[E][F] AAI-friendly AAO
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- GanonZD
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Re: [E][F] AAI-friendly AAO
Are you also going to implement features like moving around using the D-pad like in the real AAI games? I assume the answer is "no, too complicated," but then how are the AAI features going to work?
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Re: [E][F] AAI-friendly AAO
Kroki wrote:v6.1
- GanonZD
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Re: [E][F] AAI-friendly AAO
But keep in mind how many extra features that requires. For instance, when encountering an obstacle, we can't just allow the player to walk right through it. That kind of stuff is very complicated to make in JS.
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Re: [E][F] AAI-friendly AAO
JavaScript is just as powerful as C, Java, Python and any other mainstream programming language. And the Web platform is very capable of doing it. It's no more complicated than in any other language. In fact, it's probably easier.GanonZD wrote:That kind of stuff is very complicated to make in JS.
So don't ever disrespect the Open Web Platform!
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- GanonZD
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Re: [E][F] AAI-friendly AAO
Sorry for being blasphemous.
But yeah, you're right. I was actually mostly concerned about all the work it would require, regardless of programming language. But yeah, I guess it's not going to stop Unas anyway.
But yeah, you're right. I was actually mostly concerned about all the work it would require, regardless of programming language. But yeah, I guess it's not going to stop Unas anyway.
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Re: [E][F] AAI-friendly AAO
I'm just joshing you. But I don't think it's planned for 6.1, though. He might want to get some other features out first.
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- Zeel1™
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Re: [E][F] AAI-friendly AAO
HURR DURR IT'S FUNNY BECAUSE YOUR NAMEMeph wrote:I'm just joshing you. But I don't think it's planned for 6.1, though. He might want to get some other features out first.
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Re: [E][F] AAI-friendly AAO
Quiet, Jordan.
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