Sprite Correction Task Force

Post about what you like and dislike on AAO and suggest new features and improvements.

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ApolloGrimoire
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Re: Sprite Correction Task Force

Post by ApolloGrimoire »

Trucy sprite number 21.

Does it have a start up animation? :?

Just played the prologue and it never appeared. :(
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Meph
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Re: Sprite Correction Task Force

Post by Meph »

No, it has no start-up animation. :) Which prologue do you mean?
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ApolloGrimoire
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Re: Sprite Correction Task Force

Post by ApolloGrimoire »

The prologue in my game.
Like the creator of Final Fantasy, I'm better at telling a story.
If you need help animating Ace Attorney sprite sheets, I'm your man.
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Sligneris
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Re: Sprite Correction Task Force

Post by Sligneris »

ImageImageImage

There was often problem with these having different sizes, I remember.

ImageImageImage
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Bad Player
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Re: Sprite Correction Task Force

Post by Bad Player »

But those are AAI sprites...
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Sligneris
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Re: Sprite Correction Task Force

Post by Sligneris »

Yes and AAI sprites are going to be implemented with next AAO update, right? So I decided to put it here already.
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Meph
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Re: Sprite Correction Task Force

Post by Meph »

Oh, I see what you're referring to. This discussion belongs in a different topic, but Unas has thought about this problem.
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Sligneris
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Re: Sprite Correction Task Force

Post by Sligneris »

Meph, there's such thing as quoting... :P
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Bad Player
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Re: Sprite Correction Task Force

Post by Bad Player »

Well, it shouldn't be such a problem in v6 because v6 supports the super-long backgrounds and scrolling, right?
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Meph
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Re: Sprite Correction Task Force

Post by Meph »

Sligneris wrote:Meph, there's such thing as quoting... :P
I was responding directly to your post above mine. Why would quoting be necessary? :P
Bad Player wrote:Well, it shouldn't be such a problem in v6 because v6 supports the super-long backgrounds and scrolling, right?
Supporting super-long backgrounds is not the same thing. When a character is wider than 256px, the system will still need to position the sprite correctly. But don't worry; it does, as long as the torso of the wide sprite are still in the centre of the sprite's canvas. ;)
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Sligneris
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Re: Sprite Correction Task Force

Post by Sligneris »

Meph wrote:I was responding directly to your post above mine. Why would quoting be necessary? :P
Hmh. Right. ;)
Meph wrote:Supporting super-long backgrounds is not the same thing. When a character is wider than 256px, the system will still need to position the sprite correctly. But don't worry; it does, as long as the torso of the wide sprite are still in the centre of the sprite's canvas. ;)
That's pretty much why I put here these sprites (including these on previous page). That problem is visible for example here.
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Meph
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Re: Sprite Correction Task Force

Post by Meph »

But the Web platform doesn't suffer from the same issues as a video editor. :XD:
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ApolloGrimoire
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Re: Sprite Correction Task Force

Post by ApolloGrimoire »

Some of the other sprites for Trucy are in weird positions, 23 should be the start up sprite for 21 and 2 should be the blinking sprites for that position.

To me, that's a bit confusing.
Like the creator of Final Fantasy, I'm better at telling a story.
If you need help animating Ace Attorney sprite sheets, I'm your man.
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Case 1 - Nursing the Turnabout: Trial Former, Trial Latter
Greatest Weakness - Mis;use of; Semi;colons
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Sligneris
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Re: Sprite Correction Task Force

Post by Sligneris »

Meph wrote:But the Web platform doesn't suffer from the same issues as a video editor. :XD:
Sure. But, there is possibility that character will just move few pixels left or right, just when they finish speaking. It wouldn't look that good.
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Meph
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Re: Sprite Correction Task Force

Post by Meph »

Nope. Not if the speaking and still images are kept at the same width, and the torso is kept in the same position in both canvases. :)
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