I really liked this!
The world building was interesting and never felt like a huge info dump- the player was fed information through character dialogue in a way that I thought felt really natural. This goes for the characterisation of the characters, too. I really enjoyed learning about Damien and Crow's relationship early in the trial and it was a source of entertainment throughout the case.
Damien comes across as a bit negligent at the start, but I thought he was always pretty likeable. I really liked his monologue about fear- that made me think perhaps his negligence with the official procedures is a side effect of the overconfidence he sometimes forces himself to have? Either way, it was a great moment to see what a gem Damien is. It reminded me of Phoenix's reason for being a lawyer in the canon games.
Crow was also enjoyable to go up against. I thought from the beginning that it was off for a courthouse in the afterlife to reward lawyers getting the defendant found "guilty" or "not guilty" instead of finding the truth of whether they deserve to go to heaven, so it was nice to see Crow's focus on "winning" the trials addressed.
The Judge was probably the weakest character, but I guess it makes sense for a part of "God" not to have too notable of a personality. I think he worked very well with the other characters, especially in his mentioning of a "successful trial" as I mentioned before, so he served his role in the story well.
The length was pretty nice too. Pretty much every line felt like it had purpose, either giving information about the case, the lore of the world the case takes place in, the characters, giving some comic relief- and often multiple of those things at once. I noticed no spelling/grammar errors either which is pretty rare. The writing in general just felt high quality and tight (in a good way) throughout.
I think the mystery flowed quite well too. There were no super-mind-blowing twists, but everything fed into the next point pretty well. No actual witnesses being present (for obvious reasons...) gave the case an interesting and unique feeling. Debating with Crow was enjoyable.
My only critiques are quite minor. Whilst playing, I thought it was a bit weird that they never mentioned explicitly why no one could use the window to enter/exit, but thinking a bit harder I guess the tree Cisco (supposedly) looked through was too far away.
Also, Crow's case felt pretty weak throughout- sometimes it felt like it was "meant" to be a bit stronger than it seemed. It never really felt like Damien had the odds against him too strongly, for better or for worse.
Cisco also didn't bring up any plausible explanations for the phone being moved- but I don't actually think that's a bad thing. Clearly the incident had weighed on him for a long time (the opening- which I also liked quite a lot- gave the impression that he might be depressed? Maybe his guilt lead to his bleak outlook on his life?) so I don't think him giving in fairly easily once confronted felt out of place, or counts as a plot hole or anything.
Most contradictions were pretty easy, but that's always way, way better than the solution being so cryptic it feels impossible. The truck backfiring was foreseeable from a mile away (still a good one though!. The contradiction with the phone's position in the "Guilty" ending, though, took me a bit of thought and was satisfying to realise; that was a great final puzzle.
I liked the theme of redemption/human nature (at least in the "Guilty" ending, which definitely felt like the "True" ending even if neither ending was specified as "canon"). Maybe it felt like a bit of a religious message, but in the context of the story, I think it fit well- going to the afterlife would have a similar effect on many people, I think.
I can't really remember what else I wanted to write. Whenever I play through a case like this I always regret not making a stream of consciousness because I never remember everything that I want to say about it, so I'll just end by saying that I really enjoyed this, and am eager to see what you make next (as always)!