It would work similarly to Logic Chess.
We would decide time limit for presenting evidence or picking the right action. I have an idea how should it work
We would have second bar, which would be time limit. Every moment we have something time-limit, value repetitively decreases. There should be also way to "penalize" someone by reducing the time and have whole time restored on a certain situations.
Actually it's the only thing that is needed technically to have Logic Chess right now on the AAO.
[E][P] Time limit
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- Meph
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Re: [E][P] Time limit
Dan has suggested this before. But you're right; it would be great if we could have it. So this is how it would work:
1. An action is used to display the timer.
2. When an action under the "Ask for player's input" category is used, the timer starts playing.
3. When the player selects their input, the timer stops.
To make Logic Chess work, we would need another new action for creating a special type of selection options (the ones that are red and blue and have a grey heading above them).
1. An action is used to display the timer.
2. When an action under the "Ask for player's input" category is used, the timer starts playing.
3. When the player selects their input, the timer stops.
To make Logic Chess work, we would need another new action for creating a special type of selection options (the ones that are red and blue and have a grey heading above them).
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Re: [E][P] Time limit
I also suggested that this option could be also used when we're supposed to present evidence.Meph wrote:1. An action is used to display the timer.
2. When an action under the "Ask for player's input" category is used, the timer starts playing.
3. When the player selects their input, the timer stops.
Also, I thought that we could see timer all the time, just like life bar.
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Re: [E][P] Time limit
From what I understand, all you're mentioning here is already possible in terms of gameplay, though there is no way to display a timer.
Well, now that I think about it, I guess there is one thing missing : the ability to use the value of a variable as a frame's wait timer - which I probably won't do.
Anyway, it's a good suggestion - I'll probably implement something like what Meph suggests when I do implement Logic Chess
- Set both a wait timer and an "ask for player input" action on the same frame : if the timer runs out, the player goes to the next frame, even if the user hasn't had time to interact with the action.
- Use of the f:get_time() function in the expression engine enables you to measure the time interval between two frames : you then can measure how long the user took to make his choice.
Well, now that I think about it, I guess there is one thing missing : the ability to use the value of a variable as a frame's wait timer - which I probably won't do.
Anyway, it's a good suggestion - I'll probably implement something like what Meph suggests when I do implement Logic Chess
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Re: [E][P] Time limit
It would be amazing to have a real timer, like this :
-you set it to a certain time, it starts
(-you can stop it with another action)
-when the time is over, the player is redirected to the frame you chose
-you set it to a certain time, it starts
(-you can stop it with another action)
-when the time is over, the player is redirected to the frame you chose
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Re: [E][P] Time limit
http://aceattorney.sparklin.org/forum/v ... =13&t=5162Kroki wrote:It would be amazing to have a real timer, like this :
-you set it to a certain time, it starts
(-you can stop it with another action)
-when the time is over, the player is redirected to the frame you chose