[E][P] Custom magatama graphic
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[E][P] Custom magatama graphic
I wanted to make trial with Mia Fey, but icon of Psyche-Unlocking didn't match. Mia's magatama was blue, but the one in trial player was still green. Is there any possibility to add ability to pick custom magatama graphic?
- E.D.Revolution
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Re: [E][P] Custom magatama graphic
Re-color it yourself.
Oh, but if you mean the button, then it's a bit of a hassle.
Oh, but if you mean the button, then it's a bit of a hassle.
- Holhol
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Re: [E][P] Custom magatama graphic
^I'm not sure whether you're being lazy, legit, or you just think it'd be a good idea in general, but seeing as how the only magatama in the series is green... there wouldn't be a need to waste time trying to get every single color in there.E.D.Revolution wrote:Re-color it yourself.
But yeah, re-color it yourself. Or better yet, REQUEST it. If you look around, you just may find what you're working for.
HINT: This is why you can add custom-content into the editor.
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Re: [E][P] Custom magatama graphic
Yeah, that's what I meant. I already have recolored rip, but idea is about adding custom button for Psyche-Unlocking.E.D.Revolution wrote:Oh, but if you mean the button, then it's a bit of a hassle.
- Mono
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Re: [E][P] Custom magatama graphic
1. Recolor Magatama Evidence Graphic
2. Load it as Evidence
3. Make a present convo with one frame at the Person who you want to unlock.
4. Make the first frame read a variable that you created when you saw the Locks.
5. If it is set to an Amount f.E. 1, then make it jump to the first frame of the psyche-lock intro.
If it hasn´t been activated (You havent talked about the convo the creates the psyche-lock) then either link it to the normal presentation convo or do your own.
2. Load it as Evidence
3. Make a present convo with one frame at the Person who you want to unlock.
4. Make the first frame read a variable that you created when you saw the Locks.
5. If it is set to an Amount f.E. 1, then make it jump to the first frame of the psyche-lock intro.
If it hasn´t been activated (You havent talked about the convo the creates the psyche-lock) then either link it to the normal presentation convo or do your own.
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Re: [E][P] Custom magatama graphic
This is not possible - the psyche lock button is part of the player interface, which is not customisable in V5.Spode42 wrote:I already have recolored rip, but idea is about adding custom button for Psyche-Unlocking.
Re: [E][P] Custom magatama graphic
What about AAO6?
Re: [E][P] Custom magatama graphic
Not working. The Psyche-Locks won't appear that way.Mononobe, da ze~☆ wrote:1. Recolor Magatama Evidence Graphic
2. Load it as Evidence
3. Make a present convo with one frame at the Person who you want to unlock.
4. Make the first frame read a variable that you created when you saw the Locks.
5. If it is set to an Amount f.E. 1, then make it jump to the first frame of the psyche-lock intro.
If it hasn´t been activated (You havent talked about the convo the creates the psyche-lock) then either link it to the normal presentation convo or do your own.
- Mono
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Re: [E][P] Custom magatama graphic
Have you configured the psyche-lock correctly?
I didn´t try that method, tbh, but maybe i will today or so...
I didn´t try that method, tbh, but maybe i will today or so...
- E.D.Revolution
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Re: [E][P] Custom magatama graphic
Psyche locks don't work that way. You need to set the "reveal psyche locks" in one of the convos. It will show the AJ psyche lock button in the main investigation. THAT is the only way to do psyche locks.
You can't use the psyche lock evidence to go to psyche locks (trust me, I tried, and it doesn't work).
You can't use the psyche lock evidence to go to psyche locks (trust me, I tried, and it doesn't work).
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Re: [E][P] Custom magatama graphic
As ED said, in AAOv5 you cannot change the magatama picture, and you cannot enter a psyche locks scene with an action, so it's basically impossible.
In AAOv6, it should be possible to enter the psyche locks conversation with an action, so using the magatama as evidence should work.
There are plans for AAOV6.1 or later to add the ability to use custom styles for the player, so you might be able to replace the graphic then. But that will be in a loooong time
In AAOv6, it should be possible to enter the psyche locks conversation with an action, so using the magatama as evidence should work.
There are plans for AAOV6.1 or later to add the ability to use custom styles for the player, so you might be able to replace the graphic then. But that will be in a loooong time
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Re: [E][P] Custom magatama graphic
Custom Magatama button would allow the author to have a button for any kind of specific gameplay, this would be priceless. <3