Okay, so I dunno when I’ll get more time to play this so I’m starting this SoC early without Cesar, sorry. But for now, away we go!
As mentioned before, some of the images aren’t properly loading. Just a smidge though.
Interesting intro. Nice to see a non-murder case here. This could have worked in the They Must Not Kill comp as well.
Small nitpick, ‘Ok’ is usually written as ‘okay’ in speech. Also, attorney’s badge as a jewel? Weird classification to me, lol.
“This shiny badge proves that I'm an attorney. I don't know what I would do without this.” ;-;
Also, professions of the characters aren’t usually written in the court record. It also makes it so that the description is exiting the textbox.
Phoenix appearing could use a ‘Huh?’ or an ‘Idea’ sound effect.
Ron DeLite as the defendant again, huh? Interesting.
Another minor nitpick, the star is missing in ‘MaskDeMasque’.
‘MaskDeMasque, like this one?’ There should be a question mark where the comma is, I think.
‘Wow Mr. Delite, you have such a story to tell!’ DeLite, not Delite.
I feel as though there should be a pause in the music from the lobby theme to Blackquill’s theme so it feels more natural.
“Apollo, it’s never been easy.” Nice!
Ooh, DD graphics! I likey.
“The prosecution is read- Wait, what?” These two frames should be merged.
“Very well, prosecutor Blackquill, your opening statement.” Prosecutor should be capitalised.
The dialogue, typos aside is good so far though, so kudos.
The logic theme shouldn’t immediately finish before the trial theme plays again, since Blackquill continues discussing the logic of the case.
Uh, the first statement of Fulbright’s testimony is the same as the judge’s opening statement. Might want to reword it so it doesn’t feel as reused.
Trial theme usually doesn’t play after the initial testimony, by the way. It only plays when witnesses (without themes) are brought to the stand and when the trial starts or ends.
Lol, nice unique photo there.
“If you say…” Don’t you mean ‘if you say so’?
Oh nice, DD bubbles. With shaking and everything. Very nice.
Apollo should probably react to Blackquill’s remark before the testimony progresses, so it feels more natural.
Damn, remind me never to take a photo in that museum. What a cost.
“(Several millions because a single photo...)” Because ‘of’, Apollo.
Whoaaa, Blackquill the mind reader!
Nice map!
Alright, an easy contradiction to start things off.
Wait, did Blackquill really not notice that xD
“Splattered hell”, nice! Also are we making this a murder trial again??? Nice use of that image, though.
The Squid People dialogue was…amazing.
Interesting ringtone, Judge.
…Wait, did Picasse just ring up the judge simply to tell him there was a blackout? Good timing, I guess.
Blackquill really is off his game today, wow.
“A painting is going to testify????” Top 10 Plot Twists.
“Robert Tim”, “Robbed Him”. Nice one. Also, L’Belle’s theme? He probably did it, didn’t he?
“Made a photo”? You mean “took a photo”, right?
Testimony SFX are also a bit off in terms of timing.
He really lives in the museum???
Ooooh my god. That contradiction with the mask was so simple yet I somehow didn’t realise it. That was really clever.
The contradiction about the hallways is clever, but requires a little more thinking. Still nice, though I recommend an additional prompt to make the player present the map as well so they know what they’re doing. Also, if we didn’t get the map in Fulbright’s testimony earlier, we’d kinda be stuck now, wouldn’t we?
“Also the police already talked with the director, and he wasn't in the museum when the robbery happened”. Maybe make this a bit shorter and add a period at the end?
Anyway, those optional choices were nice. I like the inclusion of those. Though some music still needs fixing with regards to timing in Ron’s testimony.
“Because the blackout, it was very dark.” Missing an ‘of’ there.
Nice, a Mood Matrix too! Very cool. I like this segment. Also, the normal music should play here since there’s no emotion overflow here.
Uh, penalty section is a bit weird. Remember to reset the BGs for that.
“What is out of place is your constand and useless screaming” Uh, yeah, might wanna fix that as well.
Also there’s a glitch here, you forgot to redirect the frame to the updated statement so the old one remains. Remember to fix that since that’s pretty bad. Thankfully I’m a collaborator here so I can just skip all that.
The offering letter also isn’t added to the court record. Another glitch.
The Thought Route would work better with a proper transition. And the SFX.
Ooh, nice final testimony.
Nice interesting final testimony too!
And case over! Nice reference there xD
Alright, so general thoughts on the case. I definitely liked this one a lot! This had some good testimonies, interesting mechanics and setting, and made use of the theme very well. Apollo and Blackquill in particular were very well written, and the comedy was also nice. I like how this wasn’t a murder too, felt pretty interesting. In terms of complaints, though… There were definitely a lot of presentation errors here. I’m not sure what the issue is with the non-loading images (though I didn’t notice anything too bad) but there were a lot of small typos here, and some weird sound design too, with strange music usage and the mood matrix noises being a bit too loud. Mostly small errors for the most part, except for the mood matrix in CE3, which you literally cannot progress from due to the wrong frame number being used. Definitely a lot of stuff to fix there, I think. Story stuff also felt a little weird, and I thought the motive was a strange. It makes sense for Robert to not want his painting to be sold, but he literally already lives in a museum somehow. Would it really have been so bad to move to another museum instead? It felt a little silly to me in that regard. Still, this was definitely a pretty good entry which adhered to the theme pretty well, so good job on that for the most part. Biggest suggestion currently is to fix all the typos and other weird errors so it plays better for now.