I am, however, running into a consistent problem of which I can't seem to figure out the cause.
User Agent String: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/81.0.4044.138 Safari/537.36
Link: Here's a save state a bit before the issue.
What happened?: While building a set of investigation blocks, I tried to set up an intro conversation so that there's a default conversation that plays when first showing up at a scene, then, once four different variables are accounted for (advancement1, advancement2, etc), a different conversation which advances the plot past the investigation segment. However, after redirecting out of the intro conversation, the player displays the first text box, and then the trial ends.
What did you expect to happen?: I hoped that the post-investigation scene would continue past that point.
Can you reproduce the problem?: Yes; it happens every time I try to play my trial.
What did you do before the problem showed up?: Here are some screenshots:
Top frame of the intro conversation; if all conditions are met, leads to conversation with Larry. If it's the player's first time at the Winding Way, leads to Maya musing to herself about the serene garden. If the player has been to the Winding Way before, but not all conditions are met, leads to a blank frame that re-reveals the intro conversation so that the expression is checked each time the player comes to the Winding Way.
The last frame of the intro conversation with Larry, redirecting outside of the investigation block.
The first few frames of the plot-advancing conversation with Larry.
The dreaded frame.
My variables at that point in the trial (if it makes any difference).