[E][F] AAI-friendly AAO
Moderator: EN - Forum Moderators
[E][F] AAI-friendly AAO
AAO is full of people who want to make AAI cases rather than AA. I have a few ways to make AAO more friendly to AAI cases:
1. Allow double examining in investigations along with a deduce button.
2. Minis sprites could be on screen because sprites will be allowed to both be on top of each other and in different locations on screen.
3. AAI sprites should be there.
4. A way to have custom bottom screen backgrounds to mimic AAI. (Custom next buttons were already suggested.)
5. Logic
6. Logic chess can already be done with regular choose one of two, but all the same custom choice buttons would also be great.
7. An Edgeworth smiley on the forum.
8. A bubble
1. Allow double examining in investigations along with a deduce button.
2. Minis sprites could be on screen because sprites will be allowed to both be on top of each other and in different locations on screen.
3. AAI sprites should be there.
4. A way to have custom bottom screen backgrounds to mimic AAI. (Custom next buttons were already suggested.)
5. Logic
6. Logic chess can already be done with regular choose one of two, but all the same custom choice buttons would also be great.
7. An Edgeworth smiley on the forum.
8. A bubble
- Thursday
- Posts: 701
- Joined: Sat Oct 30, 2010 2:45 am
- Gender: Male
- Spoken languages: English, Tagalog, Some French
- Location: Toronto, ON
Re: [E][F] AAI-friendly AAO
Most of these will be in V6. Anyone planning an Investigation just has to be patient
Edgeworth smiley's a good idea though. (Could've sworn we had one...)
Edgeworth smiley's a good idea though. (Could've sworn we had one...)
- Kroki
- Admin
- Posts: 7475
- Joined: Fri Nov 23, 2007 10:05 pm
- Spoken languages: Français, English, Español, 日本語
- Contact:
Re: [E][F] AAI-friendly AAO
Those shall be added in v6.1 or v6.2 or something.
A to an Edgeworth smiley, if you want Unas to add one, the best way is to create one yourself and post it.
A to an Edgeworth smiley, if you want Unas to add one, the best way is to create one yourself and post it.
- Meph
- Posts: 13439
- Joined: Mon Nov 10, 2008 10:07 pm
- Gender: Male
- Spoken languages: English
- Location: Probably Disneyland Paris... or the UK
Re: [E][F] AAI-friendly AAO
The deduce button has already been implemented, however. The new investigation system is really exciting! You're all going to love it!
Turnabout Carjack | Secrets of a Turnabout
Unas's Birthday Bash (19th - 20th - 21st) | Franziska vs. Oldbag | Turnabout With a Theme
TGS Special Courtroom Session (2005 - 2006) | Turnabout Chill | Turnabout of the Wild West
- Unas
- Admin / Site programmer
- Posts: 8850
- Joined: Tue Jul 10, 2007 4:43 pm
- Gender: Male
- Spoken languages: Français, English, Español
- Contact:
Re: [E][F] AAI-friendly AAO
You're creating too much anticipation; they'll be disappointed afterwardsMeph wrote:The new investigation system is really exciting! You're all going to love it!
To answer JLavin : V6, in its first release, is going to add support for several AAI features, but complete support for AAI investigations will come later.
Features that I'm planning for the V6 first release (in fact, already implemented in the V6 editor) include :
- Places wider than the screen, with smooth transition when moving the screen over the place.
- Several characters on screen, with default position settings matching the usual ones in AAI.
- "Deduce" feature (it can replace the classic "Examine" feature in Investigation blocks)
The rest (complete AAI investigation scenes, several player themes, logic) will have to wait
- Kroki
- Admin
- Posts: 7475
- Joined: Fri Nov 23, 2007 10:05 pm
- Spoken languages: Français, English, Español, 日本語
- Contact:
Re: [E][F] AAI-friendly AAO
By the way, is the transition possible verticaly ? This could be very usefull for cut-scenes.
- Bad Player
- Posts: 7228
- Joined: Wed May 20, 2009 10:53 pm
- Gender: Male
- Spoken languages: American
- Location: Under a bridge
Re: [E][F] AAI-friendly AAO
What Kroki saidUnas wrote:Places wider than the screen, with smooth transition when moving the screen over the place.
If the "Deduce" button replaces the "Examine" button, then how do we examine? o.O"Deduce" feature (it can replace the classic "Examine" feature in Investigation blocks)
What about 'Not So Fast!'?The Eureka bubble and AAI sprites should come at the same time
- Meph
- Posts: 13439
- Joined: Mon Nov 10, 2008 10:07 pm
- Gender: Male
- Spoken languages: English
- Location: Probably Disneyland Paris... or the UK
Re: [E][F] AAI-friendly AAO
But we haven't done any misleading hype, yet.Unas wrote:You're creating too much anticipation; they'll be disappointed afterwards
Not at the moment, but I guess it could be.Kroki wrote:By the way, is the transition possible verticaly ? This could be very usefull for cut-scenes.
It only happens per object in the investigation scene. You can have multiple objects and only one has the deduce function.Bad Player wrote:If the "Deduce" button replaces the "Examine" button, then how do we examine? o.O
We could have them right now. Remind me to add them as part of the Sprite Correction Task Force.Bad Player wrote:What about 'Not So Fast!'?The Eureka bubble and AAI sprites should come at the same time
Turnabout Carjack | Secrets of a Turnabout
Unas's Birthday Bash (19th - 20th - 21st) | Franziska vs. Oldbag | Turnabout With a Theme
TGS Special Courtroom Session (2005 - 2006) | Turnabout Chill | Turnabout of the Wild West
- Unas
- Admin / Site programmer
- Posts: 8850
- Joined: Tue Jul 10, 2007 4:43 pm
- Gender: Male
- Spoken languages: Français, English, Español
- Contact:
Re: [E][F] AAI-friendly AAO
Not planned; so far the engine doesn't account for pictures higher than the screen.Kroki wrote:By the way, is the transition possible verticaly ? This could be very usefull for cut-scenes.
Sorry, I didn't meant the button would replace the other one literally - I'm not even working on the player yet ^^'Bad Player wrote:If the "Deduce" button replaces the "Examine" button, then how do we examine? o.O"Deduce" feature (it can replace the classic "Examine" feature in Investigation blocks)
What I meant is, as far as the editor is concerned :
In regular examination mode, a conversation is assigned to an area/object on the scene, like it is now.
If you enable deduction mode, you can assign some conversations to an area-evidence pair instead.
Don't know about that, I don't want to include it so fast after all.Bad Player wrote:What about 'Not So Fast!'?The Eureka bubble and AAI sprites should come at the same time
Re: [E][F] AAI-friendly AAO
There should be AAI Objections, too.
- Master Of Chaos
- Posts: 3824
- Joined: Sun Oct 03, 2010 11:04 pm
- Gender: Male
- Spoken languages: English
- Location: Raccoon City
Re: [E][F] AAI-friendly AAO
While were on the subject of V6.....Will we be able to flip sprites automatically?
Writer. Roleplayer. Fighting Game Enthusiast. Professional Scumbag/Troll.
Twitter/Ask.fm/Dustloop/Tumblr
ShadowEdgeworth is my partner in crime. GuardianDreamer-san is my bestest buddy ever just ignore that conveniently hidden knife. Ami is the ultimate and most cuddly Senpai. And Patchu is my wife. I HAVE LEGAL PROOF!Twitter/Ask.fm/Dustloop/Tumblr
Enjoy my short stories and other things relating to my roleplaying characters! (Link coming soon!)
- Bad Player
- Posts: 7228
- Joined: Wed May 20, 2009 10:53 pm
- Gender: Male
- Spoken languages: American
- Location: Under a bridge
Re: [E][F] AAI-friendly AAO
http://aceattorney.sparklin.org/forum/v ... =13&t=6760Master Of Chaos wrote:While were on the subject of V6.....Will we be able to flip sprites automatically?
- Meph
- Posts: 13439
- Joined: Mon Nov 10, 2008 10:07 pm
- Gender: Male
- Spoken languages: English
- Location: Probably Disneyland Paris... or the UK
Re: [E][F] AAI-friendly AAO
Do you mean the vocals from the AAI characters?Spode42 wrote:There should be AAI Objections, too.
Turnabout Carjack | Secrets of a Turnabout
Unas's Birthday Bash (19th - 20th - 21st) | Franziska vs. Oldbag | Turnabout With a Theme
TGS Special Courtroom Session (2005 - 2006) | Turnabout Chill | Turnabout of the Wild West
Re: [E][F] AAI-friendly AAO
Yes, I mean "Objection" voice clips for AAI characters (Jacques Portsman, Shi-Long Lang (Not So Fast, not Objection), Calisto Yew and Quercus Alba)
- Meph
- Posts: 13439
- Joined: Mon Nov 10, 2008 10:07 pm
- Gender: Male
- Spoken languages: English
- Location: Probably Disneyland Paris... or the UK
Re: [E][F] AAI-friendly AAO
As with the objection bubbles, we don't need to wait for AAO6 for that.
Turnabout Carjack | Secrets of a Turnabout
Unas's Birthday Bash (19th - 20th - 21st) | Franziska vs. Oldbag | Turnabout With a Theme
TGS Special Courtroom Session (2005 - 2006) | Turnabout Chill | Turnabout of the Wild West