Sprite Correction Task Force

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Sprite Correction Task Force 

Message par Meph » Dim Juin 26, 2011 5:00 pm

Sprite Correction Task Force

I've decided to set up initiative to: correct all of the broken or missing sprites for all of the available characters in the AAO sprite repository and add all of the missing backgrounds.. Anyone can help with the task force's work; there's no need to sign up.

Before we can begin collecting the fixed character sprites, we need to figure out which ones are broken. I need help to compile a list of all of the sprites:
  • where the start-up, speaking and still sprites don't match somehow,
  • where the start-up sprite is missing,
  • where an additional sprite is missing
  • and where the sprite's animation is wrong or buggy.

If you've seen a sprite that fits the above, please state the character and the sprite's number and post it here. You can find this information when selecting a sprite in the Script tab in the Trial Editor. You can also find them directly, in the sprite repositories for start-up sprites, speaking sprites and still sprites (names are in French).

Once we've gathered all of the sprites and backgrounds, I'll put them in the correct directories in a ZIP file and send them to Unas.

The project is in five phases:
  • Phase 1: Fix buggy sprites
  • Phase 2: Fix start-up sprites and add missing poses
  • Phase 3: Add new characters
  • Phase 4: Add new evidence
  • Phase 5: Add new backgrounds

Characters
  • Apollo [Apollo]
    • 1 - Needs replacing ✓
    • 3 - Needs replacing ✓
    • 4 - Needs replacing (start-up sprite) ✓
    • 7 - Needs replacing (still sprite) ✓
    • 8 - Needs changing to non-sweating version ✓
    • 12 - Combine with 11
  • Atmey [Luke]
    • 2 - Needs start-up sprite ✓
    • 8 - Needs replacing; needs start-up sprite ✓
  • Brushel [Brushel]
    • 11 - Needs start-up sprite ✓
  • Crescend [Daryan]
    • 2 - Needs replacing; needs start-up sprite ✓
    • 3 - Combine with 2
    • 4 - Needs replacing (speaking sprite) ✓
  • Dahlia [Dahlia]
    • 6 - Needs replacing; needs start-up sprite ✓
    • 8 - Needs replacing; needs start-up sprite ✓
  • Edgeworth [Edgeworth]
    • Smirking pose missing ✓
    • Defence attorney poes missing ✓
  • Edgeworth (young) [EdgeworthJeune]
    • 2 - Needs replacing; needs start-up sprite ✓
    • 3 - Needs replacing; needs start-up sprite ✓
    • 4 - Needs replacing; needs start-up sprite ✓
    • 5 - Needs replacing; needs start-up sprite ✓
  • Ema (adult) [EmaAdulte]
    • 8 - Needs replacing; needs start-up sprite ✓
    • 11 - Combine with 10
  • Fawles [Terry]
    • 3 - Needs replacing (speaking sprite) ✓
    • 5 - Combine with 4
  • Franziska [Franziska]
    • 5 - Needs start-up sprite ✓
  • Gant [Gant]
    • 8 - Combine with 7
  • Godot [Godot]
    • 15 - Needs start-up sprite ✓
  • Gregory Edgeworth - Add this character
  • Gumshoe [Tecktiv]
    • 3 - Needs replacing (speaking sprite) ✓
    • 14 - Needs replacing (speaking sprite) ✓
    • 17 - Needs replacing (speaking sprite) ✓
    • Clean coat idle pose missing ✓
    • Clean coat right-side glance pose missing ✓
  • Jake [Marshall]
    • 3 - Needs replacing (speaking sprite) ✓
  • Judge [Juge]
    • Thinking pose missing ✓
  • Judge's brother [Juge2]
    • Thinking pose missing ✓
  • Klavier [Konrad]
    • 3 and 4 - Combine with 2
    • 5 - Needs replacing; needs start-up sprite ✓
    • 12 - Needs replacing ✓
    • 17 to 27 - Delete/hide
    • Fisted anger pose missing ✓
  • Klavier (young) - Add this character
  • Kristoph [Kristophe]
    • 1 to 11 - Needs replacing [without badge] ✓
    • 7 - Needs start-up sprite ✓
    • 11 - Needs replacing; needs start-up sprite ✓
    • 12 - Needs replacing; needs start-up sprite ✓
    • 15 - Needs start-up sprite ✓
    • Slightly twisted smile pose missing ✓
    • Second part of second breakdown pose missing ✓
  • Lamiroir [Lamiroir]
    • 5 - Needs start-up sprite ✓
    • 6 - Combine with 5
  • Lana [Lana]
    • Needs start-up sprite ✓
    • 6 - Needs replacing; needs start-up sprite ✓
    • 7 - Needs replacing ? ✓
    • 9 and 10 - Combine with 8
    • 11 - Needs start-up sprite ✓
  • Maya [Maya]
    • 3 - Needs start-up sprite ✓
  • Meekins [Ballaud]
    • 7 - Needs start-up sprite ✓
  • Orly [Orly]
    • All - Needs replacing (copy from Orly2) ✓
  • Orly2 [Orly2]
    • 2 - Needs replacing ? ✓
    • 6 - Needs replacing ? ✓
  • Pearl [Pearl]
    • 4 - Needs replacing (speaking sprite) ✓
    • 9 - Needs replacing (speaking sprite) ✓
  • Phoenix [Phoenix]
    • 18 - Needs start-up sprite ✓
  • Phoenix (young) [PhoenixJeune]
    • All - Needs replacing ✓
  • Phoenix (old) [PhoenixVieux]
    • 9 - Needs replacing; needs start-up sprite ✓
  • Powers [Lonte]
    • 1 - Replace speaking sprite with 2 ✓
  • Starr [Angelique]
    • 2 - Needs replacing with start-up sprite ✓
    • 4 - Needs replacing; needs start-up sprite ✓
    • 6 - Needs replacing with start-up sprite ✓
  • Tiala [Alita]
    • 6 - Needs replacing (speaking) ✓
    • 8 - Needs replacing (speaking) ✓
    • 9 - Combine with 8
    • Second breakdown pose missing ✓
  • Trucy [Verite]
    • 3 - Combine with 2
    • 5 - Needs replacing ✓
    • 8 - Combine with 7
    • 9 - Needs replacing; needs start-up sprite ✓
    • 20 - Combine with 19
    • 21 - Needs replacing; needs start-up sprite ✓
    • 22 - Combine with 21
    • 23 - Needs start-up sprite ✓
  • Trucy (young) - Add this character
  • Valant (young) - Add this character
  • Vera [Vera]
    • 2 - Needs start-up sprite ✓
    • 4 - Needs replacing; needs start-up sprite ✓
    • 5 - Combine with 4
    • Eyes closed pose missing ✓
    • Present drawing pose missing ✓
  • Von Karma [Manfred]
    • 4 - Needs start-up sprite ✓
  • White [Redd]
    • 2 - Needs start-up sprite ✓
    • 3 - Combine with 2
    • 4 - Needs replacing with start-up sprite ✓
    • 8 - Needs replacing with start-up sprite ✓
  • Special sprites
    • Replace shouting bubbles with shaking ones ✓
    • Eureka! bubble sprite missing ✓
    • Not so fast! bubble sprite missing ✓
    • Flipped whip effect sprite missing ✓
    • Game Over door sprite missing ✓

Backgrounds
  • Phoenix Wright: Ace Attorney
    • BlueCorp
    • Grossberg's Office
    • Phoenix's Office At Night
    • Turnabout Sisters Crime Scene (Right)
    • Turnabout Sisters Crime Scene (Left)
    • Global Studios Dressing Room
    • Global Studios Staff Area (Right)
    • Global Studios Staff Area (Left)
    • Studio 2 (Right)
    • Studio 2 (Left)
    • Studio 2 Cottage
    • Train Station
  • Phoenix Wright: Ace Attorney Trials and Tribulations
    • Dusky Bridge (Out)

Evidence
Not listed.
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Re: Sprite Correction Task Force 

Message par Thursday » Dim Juin 26, 2011 11:57 pm

Whoo, where to start. I'll post a few for now, but I'll update this post regularly.

In General
Start-up sprites that are made entire poses - Maybe it's just me, but these never show up properly. (i.e. it just skips to the last frame.) Examples: Trucy-12, Brushel-11.
Sprites that have too-small widths - Basically, sprites that have the width shorter than 256 px. This causes them to move slightly while on-screen, and move around like crazy during a [#s] effect. Glaring example: Trucy-5.

Apollo
3 - Same timer issue as 4.
4 - As was stated in an earlier topic, the start-up has a very long pause before the actual animation.

Trucy
2/3 - Correct me if I'm wrong, but I think 3 should be combined into 2 as its Idle Animation.
7/8 - Seems like they're both the exact same pose.
19/20 - Same deal as 2 and 3; should be combined...?

Klavier
17 - A third of the sprite is cut off.

Brushel
• 6/7 - Should be combined.
Dernière édition par Thursday le Lun Juin 27, 2011 10:02 pm, édité 1 fois.
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Re: Sprite Correction Task Force 

Message par Meph » Lun Juin 27, 2011 12:40 am

Thanks. I'll verify these tomorrow. :)
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Re: Sprite Correction Task Force 

Message par Kaj Aliv » Lun Juin 27, 2011 2:17 am

Trucy
21 - Startup sprite for 22.
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Re: Sprite Correction Task Force 

Message par Unas » Lun Juin 27, 2011 2:25 am

Thanks Meph for taking that initiative ;-)

Thursday, thanks for contributing :-)
One thing, though : we know that some sprites are not the right size, and we know that many startup sprites are not handled : what we need to know is which ones exactly.
So posting a few examples is fine, but what'll be even more helpful is if, whenever you find a sprite that doesn't work as expected, you report it here ;-)

Meph, you might want to have a look at that old post : viewtopic.php?p=80515#p80515
The still sprites have been fixed since then, I think, but not all startup animations.
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Re: Sprite Correction Task Force 

Message par Godot Mango » Lun Juin 27, 2011 8:03 am

All of the young klavier sprites :\
That's a given.

speaking of which, we ALSO don't have Apollo head shake/"no" animation. Just the yes.
(Or is it the other way around? O.o)

And we need to seperate Middle aged payne from young payne's mugshot.
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Re: Sprite Correction Task Force 

Message par ToadyTheToad » Lun Juin 27, 2011 12:24 pm

Maybe it's just me, but Officer Mike Meekins' sprite number 7 doesn't seem to play correctly (the choking gif). It just loads his 6th sprite (the "sad" sprite).
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Re: Sprite Correction Task Force 

Message par Meph » Lun Juin 27, 2011 6:39 pm

Godot Mango a écrit :speaking of which, we ALSO don't have Apollo head shake/"no" animation. Just the yes.
(Or is it the other way around? O.o)

Adding new sprites is out of the scope of this initiative. :)

ToadyTheToad a écrit :Maybe it's just me, but Officer Mike Meekins' sprite number 7 doesn't seem to play correctly (the choking gif). It just loads his 6th sprite (the "sad" sprite).

Confirmed. I'll add that. :)

Also, welcome to the community! :D
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Re: Sprite Correction Task Force 

Message par ApolloGrimoire » Lun Juin 27, 2011 6:45 pm

Ema Skye from Apollo Justice
    No.6 - No talking surprised sprite, it just plays the start up of it.

Klavier Gavin
    No.3 - Needs to be removed
    No.4 - Combine it with No.2 with 2 as a start up action.
    No.5 - No talking objection sprite, it just plays the start up of it.
    No.12 - Damaged sprite is too big.
    No.14 - No start up sprite of him flicking his hair. (if that's how to say it right)
    No sprite of him raising his fist in anger, seen in Turnabout Succession I think.

Apollo Justice
    No.7 - Damage action is too fast.
    No.12 - combine with No.11 as a start up action.

Phoenix Wright from Apollo Justice
    No.9 - No talking ojbection sprite.
    No.11 - Needs talking sprite?

Lamiroir
    No.5 - No surprised start up sprite.
    No.6 - Needs to be combined with No.5?
    No sprites with her broach.

And why is there a Jack Richford in the editor?
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Re: Sprite Correction Task Force 

Message par Thursday » Lun Juin 27, 2011 9:56 pm

@Unas
Okay, I understand :)
I'm mostly concerned about my first point, because I wasn't sure whether it was just me. (My PC's been a bit buggy lately.)

@Godot Mango
We only have Polly's headshake. Actually, Apollo-3 also has a timer issue.

@OrangeLightning
Klavier-14's idle animation is the hair flick, which is how it was used in-game, I think.
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Re: Sprite Correction Task Force 

Message par Meph » Lun Juin 27, 2011 11:37 pm

Thanks. I've added these. :)

OrangeLightning a écrit :And why is there a Jack Richford in the editor?

You'll have to ask Unas about that. :)
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Re: Sprite Correction Task Force 

Message par Zeel1™ » Mar Juin 28, 2011 12:14 am

Well it's already been explained before... Jack Richford was the fantranslated name of Doug Swallow, before T&T was localized. I believe the 3-1 specific characters were added in before it was localized as well, so that was the name he was originally added in as, and it was just never taken out, apparently.
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Re: Sprite Correction Task Force 

Message par Meph » Mar Juin 28, 2011 12:16 am

Oh yes. That was it.
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Re: Sprite Correction Task Force 

Message par Godot Mango » Jeu Juin 30, 2011 8:38 am

Will Powers sprite 1 has no talking sprite
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Re: Sprite Correction Task Force 

Message par Zeel1™ » Jeu Juin 30, 2011 8:41 am

Godot Mango a écrit :Will Powers sprite 1 has no talking sprite


That's because there isn't one for that pose. I know it's weird, but I noticed this in my last playthrough of PW:AA. When he's in that pose, everytime he talks, he goes to Sprite 2, then goes right back to Sprite 1. So it's like 1 is the still animation and 2 is the talking animation. I don't know why this is, but he didn't get a talking animation for that pose until he was 'updated' in JFA...
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