So, this has happened to me twice. Essentially, if I have two major events going on in one investigation location at different times (for example, an intro scene for the day at Wright and Co., followed by something plot relevant there later), it would make sense to make two separate scenes, give them the same location name, and swap them out when it's time for the new event.
If you do this, the second version of the location will not load properly when you move there. The music you may have set will play, but nothing else on the screen will change. Pretty sure it bugs conversations too. Is there a way to fix this, or at least get around it?