[P] Examining Objects

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[P] Examining Objects 

Message par dylanm6061 » Lun Fév 13, 2017 4:14 am

You know how a computer mouse has a different image for when it is hovering over nothing, or over something clickable? I think that it would be very helpful if there was something similar to that in terms of the mouse when examining a location, so that players would be able to see what can and can't be clicked on, instead of having to randomly click in an attempt to get all the dialogue or evidence.
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Re: [P] Examining Objects 

Message par Enthalpy » Lun Fév 13, 2017 6:21 am

[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #124+: Psyche Lock Back Conversation
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