[E][P] GS123 HD Announced! What does this mean for AAO?
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- The_Mug_of_Godot
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[E][P] GS123 HD Announced! What does this mean for AAO?
If you don't know, at the Gyakuten Saiban 10th Anniversary event, an HD remake of the Phoenix Wright trilogy was announced for iOS (along with GS5!). What does this mean for AAO? Will AAO adopt the shiny new hi-res sprites when they're ripped? Please, someone tell me!
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- Zeel1™
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Re: GS123 HD Announced! What does this mean for AAO?
Somehow I doubt it, though I do kinda like the look of those sprites. Kinda nice how they look just like the official art.
- Bad Player
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Re: GS123 HD Announced! What does this mean for AAO?
It's for iOS, and I'm not sure how ripping is with those things.
Anyway, if they're ripped, I'm sure you can use them. However, you'll probably then want to only use HD sprites/bgs/evidence, as I imagine it would clash with the non-HD style all the other games have been in.
Anyway, if they're ripped, I'm sure you can use them. However, you'll probably then want to only use HD sprites/bgs/evidence, as I imagine it would clash with the non-HD style all the other games have been in.
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Re: GS123 HD Announced! What does this mean for AAO?
Moved to Comments and Ideas. I think it would be interesting to have this discussion there.
If we implement a bigger screen in the Trial Player, we'd have to use something other than GIFs to render the animations. They'd lag too much at that size.
If we implement a bigger screen in the Trial Player, we'd have to use something other than GIFs to render the animations. They'd lag too much at that size.
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- The_Mug_of_Godot
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Re: [E][P] GS123 HD Announced! What does this mean for AAO?
Thanks, Meph! In the meantime, I'm hard at work on Lana Skye: Ace Attorney, which just happens to have its trailer out. Hooray for self-advertising!
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- Kroki
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Re: [E][P] GS123 HD Announced! What does this mean for AAO?
Meh, Godot's and Maya's are seriously messed up.
Anyway how would you think implementing these graphics in the editor ? Managing two screen sizes looks impossible to me.
Anyway how would you think implementing these graphics in the editor ? Managing two screen sizes looks impossible to me.
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Re: GS123 HD Announced! What does this mean for AAO?
Well, so far HD remakes are only announced for the first three AA games, so I won't use them on AAO : their style would clash with the sprites we currently have for AJ (and will likely have for AAI).
Nothing would prevent you from using them as external content though
Nothing would prevent you from using them as external content though
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Re: [E][P] GS123 HD Announced! What does this mean for AAO?
It's just something to consider in the very long term. And we still have to think about how we'll implement the Professor Layton vs Ace Attorney court system.
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- E.D.Revolution
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Re: [E][P] GS123 HD Announced! What does this mean for AAO?
Uhh, APNGs? Although those are LARGE in size and not supported in chrome w.o the APNG plugin.
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Re: [E][P] GS123 HD Announced! What does this mean for AAO?
They'd have the same lag issues as GIFs. We'd need a new rendering engine if we did this; probably WebGL.
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Re: [E][P] GS123 HD Announced! What does this mean for AAO?
Wtf is up with godot's hand? Is it just incomplete or something?
- Kroki
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Re: [E][P] GS123 HD Announced! What does this mean for AAO?
I think it's a bug and the coffee mug is transparent. \o/
- henke37
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Re: [E][P] GS123 HD Announced! What does this mean for AAO?
I suspect automated upscaling tools at work here.
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- morganwk
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Re: [E][P] GS123 HD Announced! What does this mean for AAO?
What if we had another viewing mode that was one screen, like the GBA, but HD?
- Hodou Okappa
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Re: [E][P] GS123 HD Announced! What does this mean for AAO?
Agreed, looking at Maya's chin...henke37 wrote:I suspect automated upscaling tools at work here.
That would easily be the MOST complicated solution to this.morganwk wrote:What if we had another viewing mode that was one screen, like the GBA, but HD?
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