[E][P] Text Box Effects
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- E.D.Revolution
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[E][P] Text Box Effects
I doubt that it'll be in v6.1, but this is worth a shot.
In the games, when you enter a location for the first time, the text box either rises to its position or fades to it. Also, in certain scenes, after the text is played, the whole box will fade out to create a mysterious effect. Would this be possible to implement, theoretically?
In the games, when you enter a location for the first time, the text box either rises to its position or fades to it. Also, in certain scenes, after the text is played, the whole box will fade out to create a mysterious effect. Would this be possible to implement, theoretically?
- Meph
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Re: [E][P] Text Box Effects
Do you find some links to any longplays on YouTube to show what you mean?
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- E.D.Revolution
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Re: [E][P] Text Box Effects
I've been mainly looking at PWAA and T&T and AJ. I might be mistaken for fading in text boxes. But fade out, yeah, it happens. Ending of 3-5 is one that I remember. And rising text boxes happen all the time. After particularly.
- Meph
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Re: [E][P] Text Box Effects
Oh wait. You're right about how the dialogue box comes out from bottom of the screen:
http://www.youtube.com/watch?v=V2Yf43d8Hf0&t=9m43s
Which part of the T&T ending do you mean? Do you mean Dahlia's breakdown or the very end?
http://www.youtube.com/watch?v=V2Yf43d8Hf0&t=9m43s
Which part of the T&T ending do you mean? Do you mean Dahlia's breakdown or the very end?
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- E.D.Revolution
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Re: [E][P] Text Box Effects
I'll have to check Dahlia's breakdown section, as I haven't looked at 3-5 videos lately. I do know when you have to do that final present, the VERY FINAL present, that text box effect appears.
- Unas
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Re: [E][P] Text Box Effects
The box sliding effect that Meph linked to is definitely possible, theoretically speaking
How would you control it in the editor though ? Add a checkbox for each frame with "Slide in the text box" ?
How would you control it in the editor though ? Add a checkbox for each frame with "Slide in the text box" ?
- Meph
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Re: [E][P] Text Box Effects
If we're going to need more effects, we might as well use a <select>.Unas wrote:How would you control it in the editor though ? Add a checkbox for each frame with "Slide in the text box" ?
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- GanonZD
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Re: [E][P] Text Box Effects
Can't we just insert it as an action? I know the concept of an action in AAO is slightly different compared to what is described above, but who cares as long as it works?
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- Meph
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Re: [E][P] Text Box Effects
That's a good point. An action might be a much better way to do this.
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Re: [E][P] Text Box Effects
I agree with Kroki - this would just feel out of place among actions.
Re: [E][P] Text Box Effects
Set it somewhere in the dialoge box options? (I'm thinking next to the below the color code options...Since it would theoretically be the *only* effect that would be implemented at this point in time)
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Re: [E][P] Text Box Effects
Yep, that's the option that feels most natural to me at the moment.Puddin' wrote:Set it somewhere in the dialoge box options? (I'm thinking next to the below the color code options...Since it would theoretically be the *only* effect that would be implemented at this point in time)
- Meph
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Re: [E][P] Text Box Effects
OK. That seems like a good place to me, and it'll save space for another action to be used in the frame.
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TGS Special Courtroom Session (2005 - 2006) | Turnabout Chill | Turnabout of the Wild West