In working on my fancase All the Brooks and Soldiers
, I kept running into the limitations of AAO. Not because AAO is inadequate - far from it! AAO can do pretty much any reasonable thing you'd want to do.
Sadly, I'm not doing reasonable things.
Suppose you want to embed elaborate Professor Layton-style puzzles, have smoother 3D object rotations than PyWright allows, or otherwise extend the base idea of an "AA game." You can fake some of that in PyWright, AAO, or even Ren'Py, but it'd be nice to have a framework that's a more open to extension in ambitious ways.
That brings me to UCANT.What is UCANT?
In a few words: An Adventure VN engine for people who like to program, but also like having tools to make that easier.Where is it now?
I currently have an investigation gameplay demo, but still need to implement trial features (cross-examine) and a lot of conveniences. A lot has been done, but there's still some way to go.Gameplay Demo:
Here are simple demos of investigation gameplay, in zipped archives:PC versionMac version
Your computer may not recognize these executables as safe. On a Mac, you may need to control-click the unzipped archive to actually run it.Unity Package:
If you'd like to mess around with UCANT in Unity, try importing this Unity Asset Package into version 2018.1 of the Unity Editor
. The documentation is still in progress, so you may or may not be able to do much with it as is!Asset package