Ace Attorneys: Rising Justice (UPPPPDAAAAATTTTEEEE is here!)

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Radex
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Ace Attorneys: Rising Justice (UPPPPDAAAAATTTTEEEE is here!)

Post by Radex »

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Hi and welcome, AAO. This will be (another) information thread for the Ace Attorneys: Rising Justice fangame.
Out of the blue updates:

Prologue


It's been a year since that trial. I suppose a lot has happened during that time. I spent seven long years to see that day. Was it for revenge like he said? Possibly, but... My past is like my logic, straight and true. Nothing's changed. All I did was point the finger of justice in the right direction. And now... I have a chance to become the person I used to be. Or rather... Continue to be this person.

Spoiler : Trailers :
Ace Attorneys: Rising Justice trailer: http://www.youtube.com/watch?v=eweCGhDDzL8
Episode 1: Whipping Turnabouts trailer: http://www.youtube.com/watch?v=mrmMb_UD1po
Ace Attorneys: Rising Justice is intended to focus on both the works of Wright and Justice (haha, puns). Depending the length of the scripts, it may very well be a 5 episode game if all works out. It'll follow a similar format (3-2) much like Phoenix Wright: Ace Attorney: Trial and Tribulations in which three episodes will portray Apollo as the protagonist and two episodes on Phoenix. They will assist each other considerably in this story.
Episode 1:Whipping Turnabouts wrote:
Image

"Rising Inspirations; Imaginative Aspirations."
Welcome to the release of Episode 1: Whipping Turnabouts. The third completed PWLib game and the first to publicly have working investigation(s) (in PWLib). I have to thank you for waiting in these three months. Allow me to say that the most I expect from this episode is a "good enough." What I expect from this episode is to bring the potential of a wondrous story. If it is "epic" on its own as compared to many great fangames, I only have you to thank.

You may not like this Episode, and that is fine. You may love this Episode, and I truly appreciate for you playing it. To those who have doubted me in how I will execute such concepts, here is the first answer to your questions. It may leave you with more questions, but remember, a story is a story, focus on the subtle details and think how it will work with the big picture. To those who have supported me, again, your advice and motivation has helped me in building this Episode.

This Episode is an attempt in breaking "typical" boundaries or limitations that the game or the person, him or herself would do in creating a fangame. As to what they are, play the game :godot: . I hope (like many others before me), I inspire others in making a story and produce their own "game."

Episode 1 is very simplistic in nature, especially the "case" itself. It is meant to be. To be honest, it is more difficult in keeping it simple than over-the-top (and intricate). It's an intention, but for what reason? I said it before, it's for a certain literary effect that Ping mentioned as well as many others in other topics. The nature of the game is to think about the subtle details. They are a huge determining factor of the amount of "story" you will receive. You may be satisfied of what's blatantly given, but you may not realize the intricate backgrounds (characterizations, etc.) that are presented. One day, I'll give you the details; ask the questions, and I'll answer them, eventually. Also, this Episode does not do the usual/typical "The name's Apollo Justice, I am a defense attorney," or "That's Trucy Wright, Mr. Wright's step-daughter, and heir to the Gramarye magic;" it's under the assumption that you know the background of the characters.
Spoiler : Old History :
Episode 1: Whipping Turnabouts
"The smallest and most simplistic details… Are the most significant source of information."
Synopsis: It's been a year since the Jurist System test trial. On November 9, 2027, Apollo Justice will set foot in the courtroom to not only defend a client but to follow the same question that has resided with his predecessors. What does it mean to be a defense attorney? What does it mean to be a lawyer? What is HIS creed? At what cost will Apollo spend in order to know that meaning? Under familiar faces and the return of a fallen attorney, what will Apollo encounter and what does Apollo need to search first? The trial begins.
Episode 1 trailer: http://www.youtube.com/watch?v=mrmMb_UD1po[/quote]

At the pace that I am going right now and the pace that I predict while I'm in school, I should have this episode done by October-November 2010. Maybe even sooner.

So quick info on the episode.
Estimated playtime: 15 min-1 hr 20 min (very rough, will have a close friend beta test it to see)
Difficulty: Easy-medium (maybe funnily annoying at a specific part of the game :redd: )
Estimated number of cross-examinations: 5 (may be higher, will see)

After going over the script, I believe you won't understand the purpose of the returning chars, at least not until maybe episode 3. That may change in order to better the pacing of the story, if it's needed. Checking it over again.
Now, things that are done.
Complete overhaul of button graphics, yay.
Button background(s), deciding to use the AAI styled one or another one that I have made. I will show later on.
New loading screen background.
Currently 4,000 lines of code. Haven't optimized yet.
1 "epic" scene picture.
Here are the pics from the first post
Spoiler : :
ImageImageImageImageImage
ImageImageImageImage

Things need to be done.
Make the case select.
Designing Wendy Oldbag (PW:AA) set. I believe I'll learn how animation works in AIGE/PWLib pretty soon.
Redesign Franziska. Clothes are being cleaned up and being shaded.
Redesign Gumshoe.
Make the Franziska whiplash effect. I need the sheet, I have a gif, but I haven't properly separated it with the proper transparency.
1 custom bg.
Spoiler : Episode 1 Trailer :
Gotta love pictures.
Spoiler : Pictures :
Image
"The Beginning of a Story."

ImageImageImageImage

ImageImageImageImageImageImageImageImageImageImageImageImageImage

"History."
ImageImageImageImageImage
ImageImageImageImage
To those that are credited and acknowledged, you will see the credits in the 2nd movie.
Spoiler : Credits/Acknowledgments :
Credits
Radex
KSA_Tech
Scent
MiaFeyFan
SendoBrian

Acknowledgments
Ping
Tap
nekonohime
Nudalman
Manson
Indochine Ramera
Phantom
MayaPhoenix
miles_edgeworth
kwando
DeMatador
EmilyMarkham
Dypo
Singapore123
TheWrightWay
Topaz
King Treuth
Meph
Nevfx
Little Magician
Power Berry
Mimi Mika
Spoiler : Extra Thank Yous :
To people of random order.

KSA_Tech - If it weren't for your project, I wouldn't have been able to bring this level of "art." I hope, that this third PWLib game adds to the list. If you plan on playing it with PWLib 1.2, I expect a 60% compatibility because of the half-assed fixes I used. Hehe, I need to fix them.

Scent - Thank you for continously posting in this topic. And thank you for the Wendy Oldbag idea.

Indochine Ramera - I hope you are there still ;).

Nudalman - Like Scent, I'm glad you post quite a bit. I am still holding my answer for Re:tracer :3.

Ping - I am sorry if I disappointed you for slacking off the music loops. But, I have to thank you for motivating me since the beginning development of this episode. You have been also a good adviser as well.

Tap - Thanks for sticking up with this topic, hehe, I have to admit there are some similarities to my Episode 1 and your Episode 1.

Neknohime - I'm happy that it'll be the first PWLib game you have played.

Manson - Thank you for being one of the first motivators. This should quench your anticipation. I hope I didn't fail you ;)

MayaPhoenix - X3. <- Yes, that smiley is the comment. Haha.

Phantom - Yes, be very proud of your fangame. You have thought plenty on the execution of your trial.

EmilyMarkham - It's here! xD

DeMatador - Thank you. Here's the first part to your question.
"August 6, 2010 - November 6, 2010"
Spoiler : The Making of Episode 1 :
11/2/10 http://forums.court-records.net/post112 ... l#p1123826
10/29/10 http://forums.court-records.net/post112 ... l#p1122697
10/23/10 http://forums.court-records.net/post112 ... l#p1121173
10/14/10 http://forums.court-records.net/post111 ... l#p1119739
10/13/10 http://forums.court-records.net/post111 ... l#p1119047
10/11/10 http://forums.court-records.net/post111 ... l#p1118831 http://forums.court-records.net/post111 ... l#p1118737
10/5/10 http://forums.court-records.net/post111 ... l#p1117825
10/9/10 http://forums.court-records.net/post111 ... l#p1118447
10/3/10 http://forums.court-records.net/post111 ... l#p1117443
10/2/10 http://forums.court-records.net/post111 ... l#p1117089 http://forums.court-records.net/post111 ... l#p1117170
9/28/10 (Cross-examination difficulty graph) http://forums.court-records.net/post111 ... l#p1116464
9/26/10 http://forums.court-records.net/post111 ... l#p1116162
9/25/10 (DevDiary #1) http://forums.court-records.net/post111 ... l#p1115848
9/23/10 http://forums.court-records.net/post111 ... l#p1115480
9/18/10 http://forums.court-records.net/post111 ... l#p1114523
9/12/10 http://forums.court-records.net/post111 ... l#p1113281
9/8/10 http://forums.court-records.net/post111 ... l#p1112113
9/4/10 http://forums.court-records.net/post111 ... l#p1111283 http://forums.court-records.net/post111 ... l#p1111427
8/26/10 Continuing graphic edits. Closing on coding the epic and my favorite scene. Beginning to create caseselect episode 1 screen. Splitting the whip animation sprite effect that I found. Hoping to find a higher quality one. One that is an actual sheet.
I think I found the climatic music for the final cross-examination (wonder who's the last one to be cross-examined :rolls eyes:)
Final Cross-Examination Music: FXIII Desperate Struggle: http://www.youtube.com/watch?v=euDZEbpvi54
8/25/10 (Wendy Oldbag for PWLib 1.1 created) http://forums.court-records.net/post110 ... l#p1109191
8/23/10 http://forums.court-records.net/post110 ... l#p1108876
8/15/10 11:34PM (PST) Updated Franziska sprite. Still very rough. Can clearly see the half-assed brushing. Just building a base. It's getting there. Suggestions are welcome. Oh, still looking for the Franziska whip (effect) sprite sheet.
8/15/10 Major revisions on button graphics. Sure, small details, but don't want to do too much of one thing (coding etc) and I want to make this unique as possible. I am thinking of making an AAI styled background under the button graphics. Any input will be nice.
8/14/10 Redesigning button graphics. Check it out. What you may see may change later on.
8/13/10 Just some more dialogue scripting. I will show pics when things become more fleshed out.
8/11/10 WIP Franziska, I'm still shading her, I'm deciding color choice for her clothes, mostly likely white, I'm trying to think of hairstyle, most likely ponytail, advice wanted
8/9/10 Redoing some of the "logic"/case.
8/8/10 (10:45PM PST) Edited Franziska. Considering to change her hair. Will show pics when she's completed.
8/8/10 Some visible progress. A simple color edit of Edgeworth based on his "revival" in PW:AA:JFA, a little long and tedious, but simple. Anything that you see may change later on. Expect more serious character edits later on.
And before anyone asks, Wright is acting as an assistant in this episode. You will play as Apollo in this episode.
8/7/10 Working on the first Cross-Examination. Most of the dialogue for court room is done. Still working on some parts, some I feel are forced or almost out of character. Scripting Edgeworth (mine will have some gfx edits on him, mainly color) but I will have originals shown unless said otherwise. Thanks Tap!
8/7/10 Working on court room now. Need to script sprites of Apollo and Edgeworth.
8/6/10 Scripting dialogue and have plenty of placeholders at the moment.
Download wrote:
"The smallest and most simplistic details… Are the most significant source of information."
Please have the following: Quicktime (or VLC) and WinRAR. For the first experience, extract the game, go to movies folder, play AARJ Intro (with Quicktime), and then play the game.

Direct X 9.0c: http://www.filehippo.com/download_directx/
Microsoft Visual Studio 2005 SP1 Redistributable (32-bit): http://www.microsoft.com/downloads/en/d ... laylang=en

Link (165.43 MB): http://www.mediafire.com/?kiazh74ylnc1p9l
http://www.megaupload.com/?d=FJ2SF6L5

If you have downloaded the game before November 10, 2010 at 8:36 PM (Pacific Standard Time) download this (AARJ_EP1.hlsl) correction: http://www.mediafire.com/?72os07oj9ya8awu

Place AARJ_EP1.hlsl, in the cases folder.

Thank you for your suggestions, advice, criticisms, and praises.
Episode 1: Whipping Turnabouts (Version 0.90)
Estimated playtime: 1 hr 50 min+
Difficulty: Exponentially increases (Easy to Hard)
Number of cross-examinations: 6 (7 does not exist in my world, aww you only get 6)
Please read the Guide (Readme) for important info such as specs/requirements and other fun stuff.

*As I said before, I will not give advice for a whole week (like hints on CEs).
I could and probably will be dead wrong on the difficulty. But, I can be confident enough to know the intricacy of the story itself. And I am 99% sure that there will be some minor (and possibly major) grammatical errors that I missed. (Seriously, try dealing with over 10k lines of code)
Spoiler : VERY IMPORTANT NOTES :
Known Bugs
Text overlays each other (sometimes) whenever colored text is used.
Backgrounds stretch. Especially stretches button background (AAI-styled bg) when an examine is done.
Fade in/out. Whenever you minimize the game while it is fading in or out (a character or bg) it will freeze the fading. Character or background could be dimmed.
The saving/loading is very unpredictable. I honestly do not know what you will experience.
Sometimes you won't be able to "X" out, so, on your taskbar, right click and then close the game.

Version 0.90
Half-assed fixes.
setvar([pw_crossexamattorneycode],500000); //I set 500000 for Apollo's Vs. graphic (the graphic when you see a character's eyes for a cross-examination)
I replaced the GS1-3 court backgrounds with GS4 court backgrounds.
I edited the courtroom overview position (x, y coords) of the Judge and defense attorney.
I moved the position of the witness, defense attorney, and prosecutor graphics with Photoshop in order to match with the courtroom overview background.
Made a half-assed "GK" argument/rebuttal cross-examination.
Made a makeshift "whipping," you hear the stuff, but you don't see it. I had problems.
Old code used for normal Hobo Phoenix. There are graphical glitches to it.

Other
Small details such as the music loops.
The lack of a proper embedded player (as of right now).
The half-assed fixes used for PWLib 1.1.
"Thank you for being there."
"Suum Cuique"
Spoiler : Episode 2: (Project) Re:tracer :
"Episode 2: (Project) Re:tracer"
Episode 2: Re:tracer trailer: http://www.youtube.com/watch?v=iYQJXZ3C6cs

Now, just to help understand Episode 1 a little better (or screw with your mind even more), I'll give the project and potentially the actual episode name for Episode 2. No, I did not get the name based on Kingdom Hearts Re:coded, I made Re:tracer (a story) 7 years ago. It's simple a project name, may not be the actual title of the Episode.

Some of you may be thinking (you better) why announce this before I even made Episode 1: Whipping Turnabouts? One thing, I may ask the community if anyone is willing to help develop the game further. I'm saying this vaguely right now, so no assurance.

Some spots here, very vague. Please don't take it seriously :D.
Writing (for sure I'm doing most of the writing/major plot and details, brainstorming as shown by Scent is acceptable)
Graphics editing: Such as the button graphics, done for the most part, I can easily handle making case screens. But, I actually got something in mind maybe.
Spriting: I may need help on this, especially Episode 2 requires custom sprites.
Scripting: Reunion, wonder if you're there. That answer of mine is still on hold. Any PWLib scripters I might ask.


Update block will be worked on later.
Spoiler : Updates :
Will fix later.
There is a Court-Records thread if you want to check out as well, but I will try to make sure that I update this one as much as the other.
Last edited by Radex on Fri Aug 19, 2011 9:00 am, edited 33 times in total.
AARJ Episode 1: Whipping Turnabouts Released!: http://www.aceattorney.sparklin.org/for ... 50&start=0
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Re: Trial Series: Ace Attorneys: Rising Justice

Post by King Treuth »

These are best posted in the Trial board. However, this project does intrigue me.
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Re: Trial Series: Ace Attorneys: Rising Justice

Post by Singapore123 »

These should go to the 'Your Trials' Section, but don't lock this topic, as Meph can just move it.
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Re: Trial Series: Ace Attorneys: Rising Justice

Post by Radex »

Singapore123 wrote:These should go to the 'Your Trials' Section, but don't lock this topic, as Meph can just move it.
I asked Meph about that. Here's my PM.

"Hi, Meph, just wondering, am I allowed to post my trial series even though it's not made through AAO? I'm using PWLib as a medium. I kinda want to expose my trial series a little more (Trial Series: Ace Attorneys: Rising Justice).

I understand that there's some animosity between communities in regards with casemakers. Just so you know lol; to me, it doesn't matter what medium you use, as long as your able to bring up what you want to say/present." - Radex

"Sorry, but you're not allowed to do that in the Your Trials forum. However, you can post it in General Chat if you want. " - Meph

"Alright, thank you :D" - Radex
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Re: Trial Series: Ace Attorneys: Rising Justice

Post by Singapore123 »

Okay.
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Re: Trial Series: Ace Attorneys: Rising Justice

Post by Radex »

King Treuth wrote:These are best posted in the Trial board. However, this project does intrigue me.
Glad to hear that :D. Heh, I'll deliver as soon as possible.
Singapore123 wrote:Okay.
Still, it would be nice *scratches head* to place it in Your Trials where people go there to look at trials. Easier to expose and more people going to the topic due to relavance of choice. But, I understand, haha, I am an outsider considerably, well use of medium-wise. Some exposure is better than none, it adds more to the motivation.
AARJ Episode 1: Whipping Turnabouts Released!: http://www.aceattorney.sparklin.org/for ... 50&start=0
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Re: Trial Series: Ace Attorneys: Rising Justice

Post by Topaz »

I love the trailer. It's awesome. The part after the Objections to the next one just felt empty. You could've voice acted a bit?

I must say using PWLib is a better choice then our trial editor if you know how to use it well. If you don't then AAO is always here.
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Re: Trial Series: Ace Attorneys: Rising Justice

Post by Meph »

Personally, I'd rather play trials in a web page. :) That said, trials made using in PWLib tend to be well written. ;)
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Re: Trial Series: Ace Attorneys: Rising Justice

Post by Radex »

Topaz wrote:I love the trailer. It's awesome. The part after the Objections to the next one just felt empty. You could've voice acted a bit?
Thank you. When i finished that trailer, I was like osht it's too long >_< and I felt like it dragged out too long. A better trailer is that Episode 1 trailer.

Some interesting info: That trailer took me 3 hours to do. Including the annoying crashing of Adobe Premiere =_=. That Episode 1 trailer, took me 1 hour and I finally got the proper encoding settings to make it HD.

Haha, I believe I am a terrible voice actor, and I don't have a good mic (especially considering my desire for quality). Could I have asked someone to do that? Sure, but, I have actively and independently developed a lot assets for this fangame. Ranging from that logo to trailers to scripting and coding to redesigning graphics and making custom graphics. I may ask support by Episode 2, but, Episode 1 I believe I can do on my own.

Again, thank you for mentioning that, wonder when someone would have noticed that xD.
Meph wrote:Personally, I'd rather play trials in a web page. :) That said, trials made using in PWLib tend to be well written. ;)
It's not like I didn't consider AAO as a medium to be used ;). It is really convenient, not a doubt. Something that would take me 2-3 months for this one episode, I could probably do this in 2-3 weeks in AAO, haha. Admittedly, right now the coding for the game is really bloated and seriously needs optimizing.
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Re: Trial Series: Ace Attorneys: Rising Justice

Post by Dypo deLina »

Hm... Interesting, very interesting. Tell me if I can help! Not with the scripting language, though. I even have problems with PyWright. =P
チラセ・マギタ
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Proud creator of Cynder Janice, Rex Gladiorum, and Raimpius in Endless Time.

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Re: Trial Series: Ace Attorneys: Rising Justice

Post by Radex »

Dypo wrote:Hm... Interesting, very interesting. Tell me if I can help! Not with the scripting language, though. I even have problems with PyWright. =P
No worries :). I'll consider it. Thinking what do I need help in lol.
--

Hey guys! Minor update, been doing homework.

Anyway as promised, button background, I decided to use the AAI styled one, the other, not really worth presenting. And the loading screen which only took me 5 minutes to do. Feel free to use the assets I have created, tell me what you'll be using it for, I'm curious as to how you will use it, and credit when possible.
ImageImage
Now, hm, when I think about whipping turnabouts, I think about spinning roundabouts. No, not circular logic. Hm, just the direction the game.
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An epic picture, don't you remember? Some thoughts there.
Oh, quick question for any spriter who uses Photoshop, what is your brush/pencil setting (especially with using the Pen Tool). Hehe, admittedly it's been a while since I last sprited, around 5-6 years, and didn't really do AA styled sprites <_<...

Feel free to ask about some things about the development of the game.
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Re: Trial Series: Ace Attorneys: Rising Justice

Post by King Treuth »

Why does it look like Maid Edgey is hugging Giant Apollo?
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Re: Trial Series: Ace Attorneys: Rising Justice

Post by Radex »

King Treuth wrote:Why does it look like Maid Edgey is hugging Giant Apollo?
Haha, play on perspective, that picture overlays over the Trucy/Apollo picture. Set a soft brush 50% flow, 30% opacity (Photoshop), erase part of the head, leave the arm, and there you go. I wanted to make a collage type piece, it's pretty quickly made, I suppose I could remove that "hugging" part, or keep it for the bad humor :p.
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Re: Trial Series: Ace Attorneys: Rising Justice (Update 8/25

Post by Topaz »

Yay, bad humor...
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Re: Trial Series: Ace Attorneys: Rising Justice (Update 8/25

Post by Radex »

Major Update 9/6
Hey, everyone! It's been a while, I should really maintain this thread better. But I got some updates for you.
Image
Yes, that is actually part of the episode.
Image
Boredom. Just randomly painting/editing. 1 hr. I don't think I will use this (maybe).
Stuff to fix: Fix up the tie and white shirt. Fix lining. Fix up the shading.
There's a picture I made that I say is on the epic scale. I will not show it, simply because it's epically spoilery.
Ace Attorneys: Rising Justice
Episode 1: Whipping Turnabouts
Estimated playtime: 15 min-1 hr 20 min (still rough)
Difficulty: Easy-medium
Estimated number of cross-examinations: 7

A note: For players who tries to keep a perfect lifebar (haha me), give it up now. You're going to be burned a lot. And yet I still think it's on the easy-medium scale. Hmmm...
The quotes above, are highly relevant, enough said.
ImageImageImageImageImageImage
A comment for each picture. There's nothing too spoilery here. Yes, there's Gumshoe. Now the other pictures are "unrelated" to Gumshoe as the logic there doesn't fall under his testimony. That logic up there is part of the "epic" logic that I created. Now, the commenting the next picture. The "ARE YOU HIGH, JUSTICE" part is something I did for the hell of it in order to maintain interest in this game (haha I like the irony in that picture), probably might remove it, but hey, tell me what it references :phoenix: . The next three pictures are part of the explanation of that logic. And the last one is the question in seeing how you understand that logic, it's pretty easy.

Now, just to help understand Episode 1 a little better (or screw with your mind even more), I'll give the project and potentially the actual episode name for Episode 2. It will be known as (Project) Re:tracer. No, I didn't get the name idea from Kingdom Hearts Re:coded, in fact, I got the idea of the name over 7 years ago from one of my old stories.


Development is going really well, the game could finish by the end of this month. Since KSA_Tech announced a 1.2 RC1 release, it may take even longer because I want to optimize the code and fix the half-assed fixes that I used for this episode.
AARJ Episode 1: Whipping Turnabouts Released!: http://www.aceattorney.sparklin.org/for ... 50&start=0
Deviantart: http://www.adradex.deviantart.com
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