Redoing the player in Flash

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Re: Redoing the player in Flash 

Message par henke37 » Sam Oct 16, 2010 5:41 pm

Indeed, scene does sound nice.
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Re: Redoing the player in Flash 

Message par henke37 » Sam Oct 23, 2010 12:34 am

So I've updated the WIP. Notable additions are two minigames, save support and a debugging panel.
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Re: Redoing the player in Flash 

Message par Phantom » Sam Oct 23, 2010 2:48 am

Yo henke, is the video for AAI not supposed to show up in this version?I'm getting an error in-game about it, and it wont let me pass.
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Re: Redoing the player in Flash 

Message par henke37 » Sam Oct 23, 2010 11:19 am

I forgot to uncomment a line, nothing big.
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Re: Redoing the player in Flash 

Message par henke37 » Jeu Nov 04, 2010 11:48 pm

Ok, now I want some simple input. How should the controls be when investigating? Using the arrow keys is rather obvious, so try and mention something else.
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Re: Redoing the player in Flash 

Message par Meph » Ven Nov 05, 2010 12:38 am

What is wrong with the obvious choice? :)
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Re: Redoing the player in Flash 

Message par henke37 » Ven Nov 05, 2010 3:01 am

I am not saying there is anything wrong with it. It's just not complete. It covers the movement direction. And then what? How to decide when to run? How to examine stuff?
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Re: Redoing the player in Flash 

Message par Phantom » Ven Nov 05, 2010 4:28 am

Running= Double-tapping?

I have forgotten the controls of AAI, but hot about Z for examining stuff when given the option to, A for Pressing in testimony, D for court records, heck, that's all I can remember haha.

Itd be really neat if we could use our mics too.
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Re: Redoing the player in Flash 

Message par Singapore123 » Ven Nov 05, 2010 5:37 am

Running= Shift + arrowkeys?
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Re: Redoing the player in Flash 

Message par Meph » Ven Nov 05, 2010 8:14 pm

henke37 a écrit :I am not saying there is anything wrong with it. It's just not complete. It covers the movement direction. And then what? How to decide when to run? How to examine stuff?

Oh, I see what you mean. It would be better to simulate the DS controls as much as we can, so we'd use Arrow Keys + A for running, for example.
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Re: Redoing the player in Flash 

Message par Broocevelt » Ven Nov 05, 2010 8:45 pm

And can't we do it the touchscreen way?
If you are from 1 to 30 pixels from the center of the move button, walk.
If you are at least at 31 pixels from the center, then run.

But you would need to have set up a touchscreen movement then.
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Re: Redoing the player in Flash 

Message par theAlpha » Ven Nov 05, 2010 8:51 pm

henke37 a écrit :Ok, now I want some simple input. How should the controls be when investigating? Using the arrow keys is rather obvious, so try and mention something else.

I'm sorry for the late input, but what do you mean...? Are you mentioning the character movements in AAI?
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Re: Redoing the player in Flash 

Message par Meph » Sam Nov 06, 2010 12:04 am

I think henke is referring to all controls. :)
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Re: Redoing the player in Flash 

Message par henke37 » Sam Nov 06, 2010 2:22 am

I am most certainly not going to complain if I get input, but the main focus was AAI character movement.
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Re: Redoing the player in Flash 

Message par Broocevelt » Sam Nov 06, 2010 2:31 am

Do it the touchscreen way, not the arrow way.
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