Sprite Correction Task Force

Post about what you like and dislike on AAO and suggest new features and improvements.

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Godot Mango
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Re: Sprite Correction Task Force

Post by Godot Mango »

Well, the Judge's younger brother Sprite 1 has virtually no talking animation.
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Zeel1™
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Re: Sprite Correction Task Force

Post by Zeel1™ »

Godot Mango wrote:Well, the Judge's younger brother Sprite 1 has virtually no talking animation.
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I'm not sure I see what you mean... :cute:
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Godot Mango
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Re: Sprite Correction Task Force

Post by Godot Mango »

Zeel1™ wrote:
Godot Mango wrote:Well, the Judge's younger brother Sprite 1 has virtually no talking animation.
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I'm not sure I see what you mean... :cute:
I mean in the trial editor.
Go into the trial editor and look and see what I mean XD
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Zeel1™
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Re: Sprite Correction Task Force

Post by Zeel1™ »

Godot Mango wrote:
Zeel1™ wrote:
Godot Mango wrote:Well, the Judge's younger brother Sprite 1 has virtually no talking animation.
Image

I'm not sure I see what you mean... :cute:
I mean in the trial editor.
Go into the trial editor and look and see what I mean XD
Where do you think I copied the image from...? :P

Seriously, what are you talking about? Did you press the "stop loading this page" button, 'cause doing that in the editor causes all of the animations to freeze...
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Meph
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Re: Sprite Correction Task Force

Post by Meph »

Zeel1™ wrote:
Godot Mango wrote:Will Powers sprite 1 has no talking sprite
That's because there isn't one for that pose. I know it's weird, but I noticed this in my last playthrough of PW:AA. When he's in that pose, everytime he talks, he goes to Sprite 2, then goes right back to Sprite 1. So it's like 1 is the still animation and 2 is the talking animation. I don't know why this is, but he didn't get a talking animation for that pose until he was 'updated' in JFA...
Just to clarify, is he missing a talking sprite, or are you saying that you thought he was using the wrong talking sprite? :)

EDIT: Never mind.
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Re: Sprite Correction Task Force

Post by Godot Mango »

something else I noticed: Suit!Phoenix, "Coffee" needs start up sprite (Him drinking coffee)
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Re: Sprite Correction Task Force

Post by E.D.Revolution »

Apollo
1: Need to replace it since the shading is wrong
3: Same with 1, needs start-up replaced, AND needs talking sprite
3a: Just like the no sprite, we need the yes sprite
7: Replace still sprite. Shading changes from talking to still
8: Perhaps you should replace this one with the non-sweating version

Trucy
4: Replace completely or get rid of it
5: Same with 4
9: That's better suited as a set-up sprite for number 10.

Older Ema
8: That IS a start-up sprite. Needs still and talking sprites
10: combine with 11

Klavier
5: IS start up sprite. Needs talking and still versions
12: two options
  • Combine with 11 OR
  • Make that one a start-up and combine with Klavier waving fist (talk and still)
Gumshoe:
3: Needs talking version
14: Needs talking version

Angel
3: Needs talking and still. Might need to make 21 variations of it :P
4: Needs talking and still
5: Make 6 its startup
6: Replace with mad

Young Phoenix:
Replace ALL of them with international (read: "P") versions. Alternatively, make two versions: one with P and one with Ryu

Maya:
3: Needs nod start-up

Young Edgeworth:
Sprites 3-5 are start-ups. Needs talking and stills

Lana:
6: Needs talking and still (I will provide them)
7: Needs replacing [floating sprite] (I will also provide them)
8: Combine 9 and 10 with this one
11: Startup needed (first smile)
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Meph
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Re: Sprite Correction Task Force

Post by Meph »

Added. Thanks! :D
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Re: Sprite Correction Task Force

Post by Tap »

Hmm... I don't mind animating all 21 variants of the lunch boxes. ;)
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Re: Sprite Correction Task Force

Post by Meph »

Please don't. :P AAO 6 should give us an easier way of doing that with the new layering system. ;)
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Re: Sprite Correction Task Force

Post by Tap »

Meph wrote:Please don't. :P AAO 6 should give us an easier way of doing that with the new layering system. ;)
Oh, I see! :XD:
Very well.
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Re: Sprite Correction Task Force

Post by Unas »

Meph wrote:Please don't. :P AAO 6 should give us an easier way of doing that with the new layering system. ;)
... Hopefully :-P
I haven't designed it for that yet ^^
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Re: Sprite Correction Task Force

Post by Godot Mango »

Manfred von Karma #4 needs start up sprite

EDIT: Franziska von Karma #5 also needs start up sprite.
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Re: Sprite Correction Task Force

Post by henke37 »

I know of a possible problem that affects all images: they are not sharing common parts of the character to save on bandwidth!
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Re: Sprite Correction Task Force

Post by Unas »

I know of a possible problem that affects your behaviour, henke : you're getting on my nerves enough with your constant bragging to make visiting these sections of AAO unpleasant to me.
Go back to play with your perfect Flash player, will you ? kthxbye.
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Si le savoir peut créer des problèmes, ce n'est pas l'ignorance qui les résoudra. ( Isaac Asimov )
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