I've seen many turnabouts just like the ones in the AA games that the characters expression changes even in the same frame. Like, for example:
Phoenix is reading a paper: The autopsy report clearly states the opposite of what you just said, Ms. Pujols! *Phoenix changes to his index finger pointing sprite* What can you tell us about this, "Ms. Pujols"?!
How do I change a character's sprite while they're talking?
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- Bitter_Godot
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How do I change a character's sprite while they're talking?
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Re: Changing Sprites
You have to merge two texts, using the "Merge with next" button.
In the first, you select the first sprite and the part of the sentence to which it corresponds, and in the next one you put the second sprite and the corresponding sentence.
You can do that with more than 2 texts, by the way.
In the first, you select the first sprite and the part of the sentence to which it corresponds, and in the next one you put the second sprite and the corresponding sentence.
You can do that with more than 2 texts, by the way.
- Hodou Okappa
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Re: Changing Sprites
Of course, in the real game, they'll frequently do things that would require several Merges and f#/s# commands in one sentence. So it can get pretty tiring.
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Re: Changing Sprites
For the silly things that the game does, look at the phone throw.
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Re: How do I change a character's sprite while they're talking?
..Phone throw...?
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Re: How do I change a character's sprite while they're talking?
Last case of JFA, remember. Day 2 i believe
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- Bitter_Godot
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Re: How do I change a character's sprite while they're talking?
YAY!!! Thanks everyone! Also, how do I add the "Check" button to a piece of evidence like the autopsy report?
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Re: How do I change a character's sprite while they're talking?
Look at where it says "Data for the Check button :" then press "add".
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