[E][F][M][P][S] AAO6 website and app prototypes
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Re: [E][F][M][P][S] AAO6 website and app prototypes
But what if someone would want to use AAI theme in trials without AAI characters? That wouldn't fit, right? So I think we should be able to decide whether to have characters on the bottom screen or not.
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Re: [E][F][M][P][S] AAO6 website and app prototypes
Umm what?
But in all seriousness, that won't be needed until a few people finish AAI-style games. Edit the bottom screen and show it to us...
And while we're on the subject of bottom screen... Meph... WHY YOU NO INCLUDE MIA FEY THEME!?
But in all seriousness, that won't be needed until a few people finish AAI-style games. Edit the bottom screen and show it to us...
And while we're on the subject of bottom screen... Meph... WHY YOU NO INCLUDE MIA FEY THEME!?
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Re: [E][F][M][P][S] AAO6 website and app prototypes
None of the proceed buttons have a sillouete of any character. Why does Mia get an exception? Mia's theme is the same as Phoenix's theme.
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Re: [E][F][M][P][S] AAO6 website and app prototypes
And, it won't be needed until I actually implement style customisation, which won't be before AAO6.1E.D.Revolution wrote:But in all seriousness, that won't be needed until a few people finish AAI-style games.
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Re: [E][F][M][P][S] AAO6 website and app prototypes
I've changed the Case Editor so that the Screen Editor looks nicer.
Also, I've updated the Case Player so that it has a description and view count of the trial. Plus, I added a Skip button to the preloader.
Also, I've updated the Case Player so that it has a description and view count of the trial. Plus, I added a Skip button to the preloader.
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Re: [E][F][M][P][S] AAO6 website and app prototypes
One thing that has been bothering me and I haven't noticed
You remember when i suggested "Select your answer" thing to the top screen? There's also "Point to the area on the picture" (or somehting like that, need to check the UI on that). Also, the color of that should match the theme as well.
You remember when i suggested "Select your answer" thing to the top screen? There's also "Point to the area on the picture" (or somehting like that, need to check the UI on that). Also, the color of that should match the theme as well.
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Re: [E][F][M][P][S] AAO6 website and app prototypes
I've updated the Case Player. Now it has the evidence heading in the bottom screen.
http://gnudb.free.fr/~meph/player/index.html
http://gnudb.free.fr/~meph/player/index.html
All we'll need to do for that is change the text. It's not a problem.E.D.Revolution wrote:There's also "Point to the area on the picture" (or something like that, need to check the UI on that).
I'll add that to my to-do list.E.D.Revolution wrote:Also, the color of that should match the theme as well.
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Re: [E][F][M][P][S] AAO6 website and app prototypes
I've added the AAI action-prompt.
http://gnudb.free.fr/~meph/player/index.html
http://gnudb.free.fr/~meph/player/index.html
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Re: [E][F][M][P][S] AAO6 website and app prototypes
The Psyche-Locks button has been added!
http://gnudb.free.fr/~meph/player/index.html
http://gnudb.free.fr/~meph/player/index.html
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Re: [E][F][M][P][S] AAO6 website and app prototypes
I'm seing three bizarre things here. x)
Also :
When on hover the "evidence to present box" gets taller from like two pixels.
Also :
When on hover the "evidence to present box" gets taller from like two pixels.
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Re: [E][F][M][P][S] AAO6 website and app prototypes
I forgot to add the class attribute to them. Thanks.Kroki wrote:I'm seing three bizarre things here. x)
I forgot to set the line-height. That's now fixed.Kroki wrote:Also :
When on hover the "evidence to present box" gets taller from like two pixels.
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Re: [E][F][M][P][S] AAO6 website and app prototypes
I've added a new column to the storyboard in the Editor. Now you can change the details for the dialogue on-the-fly.
Also, there is now a button called "preview dialogue" to see what the dialogue box looks like when all of the tags (e.g. [#p50], [#color:red]) have been removed.
Also, I now use the Open Sans font in buttons instead of Ubuntu.
Also, there is now a button called "preview dialogue" to see what the dialogue box looks like when all of the tags (e.g. [#p50], [#color:red]) have been removed.
Also, I now use the Open Sans font in buttons instead of Ubuntu.
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Re: [E][F][M][P][S] AAO6 website and app prototypes
I don't know what you added but I really like this organisation, everything is clearly and logicaly ordered (the text being next to the screen preview is purely genius x)), although I think the "action" button should still be in the right column, it would make things much clearer by keeping the "1 row = 1 frame" format, this is what is disturbing me in your tests.
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Re: [E][F][M][P][S] AAO6 website and app prototypes
It's meant to show that an action happens at the end of a frame. Also, if you have a 1024 x 768 screen, there would be no room for an additional column for displaying the actions.Kroki wrote:although I think the "action" button should still be in the right column, it would make things much clearer by keeping the "1 row = 1 frame" format, this is what is disturbing me in your tests.
But there would be advantages to putting it in a column.
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Re: [E][F][M][P][S] AAO6 website and app prototypes
I've moved the position of the navigation bar to remove the issue where the bar would get covered up if you had a small screen.
http://gnudb.free.fr/~meph/editor/index.html#characters
http://gnudb.free.fr/~meph/editor/index.html#characters
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