I would like this one to be confirmed in actual red without me having to look in other people solutions, but even if
[M] Endless Nights - Daybreak
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Re: [M] Endless Nights - Round [a number above ten]
@up
I would like this one to be confirmed in actual red without me having to look in other people solutions, but even if
I would like this one to be confirmed in actual red without me having to look in other people solutions, but even if
Spoiler : :
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Re: [M] Endless Nights - Round [a number above ten]
Was it ever confirmed in red that...
Spoiler : assumption :
Last edited by Ferdielance on Tue Nov 18, 2014 1:52 am, edited 1 time in total.
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"
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Re: [M] Endless Nights - Round [a number above ten]
I actually have a red about that, which I was gonna post.
Spoiler : red~ :
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Re: [M] Endless Nights - Round [a number above ten]q
We should make a FAQ of all the weird storytelling assumptions and conventions in these ENs. Some of them are borderline unfair unless you have those shared assumptions...
Alternatively, we should make more non-standard ENs that openly follow a different ruleset.
Alternatively, we should make more non-standard ENs that openly follow a different ruleset.
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"
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Re: [M] Endless Nights - Round [a number above ten]q
ENs already follow non-standard story/mystery rules. Applying another layer of non-standardness would just be mind-boggling xDFerdielance wrote:Alternatively, we should make more non-standard ENs that openly follow a different ruleset.
Re: [M] Endless Nights - Round [a number above ten]
But I've already covered everything.
EDIT: Corrected some errors. It's late in my timezone, I'm too tired for this.
Spoiler : :
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Re: [M] Endless Nights - Round [a number above ten]
I do think that the exact circumstances of that last murder scrape dangerously close to Logic Error when you consider the timing of the reds, so Gamer has a legitimate point here.
Spoiler : confirmationr :
Last edited by Ferdielance on Tue Nov 18, 2014 3:43 am, edited 3 times in total.
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"
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Re: [M] Endless Nights - Round [a number above ten]
If there's no meta-world superimposed over room E at the end, the part about Phoenix having already been murdered really does strike me as Logic Error-ish, unless you're very generous with either timing interpretation or totally unclued, unforeshadowed, undetectable poisons (which violate Knox), or slow-bleeding wounds we were never told about (also silly).
A simple fix would have been to add a gunshot and fade to black before making that red, but it's a little late now. I still like this EN, though, overall - it's pretty balanced if people attack it as a team, even if it's very hard for any one person to spot every piece of wordplay. A good "classical" EN hinging on words and tricks, even if the meta-nastiness is a little strong.
A simple fix would have been to add a gunshot and fade to black before making that red, but it's a little late now. I still like this EN, though, overall - it's pretty balanced if people attack it as a team, even if it's very hard for any one person to spot every piece of wordplay. A good "classical" EN hinging on words and tricks, even if the meta-nastiness is a little strong.
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"
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Re: [M] Endless Nights - Round [a number above ten]
Spoiler : Explanation of why the EN is how it is MAJOR SPOILERS :
Would you mind telling me which thing you specifically refer to? I thought I put clues (some requiring previous EN knowledge, but each thing should have had one clue towards it that didn't... even if tying the EN's together was the point) towards all the tricks and such, so maybe it's something that was a little too obtuse with what I intended as a clue or maybe I just made a mistake...Ferdielance wrote: I think Enigma did literally stick to Knox here, but it definitely stretches, and there's one thing that's just plain underclued.
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Re: [M] Endless Nights - Round [a number above ten]
In my opinion, the underclued thing was:
I think a good rule of design is that a puzzle should have an "aha" moment, as opposed to a "oh come on, really, that's kinda cheap" moment. The culprit's identity was a good "aha" for me - it all fit. The accomplice... less so.
(BP's most recent was a giant string of "aha" moments in a neat package with no "oh come on" moments, which is why it's my current favorite. But this latest has some good stuff, too!)
Spoiler : that trick :
(BP's most recent was a giant string of "aha" moments in a neat package with no "oh come on" moments, which is why it's my current favorite. But this latest has some good stuff, too!)
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"
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Re: [M] Endless Nights - Round [a number above ten]
Spoiler : On that thing... :
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Re: [M] Endless Nights - Round [a number above ten]
Spoiler : hmm :
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"