[E][P] Godot "Hold it!" "Take that!"
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- RudyRamirez
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[E][P] Godot "Hold it!" "Take that!"
I've always been a fan of Godot, and it would be SUPER cool if somehow we could reverse his sprites! That way players can play as Godot the Defense Attorney! What would be even cooler is if AAO could get permission from Machima to use the voice actor who plays as Godot! I'll post a link here so you know what I'm saying.
http://www.youtube.com/watch?v=bAnKqVCp4DE
between 0:55 and 1:00, you can hear the actor of Godot say "Hold it!". It would be even cooler if you could get a "Take that!" sound effect as well! (I know neither of these exist, but if it's possible that AAO can make it, that would be SO cool!).
That's all I gotta say for today!
http://www.youtube.com/watch?v=bAnKqVCp4DE
between 0:55 and 1:00, you can hear the actor of Godot say "Hold it!". It would be even cooler if you could get a "Take that!" sound effect as well! (I know neither of these exist, but if it's possible that AAO can make it, that would be SO cool!).
That's all I gotta say for today!
- Meph
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Re: [E][P] Godot "Hold it!" "Take that!"
Thanks for the feedback. Welcome to the forums.
Flipping sprites is already planned for AAO6. Also, we won't be able to get the voice of that Godot actor, but you can put it into your trial yourself.
Flipping sprites is already planned for AAO6. Also, we won't be able to get the voice of that Godot actor, but you can put it into your trial yourself.
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- Bad Player
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Re: [E][P] Godot "Hold it!" "Take that!"
This. If you personally want to use Godot as a DA, then you can flip his sprites and get voice clips yourself and use them.Meph wrote:Flipping sprites is already planned for AAO6. Also, we won't be able to get the voice of that Godot actor, but you can put it into your trial yourself.
- RudyRamirez
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Re: [E][P] Godot "Hold it!" "Take that!"
SWEET! Awesome really appreciate that
and how would I make a "Hold It!" and "Take That!" for Godot?! I'd really love to know how so I can do it myself
and how would I make a "Hold It!" and "Take That!" for Godot?! I'd really love to know how so I can do it myself
Re: [E][P] Godot "Hold it!" "Take that!"
You could probably deepen Phoenix's Hold it and Take That so that it would sound as close to Godot as possible.
"The cases are real! The attorneys are insane! What kind of antics will happen in the World Turnabout Federation?
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- RudyRamirez
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Re: [E][P] Godot "Hold it!" "Take that!"
Really now? That sounds like an easier process lol how could I deepen Phoenix's voice? Sorry I know I'm a noob to this thing haha
Re: [E][P] Godot "Hold it!" "Take that!"
It requires deepening the pitch of the voice in Audacity.
"The cases are real! The attorneys are insane! What kind of antics will happen in the World Turnabout Federation?
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- Bad Player
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Re: [E][P] Godot "Hold it!" "Take that!"
Just make a post asking for someone to do a "Hold it!" and "Take that!" for Godot. I'm sure someone will do it.
- RudyRamirez
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Re: [E][P] Godot "Hold it!" "Take that!"
Well it wasn't easy (because the pitches were weird), but I managed to make a "Godot: Hold It" (which sounds like him!) and "Godot: Take That" sound effects. Now the tricky part, how do I get them imported into AAO?
- Bad Player
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Re: [E][P] Godot "Hold it!" "Take that!"
You need to upload them on fileden or something, and then put the direct links in the custom sfx box in the music tab in the editor
Re: [E][P] Godot "Hold it!" "Take that!"
Or upload them onto dropbox's public folder.
"The cases are real! The attorneys are insane! What kind of antics will happen in the World Turnabout Federation?
The Thread
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- Bad Player
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