[P] Synchronized text appearing and speaking sound

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Bad Player
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Re: [P] Synchronized text appearing and speaking sound

Post by Bad Player »

morganwk wrote:Isn't it just every syllable?
I'm not sure how the game would know where a syllable ends and begins >_>

Anyway, sometimes when recording for GK2, it got pretty laggy. IIRC it was around 3 blips per 2 characters, but I don't think it was constant. Something like a blip per character would probably just work fine. (And even if it isn't perfectly synchronized, I think it would still sound okay. I mean, it's not synchronized at all in the current system.)
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Re: [P] Synchronized text appearing and speaking sound

Post by morganwk »

@Bad Player:
Text to speech knows where syllables are, right? Can't be that hard.
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Re: [P] Synchronized text appearing and speaking sound

Post by AABattery »

Text to speech? What do you think AA is?
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Re: [P] Synchronized text appearing and speaking sound

Post by Bad Player »

I'm pretty sure AA doesn't have a text-to-speech parser or anything...

Looking at youtube videos, it seems it's ~3 characters to a blip. Maybe .,!? always get a blip, and all other characters get a blip every third character? (I mean, if you just did every 3rd character all the time, "..." would be one blip, but I'm pretty sure it gets three in the games...)
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Re: [P] Synchronized text appearing and speaking sound

Post by Meph »

I always thought that every character got a blip except for spaces and line breaks. I'm probably wrong. Using 1 blip per 2 characters is worth a try (while excluding punctuation and spaces). But after a timer (like [#p50]), a blip should be played immediately afterwards. Otherwise, something like "Ha [#p20]ha [#p20]ha" would sound odd.

A text to speech engine would require a lot of processing, so it would lag a lot. A blip with each syllable is an interesting idea, though. If Capcom did that, that would mean that they added each blip manually. (If henke was here, he could tell us if they added the blips manually. :XD: )
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Re: [P] Synchronized text appearing and speaking sound

Post by Bad Player »

Yeah, I thought it was something like a blip per character, but if you look at videos of the games, it's pretty clear that it's not nearly that often xD

For instance, "(Boy, am I nervous...)" is ~6 blips (they're hard to count!) and "Wright!" is 2 (I think)
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Re: [P] Synchronized text appearing and speaking sound

Post by Sligneris »

Now objecting to myself...
Spode42 wrote:Also, signs like . , ? ! and spaces should be silent.
:objection:

I just checked that. In game, they have sound. Well, maybe besides spaces. Not sure, but I think those are silent. But besides that, it doesn't change the main idea, right? :P
Bad Player wrote:Yeah, I thought it was something like a blip per character, but if you look at videos of the games, it's pretty clear that it's not nearly that often xD

For instance, "(Boy, am I nervous...)" is ~6 blips (they're hard to count!) and "Wright!" is 2 (I think)
Ouch... So it won't be that easy...
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morganwk
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Re: [P] Synchronized text appearing and speaking sound

Post by morganwk »

How about a blip every (randomly selected) 3 to 5 letters?
I might be doing trials, but my main focus is on my (possibly) upcoming casemaker for the TI-83 series of calculators.
My art
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My action thriller, The Missile Heist
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