I do realize that nothing of this will be implemented into V6, if at all. However, I do hope that it Unas may add it sometimes in the future.
What I think the V6 smooth scrolling system is lacking is:
- There's no vertical scrolling; in fact the player doesn't allow positioning of objects (e.g. characters) with vertical coordinates at all.
- I don't know, but nothing in the preview seems to indicate that it's possible to smoothly move objects (e.g. characters) around; a feature that is used a lot in AAI.
- Currently it's not possible to control the speed of smooth scrollings; and it does not appear to be possible to make different objects move with different speeds at the same time.
- It's only possible to position objects at some fixed x values (like left, left for AAI left-aligned duo etc.); you can't input other x/y coordinates, and it's not possible to position something outside the screen in order to move it in or out.
- It's not possible to have two objects with the same x position; once you put something into the "center", the "center" option disappears in the position menu of the other characters; smart in the courtroom, less smart in prologue animations where objects may be something other than characters.
What is currently open is the menu that determines where the "camera view" is positioned; the basic concept is that both objects and camera have similar menus. The backgrounds are used as coordinate references and thus can't be moved, unlike everything else. Now camera and objects can be positioned vertically and horizontally relative to the background (I know the weird I-don't-know-what-they-are-called things that control the coordinate positions don't look like being at (0,0), but use your imagination ). Furthermore, both camera and objects have the transition time option, which is what controls the smooth scrolling. Please note that the smooth scrolling checkbox, which used to be above the hide previously shown characters checkbox, has been removed. Instead of this, the individual object and the camera view have their own smooth scrolling options controlled through this transition time option which, intuitively, indicates the amount of seconds the transition is going to take, assuming that the object was also present in the last frame in a different position. The standard transition time is 0, i.e. no smooth transition at all.
A small, but important detail is that, unless hide previously shown characters is checked, any movement that is unfinished when the frame is changed should be carried on into the next frame. What's the purpose of that? It's a nice option for prologue animations in that it makes it possible to start a new animation before the last one is finished.
It's important that the position coordinates can also be negative or greater than the size of the background; thereby objects can move in or out of the picture.
Hope that this all makes sense?
EDIT: Yeah, okay, I have noticed that the background in my menu is not the same as the one behind it (how could I overlook that?), so I seriously depend on your imagination.