Premise:
A nationwide revolution has brought forth... a worldwide rebellion.
Spoilers from other games:
Contains spoilers from all the games franchise. Spoilers will be present from Spirit of Justice.
The Team
Head Writer: ApolloGrimoire
Editors: Hesseldahl, TheKayOne
Spriter: Hesseldahl
Coder: ApolloGrimoire, Hesseldahl
Quality Assurance: Hesseldahl, TheKayOne
Music:
Artist: Hesseldahl
Testers: Hesseldahl, TheKayOne
Positions are open.
Cases:
I plan to have at least up to 6 cases.
Where I'm at right now.
Case 1: Complete (Minus Ema's SOJ sprites.)
Case 2: Trial Former scripted. Going through editing.
Spoiler : Case 1: Nursing the Turnabout :
Date: April 19th 2029.
Synopsis: A nurse studying at a world famous medical academy is charged with murdering a patient under her care. Coincidentally, Apollo and Athena were there assisting Ema with a class experiment so they offered to take her case. However all is not it seems at the well loved and respected school of nursing...
Case 1 Progress:
Planning: 100%
Scripting: 100%
Sprites: 98%
Music and sound effects: 100%
Evidence: 100%
Backgrounds: 100%
Additional Credit:
Cutscenes: SuzuneKazama, Hesseldahl
Sprites: Lind, jermynsoup, Hesseldahl, Aer, Rajin, mercurialSK, JeanofmArc, Dylanduck, Greenyl, drvonkitty, Tap
Evidence and Profiles: Ropfa, Aer, Anyware, Hesseldahl, drvonkitty
Voice Actors: Kira Buckland, Lind
Spoiler : Case 2: The Princess and the Turnabout :
No case art yet
Date: October 27th 2028 - First game is game's timeline.
Synopsis: Trouble really do seem to follow Phoenix and Maya like a magnet. Phoenix is invited over to England over an exchange with the Legal League of Attorneys and Maya tagged along just to keep him company. However, through a close friend, he's now defending England's Royal Princess: Kristal Jewel on a charge of murdering her personal tutor. After reuniting with an unexpected opponent, Phoenix knows he's in for a challenge. But how far will that take him when outside forces will do whatever it takes to make sure Princess Kristal will be found guilty of murder?
Case 2 Progress:
Planning: 100%
Scripting: 50%
Sprites: 20%
Music and sound effects: 100%
Evidence: 0%
Backgrounds: 80%
First off, welcome back to the world of casemaking. I played through the trailer, and I'm interested in the first case.
However, I did notice some writing problems:
Spoiler : Notes :
The topics of discussion meander from "where's Apollo," to "why isn't Trucy feeling well," to "where's Apollo" again, to "Trucy's sleep schedule and overreactions about it," to "where's Athena," to "infamy of the WAA," to "introducing Angie, who overreacts to Trucy and Ali," back to "where's Apollo - let's call him," then to "where's Athena," before recursing to "where's Apollo - maybe he found some SUPER IMPORTANT EVIDENCE" and then finally to "Trucy enters the courtroom." You change topics so much, and to things that aren't really relevant to each other, so the dialogue becomes choppy. Contrast this with the courtroom scenes in any canon game, especially the first case.
It isn't immediately clear how some frames connect with each other, for example going from "haven't seen Apollo" directly into "homework is tiring." I had to look at it for a minute before realizing that Trucy's workload was why she hadn't gone out of her way to see Apollo lately.
The characters, especially Athena (even by Athena standards) seem to under-react based on how bad the Apollo situation likely is (he could have been attacked, or otherwise in trouble), but overreact based on how bad they think the Apollo situation is (OH NO HIS PHONE IS OFF). Their emotions don't feel genuine.
Good luck with the project.
Last edited by Enthalpy on Sun Mar 08, 2015 3:32 pm, edited 1 time in total.
Reason:Removing an incorrect apostrophe.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson
Enthalpy wrote:First off, welcome back to the world of casemaking. I played through the trailer, and I'm interested in the first case.
However, I did notice some writing problems:
Spoiler : Notes :
The topics of discussion meander from "where's Apollo," to "why isn't Trucy feeling well," to "where's Apollo" again, to "Trucy's sleep schedule and overreactions about it," to "where's Athena," to "infamy of the WAA," to "introducing Angie, who overreacts to Trucy and Ali," back to "where's Apollo - let's call him," then to "where's Athena," before recursing to "where's Apollo - maybe he found some SUPER IMPORTANT EVIDENCE" and then finally to "Trucy enters the courtroom." You change topics so much, and to things that aren't really relevant to each other, so the dialogue becomes choppy. Contrast this with the courtroom scenes in any canon game, especially the first case.
It isn't immediately clear how some frames connect with each other, for example going from "haven't seen Apollo" directly into "homework is tiring." I had to look at it for a minute before realizing that Trucy's workload was why she hadn't gone out of her way to see Apollo lately.
The characters, especially Athena (even by Athena standards) seem to under-react based on how bad the Apollo situation likely is (he could have been attacked, or otherwise in trouble), but overreact based on how bad they think the Apollo situation is (OH NO HIS PHONE IS OFF). Their emotion's don't feel genuine.
Good luck with the project.
Thank you. The previous preview was criticised for ruining Trucy's character. drvonkitty helped and I thank him for that.
I do agree that this still has a couple of issues that you addressed and I will fix them in the next release. I'm trying to get the first trial section done right. It virtually made no sense so I'm keeping it simple since it's a first case.
The order of the game so far is Case 2 and then Case 1 followed by 3 4 and 5 in that order.
Like the creator of Final Fantasy, I'm better at telling a story.
If you need help animating Ace Attorney sprite sheets, I'm your man.