[E] Text's volume and frame's sounds

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samuko
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[E] Text's volume and frame's sounds

Post by samuko »

I think there are two problems in the V6 editor:
  • The volume is pretty loudly compared with musics and sounds, so I suggest that we could raise or lower the volume manually.
  • At AA games there are little sounds like this, it sounds whenever you click the frame button, so you can put this at V6 Editor.
I hope you understand because my English is horrible :)
Last edited by samuko on Thu Aug 11, 2016 10:03 pm, edited 1 time in total.
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Enthalpy
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Re: [Suggestion] Text's volume and frame's sounds

Post by Enthalpy »

I do not understand your first suggestion. Who is "we"? The person writing the trial or the person playing the trial?

Your second suggestion is already on our list, but very low priority.
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Re: [Suggestion] Text's volume and frame's sounds

Post by energizerspark »

I think his first point is "the person playing should be able to adjust the volume of the trial player"
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Re: [Suggestion] Text's volume and frame's sounds

Post by AceAttorneyMaster111 »

I just change my computer speakers' volume.
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Re: [Suggestion] Text's volume and frame's sounds

Post by samuko »

Enthalpy wrote:I do not understand your first suggestion. Who is "we"? The person writing the trial or the person playing the trial?

Your second suggestion is already on our list, but very low priority.
Sorry. I suggested that we could adjust the text's volume in the trial editor.
For example, we could raise it for breakdowns or low it for intros with music.
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Re: [Suggestion] Text's volume and frame's sounds

Post by Enthalpy »

Ah, I see. I have added this to the developers' to-do list, but it's low priority.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson
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