Setting the Stage

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Re: Setting the Stage 

Postby DWaM » Thu Mar 14, 2019 10:43 pm

its too late

your only option now is to perish by the great hand of enth

(which is to say he'll inevitably see it and merge them all)
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Re: Setting the Stage 

Postby Salamence » Fri Mar 15, 2019 1:07 am

o no

enth pls spare me, i beg 4 ur forgivness
Last edited by Salamence on Fri Mar 15, 2019 4:18 am, edited 1 time in total.
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Re: Setting the Stage 

Postby clcman » Fri Mar 15, 2019 2:03 am

I'm not the great Enth, but I do have some thoughts on evidence creation.

Spoiler : "Thoughts" :
When I create evidence, I don't usually start with the cross-examinations. Rather, I start with the crime/mystery itself and try to think about what happened and what evidence would therefore be left behind. Remember, you are the author, so you know exactly what happened. You also know what arguments the prosecution or witnesses will make, and so you can figure out what will support those arguments and what will not. Probably the most important thing if you case has almost no evidence at this point is to think about things which can be misinterpreted by witnesses, the prosecution and the player. Think of some evidence that makes the defendant look guilty, but in its proper context is reasonable or perhaps even shows that they did not do it. For example, the defendant's fingerprints are on the bullets in the murder weapon, but you are able to show later that the killer stole the bullets from a gun that the defendant owns. Or, for a really good canon example, the leather handprint from 1-5/Rise from the Ashes, which seems to show that a person did something, but because the evidence was modified by the culprit it is actually proof that that person did NOT do that thing. However, it is only in combination with another piece of evidence (a photograph of the scene) that you can show that the handprint does not mean what it seems to mean.

Or, have something that can be used by the player more than once. For example, there might be security cameras that show that no one but the defendant entered the crime scene. The prosecution presents this as evidence of the defendant's guilt. Later, when a witness claims they saw the defendant enter the room, the player presents the security camera tapes to show that, yes, the defendant entered the room at that time, but that the witness couldn't have seen it without appearing on the tapes themselves. The witness is forced to admit that they didn't actually see the defendant and lied because they were off doing something they shouldn't have been. Later, you uncover that the killer entered the scene via a secret passage and show that the killer left some evidence at the scene, proving that they were there. They claim that they didn't use the secret passage (and just walked in the door), but the player can present the camera footage to show that no, they had to have used it, and furthermore, they were the only person besides the victim to know about the secret passage. Etc.

I also have a personal tendency to look over the in-editor or easily obtainable evidence pictures and think of ways to reuse those pictures in interesting ways (my current entry is pretty much built on that), but that's probably just me and probably not that easy for a new trialmaker to do.
What do REAL, NON-BRIBED people have to say about HTB!?
"This really changed the way I thought about Phoenix as a character. ...Wow." - Reecer6
"HTB! contains truths that might be hard to stomach, but had to be unveiled nonetheless." - Blackrune
"This deserves a best plot twist award." - Evo
"It changed my life, and it can change yours too. For the better, I mean." - Calvinball
"I will never look at Phoenix Wright the same way again" - PhoenixRises123
"omg best thing on aao" - AceAttorneyMaster111
DISCOVER THE TRUTH YOU NEVER KNEW YOU DIDN'T KNOW IN HTB! PROLOGUE AND PART 1, AVAILABLE NOW!!


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"For every complex problem, there is an answer that is clear, simple and wrong." -H. L. Mencken
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Re: Setting the Stage 

Postby Salamence » Fri Mar 15, 2019 4:02 am

I did a case logo thingy

Spoiler : :
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Re: Setting the Stage 

Postby SuperAj3 » Fri Mar 15, 2019 4:03 am

Ooh nice! And just as I make one as well LOL
Spoiler : Case name reveal, woo! :
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Re: Setting the Stage 

Postby DJJ6800 » Fri Mar 15, 2019 4:08 am

I can’t draw or do art to save my life but my case title is

...well, I bet you can see it in my signature but it’s Tales of a Turnabout.
My trials:Tales of a Turnabout http://aaonline.fr/forum/viewtopic.php?f=15&t=12553

Coming soon: Past, Present, and Turnabout
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Re: Setting the Stage 

Postby Salamence » Fri Mar 15, 2019 4:09 am

I could throw something together on MS paint for you if you want, for free
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Re: Setting the Stage 

Postby DJJ6800 » Fri Mar 15, 2019 4:10 am

Uh...sure, I guess. Much appreciated.
My trials:Tales of a Turnabout http://aaonline.fr/forum/viewtopic.php?f=15&t=12553

Coming soon: Past, Present, and Turnabout
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Re: Setting the Stage 

Postby ¿Acid Rain? » Fri Mar 15, 2019 4:11 am

clcman wrote:I'm not the great Enth, but I do have some thoughts on evidence creation.

Spoiler : "Thoughts" :
When I create evidence, I don't usually start with the cross-examinations. Rather, I start with the crime/mystery itself and try to think about what happened and what evidence would therefore be left behind. Remember, you are the author, so you know exactly what happened. You also know what arguments the prosecution or witnesses will make, and so you can figure out what will support those arguments and what will not. Probably the most important thing if you case has almost no evidence at this point is to think about things which can be misinterpreted by witnesses, the prosecution and the player. Think of some evidence that makes the defendant look guilty, but in its proper context is reasonable or perhaps even shows that they did not do it. For example, the defendant's fingerprints are on the bullets in the murder weapon, but you are able to show later that the killer stole the bullets from a gun that the defendant owns. Or, for a really good canon example, the leather handprint from 1-5/Rise from the Ashes, which seems to show that a person did something, but because the evidence was modified by the culprit it is actually proof that that person did NOT do that thing. However, it is only in combination with another piece of evidence (a photograph of the scene) that you can show that the handprint does not mean what it seems to mean.

Or, have something that can be used by the player more than once. For example, there might be security cameras that show that no one but the defendant entered the crime scene. The prosecution presents this as evidence of the defendant's guilt. Later, when a witness claims they saw the defendant enter the room, the player presents the security camera tapes to show that, yes, the defendant entered the room at that time, but that the witness couldn't have seen it without appearing on the tapes themselves. The witness is forced to admit that they didn't actually see the defendant and lied because they were off doing something they shouldn't have been. Later, you uncover that the killer entered the scene via a secret passage and show that the killer left some evidence at the scene, proving that they were there. They claim that they didn't use the secret passage (and just walked in the door), but the player can present the camera footage to show that no, they had to have used it, and furthermore, they were the only person besides the victim to know about the secret passage. Etc.

I also have a personal tendency to look over the in-editor or easily obtainable evidence pictures and think of ways to reuse those pictures in interesting ways (my current entry is pretty much built on that), but that's probably just me and probably not that easy for a new trialmaker to do.

The beauty of evidence lies in the different ways that a single piece can be used and/or interpreted. It's not something that's easy to learn or to implement, and the process requires a great deal of forethought, in my experience. Frankly, clcman's breakdown is pretty succinct. Though, for comparison, here's my (rather lengthy and convoluted) methodology when it comes to creating evidence:

Spoiler : :
I Youtube 10 Hour Ace Attorney ASMR and break out the Ouija board.
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Re: Setting the Stage 

Postby Salamence » Fri Mar 15, 2019 4:13 am

DJJ6800 wrote:Uh...sure, I guess. Much appreciated.


Ok, can you PM me what you want? Or you can send it here, either way works I'll try and make it

Just a few things you should know, I won't be able to do custom art, but I can get some sprites and background and put those together, and I can also add words
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Re: Setting the Stage 

Postby Doodled » Fri Mar 15, 2019 6:18 am

Since we're in the drip-feeding information mode, allow me to elaborate on what I previously said about the setting:

Spoiler : Setting :
When I said "Shape. Pun. Aliens," I didn't mean them as separate concepts.

I mean every character is a shape-pun alien.

It's just as dumb as it sounds.
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Re: Setting the Stage 

Postby DJJ6800 » Fri Mar 15, 2019 6:47 am

Spoiler : :
So does that mean we get characters like Sir Cle or Trap E. Zoid?
My trials:Tales of a Turnabout http://aaonline.fr/forum/viewtopic.php?f=15&t=12553

Coming soon: Past, Present, and Turnabout
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Re: Setting the Stage 

Postby clcman » Fri Mar 15, 2019 7:04 am

Oh, if we're all dropping the title art we did instead of actually working on the case, allow me:
Spoiler : :
Image


I'm just kidding. Spybreak did all the work on that.
What do REAL, NON-BRIBED people have to say about HTB!?
"This really changed the way I thought about Phoenix as a character. ...Wow." - Reecer6
"HTB! contains truths that might be hard to stomach, but had to be unveiled nonetheless." - Blackrune
"This deserves a best plot twist award." - Evo
"It changed my life, and it can change yours too. For the better, I mean." - Calvinball
"I will never look at Phoenix Wright the same way again" - PhoenixRises123
"omg best thing on aao" - AceAttorneyMaster111
DISCOVER THE TRUTH YOU NEVER KNEW YOU DIDN'T KNOW IN HTB! PROLOGUE AND PART 1, AVAILABLE NOW!!


"Those people who think they know everything are a great annoyance to those of us who do." -Issac Asimov
"For every complex problem, there is an answer that is clear, simple and wrong." -H. L. Mencken
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Re: Setting the Stage 

Postby Doodled » Fri Mar 15, 2019 7:21 am

DJJ6800 wrote:
Spoiler : :
So does that mean we get characters like Sir Cle or Trap E. Zoid?


Spoiler : :
Yup. Although maybe slightly more subtle. Like Pete Gonally or Donna Dekim
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Re: Setting the Stage 

Postby DJJ6800 » Fri Mar 15, 2019 7:28 am

Spoiler : :
So let’s see...

We have The Enchanted Turnabout by AceJakkidFan, A Courtly Turnabout by Tiagofverla, The Turnabout with No Name by Dannyplayssomegames, The Supreme Turnabout by Salamence, Turnabout Assailant by Superaj3 and
Ann-nna, ??? by DWaM, A Less Baseic Turnabout by clcman and Skybreak001, and Tales of a Turnabout by me. Not to mention the other cases whose titles haven’t been revealed yet. Quite a list of cases. Good luck, bigwins.
My trials:Tales of a Turnabout http://aaonline.fr/forum/viewtopic.php?f=15&t=12553

Coming soon: Past, Present, and Turnabout
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