[E][F] AAI-friendly AAO

Post about what you like and dislike on AAO and suggest new features and improvements.

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GanonZD
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Re: [E][F] AAI-friendly AAO

Post by GanonZD »

Are you also going to implement features like moving around using the D-pad like in the real AAI games? I assume the answer is "no, too complicated," but then how are the AAI features going to work?
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Re: [E][F] AAI-friendly AAO

Post by Kroki »

v6.1
or further, wait I don't remember.
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Re: [E][F] AAI-friendly AAO

Post by Broocevelt »

Kroki wrote:v6.1
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Re: [E][F] AAI-friendly AAO

Post by GanonZD »

But keep in mind how many extra features that requires. For instance, when encountering an obstacle, we can't just allow the player to walk right through it. That kind of stuff is very complicated to make in JS.
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Re: [E][F] AAI-friendly AAO

Post by Kroki »

Dude, you're talking about Unas.
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Re: [E][F] AAI-friendly AAO

Post by Meph »

GanonZD wrote:That kind of stuff is very complicated to make in JS.
JavaScript is just as powerful as C, Java, Python and any other mainstream programming language. And the Web platform is very capable of doing it. It's no more complicated than in any other language. In fact, it's probably easier.

So don't ever disrespect the Open Web Platform! :evil:
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Re: [E][F] AAI-friendly AAO

Post by GanonZD »

Sorry for being blasphemous. :-)

But yeah, you're right. I was actually mostly concerned about all the work it would require, regardless of programming language. But yeah, I guess it's not going to stop Unas anyway. :-)
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Re: [E][F] AAI-friendly AAO

Post by Meph »

I'm just joshing you. :XD: But I don't think it's planned for 6.1, though. He might want to get some other features out first.
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Re: [E][F] AAI-friendly AAO

Post by Zeel1™ »

Meph wrote:I'm just joshing you. :XD: But I don't think it's planned for 6.1, though. He might want to get some other features out first.
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Re: [E][F] AAI-friendly AAO

Post by Meph »

Quiet, Jordan.
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Re: [E][F] AAI-friendly AAO

Post by Zeel1™ »

Hey, I'm just jordaning you~
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