable var1 with value f:get_date(). Then on frame 2, define a variable var2. Evaluating var2 - var1 via a runtime expression will tell you how many milliseconds have passed going from the start of frame 1 to the start of frame 2.
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