A few suggestions regarding the animations.

Post about what you like and dislike on AAO and suggest new features and improvements.

Moderator: EN - Forum Moderators

User avatar
Unas
Admin / Site programmer
Posts: 8850
Joined: Tue Jul 10, 2007 4:43 pm
Gender: Male
Spoken languages: Français, English, Español
Contact:

Re: A few suggestions regarding the animations.

Post by Unas »

Yes, just one frame so that the character doesn't move :wink:
ImageImageImage
If knowledge can create problems, it is not through ignorance that we can solve them.
Si le savoir peut créer des problèmes, ce n'est pas l'ignorance qui les résoudra. ( Isaac Asimov )
User avatar
PhantomH
Posts: 323
Joined: Sun Mar 30, 2008 1:55 am
Gender: Male

Re: A few suggestions regarding the animations.

Post by PhantomH »

Okay. Some idle poses should be animated still, like when Phoenix is thinking in court, he still moves his index finger on his chin.
No Dine. No Knox. No Fair.
Image
User avatar
Prinny_Baal
Posts: 138
Joined: Tue Apr 08, 2008 11:54 pm

Re: A few suggestions regarding the animations.

Post by Prinny_Baal »

I've been thinking, and I know it's something that might take awhile, but I'd like to bring up one thing that would really help:


Flags. You know, like true/false variables? I suppose allowing standard numeric variables would work just as well, but ultimately I just want some way of keeping track of where in a case a player is, because I actually plan on trying to make the investigation portion of the trial, and being able to keep track of such things would make it much closer to the original free-form style.

I wouldn't put it too high on your priority list, I've already come up with ways to get around the lack, primarily using evidence as a stand in for a flag, but that ultimately makes it much more linear at the same time, or lets players know what's important and what's not.
"I can do this dood!"
User avatar
Unas
Admin / Site programmer
Posts: 8850
Joined: Tue Jul 10, 2007 4:43 pm
Gender: Male
Spoken languages: Français, English, Español
Contact:

Re: A few suggestions regarding the animations.

Post by Unas »

Prinny_Baal wrote:Flags. You know, like true/false variables? I suppose allowing standard numeric variables would work just as well, but ultimately I just want some way of keeping track of where in a case a player is, because I actually plan on trying to make the investigation portion of the trial, and being able to keep track of such things would make it much closer to the original free-form style.
There is a way to handle this type of things : by hiding/revealing texts.
The idea is that when a text is hidden, its action won't be run. Therefore by hiding/revealing texts (using the corresponding actions) you can do almost everything. It's not very intuitive though...
I'll think about your idea. I already have an idea to make it quite simple so we'll see :wink:

It's not my first priority though :mrgreen:
ImageImageImage
If knowledge can create problems, it is not through ignorance that we can solve them.
Si le savoir peut créer des problèmes, ce n'est pas l'ignorance qui les résoudra. ( Isaac Asimov )
User avatar
PhantomH
Posts: 323
Joined: Sun Mar 30, 2008 1:55 am
Gender: Male

Re: A few suggestions regarding the animations.

Post by PhantomH »

Do you think you can add this sound effect as well Unas? Here's the link:

Whoops:
http://www.fileden.com/files/2007/1/27/ ... whoops.wav
No Dine. No Knox. No Fair.
Image
Post Reply