[E][P] Pause on Objections are too short

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DKJustice1
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[E][P] Pause on Objections are too short

Post by DKJustice1 »

The objection are to short for the characters two change and the sound come too late sorry about the last post
just proves I am new to this working on a trial should clear up the confusion over my last trial on how it began.
Ace Attorney Poem.

What a crime is done.
Gumshoe's has come.
His name is Dick.
It's a point and click.


To find a clue
or maybe a few.
To made your point of view.

In the trial
where every one stares
the judge does glare.


Objections fly from everywhere!
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GanonZD
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Re: Pause on Objections are too short

Post by GanonZD »

Well, you decide yourself how long an :objection: is going to last. In AAO, you merely add the :objection: and then write a time period (in centiseconds) in the "wait" field, causing the player to move on to the next frame after the specified period of time. According to Meph's recommendations, you should use a "wait" period of 150 cs. :-)

EDIT: If you want to know more about how to do these tricks, I recommend opening other people's trials in the V6 editor, which can load trials that you don't have permission to edit. See the "announcements" forum for the details about how to do this. :-)
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~Dataman~
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Re: Pause on Objections are too short

Post by ~Dataman~ »

Usually player doesn't even read when :objection: appears. There is no need for it, because sound effect.
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GanonZD
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Re: [E][P] Pause on Objections are too short

Post by GanonZD »

Have you tried playing other people's trials? I think the :objection: shows up just fine. :-)
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DKJustice1
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Re: [E][P] Pause on Objections are too short

Post by DKJustice1 »

Thank you the timing issue is fixed!
Ace Attorney Poem.

What a crime is done.
Gumshoe's has come.
His name is Dick.
It's a point and click.


To find a clue
or maybe a few.
To made your point of view.

In the trial
where every one stares
the judge does glare.


Objections fly from everywhere!
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