A few suggestions regarding the animations.
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- Unas
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Re: A few suggestions regarding the animations.
Yes, just one frame so that the character doesn't move
Re: A few suggestions regarding the animations.
Okay. Some idle poses should be animated still, like when Phoenix is thinking in court, he still moves his index finger on his chin.
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- Prinny_Baal
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Re: A few suggestions regarding the animations.
I've been thinking, and I know it's something that might take awhile, but I'd like to bring up one thing that would really help:
Flags. You know, like true/false variables? I suppose allowing standard numeric variables would work just as well, but ultimately I just want some way of keeping track of where in a case a player is, because I actually plan on trying to make the investigation portion of the trial, and being able to keep track of such things would make it much closer to the original free-form style.
I wouldn't put it too high on your priority list, I've already come up with ways to get around the lack, primarily using evidence as a stand in for a flag, but that ultimately makes it much more linear at the same time, or lets players know what's important and what's not.
Flags. You know, like true/false variables? I suppose allowing standard numeric variables would work just as well, but ultimately I just want some way of keeping track of where in a case a player is, because I actually plan on trying to make the investigation portion of the trial, and being able to keep track of such things would make it much closer to the original free-form style.
I wouldn't put it too high on your priority list, I've already come up with ways to get around the lack, primarily using evidence as a stand in for a flag, but that ultimately makes it much more linear at the same time, or lets players know what's important and what's not.
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- Unas
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Re: A few suggestions regarding the animations.
There is a way to handle this type of things : by hiding/revealing texts.Prinny_Baal wrote:Flags. You know, like true/false variables? I suppose allowing standard numeric variables would work just as well, but ultimately I just want some way of keeping track of where in a case a player is, because I actually plan on trying to make the investigation portion of the trial, and being able to keep track of such things would make it much closer to the original free-form style.
The idea is that when a text is hidden, its action won't be run. Therefore by hiding/revealing texts (using the corresponding actions) you can do almost everything. It's not very intuitive though...
I'll think about your idea. I already have an idea to make it quite simple so we'll see
It's not my first priority though
Re: A few suggestions regarding the animations.
Do you think you can add this sound effect as well Unas? Here's the link:
Whoops:
http://www.fileden.com/files/2007/1/27/ ... whoops.wav
Whoops:
http://www.fileden.com/files/2007/1/27/ ... whoops.wav
No Dine. No Knox. No Fair.