I've been trying to add custom sprites to make a fangame, but I ran into a strange issue. The startup animations sometimes begin and end in weird places, and it's pretty inconsistent.
Given that the startup animation is consistent, I was wondering if there might be code engine-side that doesn't refresh WebP pictures from the beginning whenever they're cued. Or maybe there's some other issue I'm not familiar with.
Things I've already tried:
- Tweaking the startup animation length. However, the animation was made with ezgif.com and lasts for 100 centiseconds, so altering the AAO-side animation length just seems to make it more wonky.
- Frame jumping with the debugger. I've tried replaying the animation multiple times by jumping to a few frames before the animation. Most times, the startup animation starts playing in a different spot, which is why I'm thinking it doesn't refresh WebP images.
Thank you again for this insanely cool tool and all the hard work put into it!