[T][AU]Shattered Glass ○★○○○ (Case 0 Teaser available)
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Re: [T][AU]Shattered Glass: Turnabout Reversal ● (updated)
Oh, ok then. I'd rather you substitute Payne with Grossberg and have Payne appear as a defense attorney, but that's just me being perfectionist. Pay no mind to this.
Also, I understand you, Grossberg is a very unmemorable character, while Payne appears in nearly every game. The one game Payne didn't appear, his brother was there to remind us of him.
Anyway, can't wait for the story to continue! This is really interesting, and I can't wait to see Phoenix as a prosecutor.
Also, I understand you, Grossberg is a very unmemorable character, while Payne appears in nearly every game. The one game Payne didn't appear, his brother was there to remind us of him.
Anyway, can't wait for the story to continue! This is really interesting, and I can't wait to see Phoenix as a prosecutor.
- Mr. Onizuka
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Re: [T][AU]Shattered Glass: Turnabout Reversal ● (updated)
Played through the old version (sadly, I didn't notice there was an (old) appended to the title in the first place) (yeah, it was right there, just don't ask).
I played again on the v6 version, up until the first witness presentation. It seems that in terms of writing, there are not so many differences when compared to the old one (correct me if I'm wrong, I didn't even reach the first cross-examination in the v6 version).
Well, general comments:
- Nice and fun case. I had a little bit of problems in the final "present yo definitive evidence" part, but otherwise the game was well planned. A little bit easy in terms of difficulty, but the story seems promising.
- On the same note: you did a pretty good job engaging people into this AU. You threw a little clue here and there regarding what the canon characters do in this universe, but didn't overdo it. In terms of narrative, that's pretty well done.
- Also, using an already existing case, but turning it around was a nice touch hahaha. Don't know why, but I found it pretty interesting. HOWEVER, I hope this is not done exactly in the same way for the future cases, for it would feel kind of unnatural... and, IMO it would lose that "freshness" the premise this first case has.
Some side notes:
- As I stated, didn't reach until v6 first cross-examination. However, during the v5 version, one thing that bugged me is the lack of pauses between "sections" (for example, in canon games we get the witness Testimony popup, then the testimony, then a frame with no text for about a second or less, that slowly fades away, and then we get the opinions of the characters on said testimony. Between those scenes, on those fades, we spend about 3~3.5 seconds, of which 1.5~2 are a black screen and the rest are used in fades. That time in fades could be used in frames with no dialogue, in order to "slow the pace")
- Sometimes, music would play for about 4 frames, and then stop playing all of a sudden. It's not a big issue, but it left me kind of shocked (like "omfg epic ZERO MUSIC!! I'm gonna kick ass- uh? What... just... not now? jeez..." <-- that resumes my impression during those times).
Overall, it is a simple, yet very enjoyable case. It's strenght is in the writing of the characters and the promise of a great story (with it's future sequels). Take into considerations the issues I pointed, and I think it would be better. Of course, ignore them if you already corrected them (sorry for not playing it in v6!). Have a good one!
I played again on the v6 version, up until the first witness presentation. It seems that in terms of writing, there are not so many differences when compared to the old one (correct me if I'm wrong, I didn't even reach the first cross-examination in the v6 version).
Well, general comments:
- Nice and fun case. I had a little bit of problems in the final "present yo definitive evidence" part, but otherwise the game was well planned. A little bit easy in terms of difficulty, but the story seems promising.
- On the same note: you did a pretty good job engaging people into this AU. You threw a little clue here and there regarding what the canon characters do in this universe, but didn't overdo it. In terms of narrative, that's pretty well done.
- Also, using an already existing case, but turning it around was a nice touch hahaha. Don't know why, but I found it pretty interesting. HOWEVER, I hope this is not done exactly in the same way for the future cases, for it would feel kind of unnatural... and, IMO it would lose that "freshness" the premise this first case has.
Some side notes:
- As I stated, didn't reach until v6 first cross-examination. However, during the v5 version, one thing that bugged me is the lack of pauses between "sections" (for example, in canon games we get the witness Testimony popup, then the testimony, then a frame with no text for about a second or less, that slowly fades away, and then we get the opinions of the characters on said testimony. Between those scenes, on those fades, we spend about 3~3.5 seconds, of which 1.5~2 are a black screen and the rest are used in fades. That time in fades could be used in frames with no dialogue, in order to "slow the pace")
- Sometimes, music would play for about 4 frames, and then stop playing all of a sudden. It's not a big issue, but it left me kind of shocked (like "omfg epic ZERO MUSIC!! I'm gonna kick ass- uh? What... just... not now? jeez..." <-- that resumes my impression during those times).
Overall, it is a simple, yet very enjoyable case. It's strenght is in the writing of the characters and the promise of a great story (with it's future sequels). Take into considerations the issues I pointed, and I think it would be better. Of course, ignore them if you already corrected them (sorry for not playing it in v6!). Have a good one!
Avatar by Kristin Ridgley
Re: [T][AU]Shattered Glass: Turnabout Reversal ● (updated)
Early on, there aren't that many difference between the old version and the updated version. However, later on in the case, there are several revamps that were made. Contradiction design was made a little bit more fair for the final CE, dialogue was expanded in several areas, and the fades between testimony statements were more or less implemented (not entirely, more of a cut to black was used as fades were a little tricky to pull off).
I believe I also fixed the problem with the "epic ZERO MUSIC!!" only playing for four frames. Don't recall for sure though.
I do plan on making more changes eventually, but right now, I'm okay with the case where it's at. I'd like to make improvements, but they aren't a huge priority.
I believe I also fixed the problem with the "epic ZERO MUSIC!!" only playing for four frames. Don't recall for sure though.
I do plan on making more changes eventually, but right now, I'm okay with the case where it's at. I'd like to make improvements, but they aren't a huge priority.
Last edited by TheDoctor on Fri Oct 31, 2014 12:50 am, edited 2 times in total.
- Mr. Onizuka
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Re: [T][AU]Shattered Glass: Turnabout Reversal ● (updated)
I see! Then I'll play it again on another day, and revise my review.
Avatar by Kristin Ridgley
Re: [T][AU]Shattered Glass: Turnabout Reversal ●
Remember those improvements I said I wanted to make? I finally got around to them. First post has been updated accordingly.
Spoiler : :
Last edited by TheDoctor on Wed Dec 24, 2014 8:00 pm, edited 1 time in total.
- Bad Player
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Re: [T][AU]Shattered Glass: Turnabout Reversal ☆
☆ This case is pending a QA inspection to be featured.
- Bad Player
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Re: [T][AU]Shattered Glass: Turnabout Reversal ☆
Responses in red.
Thank you for taking the time to review, and I'll get right on those requested changes.Bad Player wrote:Spoiler : :
Re: [T][AU]Shattered Glass: Turnabout Reversal ☆
All requested changes have been made except for fades, as I'm waiting on Ferdie's svg tutorial to be finished.
- Bad Player
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Re: [T][AU]Shattered Glass: Turnabout Reversal ☆
Can't you use the fades Ferdie made+uploaded himself? (I'm pretty sure he's fine with people just taking and using them...)
- Enthalpy
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Re: [T][AU]Shattered Glass: Turnabout Reversal ☆
He is. Note that we've changed from the net16 fades to the ferdielance fades http://www.ferdielance.com/fadein1000.svg and http://www.ferdielance.com/fadeout1000.svg
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson
Re: [T][AU]Shattered Glass: Turnabout Reversal ☆
Upon further inspection, it seems Chrome handles the svg loading differently from Firefox. In Firefox, the fades reload each time a frame calls for them. In Chrome, the fade load only once, meaning one either gets a black screen too early, or the black screen goes away too quickly. Ugh.
As much as I hate to do it, I'm going to have to force people to play this in Firefox.
EDIT: svg fades are now fully implemented.
As much as I hate to do it, I'm going to have to force people to play this in Firefox.
EDIT: svg fades are now fully implemented.
Re: [T][AU]Shattered Glass: Turnabout Reversal ☆
Legal double post: all requested changes, including fades, have been implemented.
Re: [T][AU]Shattered Glass: Turnabout Reversal ☆
Just something I personally noticed that bugged me, alot of the press dialog is simply "okay, nevermind, moving on" type which I seem to recall only being used once per case in the main series, and even then the character could rant for some time. I think the only big offender with this was when miles asks Ema how they examined the wound, she gives a short concise answer, and they move on, considering emas personality (which seems to not have changed much) I 'd have expected her to go into the specific scientific details before edgeworth decides to cut her off before she puts the whole courtroom to sleep or makes them sick.
One other thing is that, even though I use firefox, the fades and the ringtone for the phone are really glitchy. Not something that really ruined my experiance, but others might get the same issue at somepoint.
One other thing is that, even though I use firefox, the fades and the ringtone for the phone are really glitchy. Not something that really ruined my experiance, but others might get the same issue at somepoint.
Re: [T][AU]Shattered Glass: Turnabout Reversal ☆
Just tested it, it seems like the fades are working fine. As for the ringtone, you need to make sure all the sounds are loaded before playing, otherwise you may get glitches. Perhaps updating to the latest version of Firefox might help with the fades. But I'm certain I have them everywhere they need to be.
As for Ema's testimony, she does have an appointment she wants to keep. Perhaps there's a reason she's not delving into too much detail?
As for Ema's testimony, she does have an appointment she wants to keep. Perhaps there's a reason she's not delving into too much detail?