More 'user-friendly' cross-examination
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More 'user-friendly' cross-examination
When the testimony and stuff starts, the sound and visual effects for the examination should appear automatically; same deal for when pressing or presenting.
Re: More 'user-friendly' cross-examination
Except some people might not want to have those graphics appear automatically because they'd rather use custom graphics.
- kwando1313
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Re: More 'user-friendly' cross-examination
That would be incredibly silly to implement, because people sometimes use the CEs in ways that wouldn't require those things. Explicitly forcing the sfx and vfx would be bad, as a result.
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Re: More 'user-friendly' cross-examination
In that case, how about this: Set it as one of the checkable parameters when you start the sequence, then set the point where pressing and presenting becomes available.
- drvonkitty
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Re: More 'user-friendly' cross-examination
I think people can just set up the introduction themselves. It's not that complicated
(Also, can you please compile all of these into one thread instead of making so many? Having 500 different threads for little misc. ideas can be kind of frustrating.)
(Also, can you please compile all of these into one thread instead of making so many? Having 500 different threads for little misc. ideas can be kind of frustrating.)
- E.D.Revolution
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Re: More 'user-friendly' cross-examination
Yeah, no.
The introductions, or the CE sequence as I call it, is literally a one-step process. Just put in a pop-up on the frame with the graphic, have the sfx set on the frame, and write out the title. And it's not hard to put in a speech bubble and voice on a frame. Again, a one-step process (no writing of text needed). Making a template for EVERY character's voice with EVERY bubble is really not worth it. Too many combinations for a template for what is essentially a minor part of making a trial. These little things are part of the trial making process. If you're not willing to deal with such easy stuff, then how will you deal with the harder stuff in making a trial?
To be honest, I don't think you know what you're talking about. Did you even try to experiment with the CE function? It doesn't seem that you have actually tried it out and are speculating without trying to touch it. The whole CE thing is automated. Meaning once you enter the block, the player can present evidence or press the statement.
Get your hands dirty. You'll learn more that way than if you keep asking questions without trying to do anything.
The introductions, or the CE sequence as I call it, is literally a one-step process. Just put in a pop-up on the frame with the graphic, have the sfx set on the frame, and write out the title. And it's not hard to put in a speech bubble and voice on a frame. Again, a one-step process (no writing of text needed). Making a template for EVERY character's voice with EVERY bubble is really not worth it. Too many combinations for a template for what is essentially a minor part of making a trial. These little things are part of the trial making process. If you're not willing to deal with such easy stuff, then how will you deal with the harder stuff in making a trial?
To be honest, I don't think you know what you're talking about. Did you even try to experiment with the CE function? It doesn't seem that you have actually tried it out and are speculating without trying to touch it. The whole CE thing is automated. Meaning once you enter the block, the player can present evidence or press the statement.
Get your hands dirty. You'll learn more that way than if you keep asking questions without trying to do anything.