[P] Debugger Access for All Trial
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- kwando1313
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[P] Debugger Access for All Trial
Since permissions were brought up on another topic...
Would it be possible to give people permission to use the debugger on all trials? Currently, you can only do it with trials that you have owner/collabship on.
(I mean, you can bypass it pretty easily with javascript console shenanigans, but it's still slightly annoying to do it in that manner...)
I'm mostly asking this because when I play through trials, I like using the frame index and things like that to see what frames typos/things I liked were on, etc.
Would it be possible to give people permission to use the debugger on all trials? Currently, you can only do it with trials that you have owner/collabship on.
(I mean, you can bypass it pretty easily with javascript console shenanigans, but it's still slightly annoying to do it in that manner...)
I'm mostly asking this because when I play through trials, I like using the frame index and things like that to see what frames typos/things I liked were on, etc.
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Re: [P] Debugger Access for All Trial
Well : http://aceattorney.sparklin.org/forum/v ... 11#p700811
So, I need people's opinions on this matter.Unas wrote:I could perfectly just enable the debugger on any trial (indeed, currently it's only available to the trial authors).
In fact, I specifically blocked it because it's a tool specifically designed for development and test of the trial, but clearly you're making a different use of it... I could remove that limitation, and enable the debugger for everyone if people agree.
- GanonZD
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Re: [P] Debugger Access for All Trial
I agree. It makes no sense to restrict the debugger, but allow everyone to see the trial data. Again, if people want to cheat or mess up with the trial throw, it is their problem. Trial authors just have to make sure that the trial links on their trial pages do not link to the debugger.
EDIT: Speaking of which, I think it might have been suggested to have a "Report" button, where you can report errors and typos right in the player, with a PM to the author. This PM should also provide the author with the frame number and the state (value of variables etc.). Would that be possible?
EDIT: Speaking of which, I think it might have been suggested to have a "Report" button, where you can report errors and typos right in the player, with a PM to the author. This PM should also provide the author with the frame number and the state (value of variables etc.). Would that be possible?
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Re: [P] Debugger Access for All Trial
Being able to activate the debugger would certainly be useful for playtesting purposes.
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- Enthalpy
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Re: [P] Debugger Access for All Trial
I also find debug mode useful for testing other peoples' cases, so I'd support a change.
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Re: [P] Debugger Access for All Trial
pretty much echoing the replies above
- drvonkitty
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Re: [P] Debugger Access for All Trial
I'm going to dissent here, I'd really prefer to be optional. It'd make one of my favorite things about v6 (the ability to make things impossible to reach as a normal player, i.e. releasing half a trial and still being able to write in the rest of it, just blocking it with an "end game" action) impossible to achieve. I would be adamantly against this unless it was optional.
Then again, if it's possible to just get it by going into javascript code, then yknow
I'd still oppose it, since you'd require know-how to do that.
Then again, if it's possible to just get it by going into javascript code, then yknow
I'd still oppose it, since you'd require know-how to do that.
- Reecer6
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Re: [P] Debugger Access for All Trial
But what doesn't require know-how to do is to just load up the editor instead of the player, which is entirely accessable as long as you have player access, and see all the spoilery deets that way - and much quicker, too.drvonkitty wrote:Then again, if it's possible to just get it by going into javascript code, then yknow
I'd still oppose it, since you'd require know-how to do that.
So, yes, I vote for allowing anyone to use the debugger because it'd be SUPER useful, along with the ability to load the page without it too of course.
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Re: [P] Debugger Access for All Trial
this is now my most unfavorite thing about v6Reecer6 wrote:But what doesn't require know-how to do is to just load up the editor instead of the player, which is entirely accessable as long as you have player access, and see all the spoilery deets that way - and much quicker, too.drvonkitty wrote:Then again, if it's possible to just get it by going into javascript code, then yknow
I'd still oppose it, since you'd require know-how to do that.
So, yes, I vote for allowing anyone to use the debugger because it'd be SUPER useful, along with the ability to load the page without it too of course.
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Re: [P] Debugger Access for All Trial
What if there was just like an option that can display frame numbers on the right, only instead of all the debugger's options, or some kind of abridged version that only reports status instead of being directly modifiable? With full features only for playtesters etc.
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- Enthalpy
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Re: [P] Debugger Access for All Trial
That would be better for a playtester, as potential spoilers are still hidden... I'm curious how that would actually look.
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Re: [P] Debugger Access for All Trial
Or better yet, just include the frame number and frame index in the default player, but don't allow anyone to use them to jump to other frames.
- Enthalpy
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Re: [P] Debugger Access for All Trial
If we wanted to do a minimalistic setup for playtesting, all we'd need is a frame ID, not even an index.
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- GanonZD
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Re: [P] Debugger Access for All Trial
We could use a more hidden approach: A button that, once clicked, shows the frame number, the position and the state (value of all variables) in plain text format. That would be useful when making error reports to the author of the trial: You could just include that report in the error report. See also my related suggestion.
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