How do I get characters to say new stuff in investigations?
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How do I get characters to say new stuff in investigations?
I'm having trouble with an investigation. When im in a certain area I try to make a character say something after a certain topic? I tried a lot of things but makes me even more confused. can someone please help.
- Meph
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Re: How do I get characters to say new stuff in investigations?
Are you referring to talk conversations?
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- henke37
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Re: How do I get characters to say new stuff in investigations?
There is the nice action called "Reveal a conversation".
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Re: How do I get characters to say new stuff in investigations?
For Mephs qustion its yes and I tried but every time I try to save it never work.
- Meph
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Re: How do I get characters to say new stuff in investigations?
What's the ID of your trial? To find out the ID, it's the 4-digit number at the end of your trial's URL.
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Re: How do I get characters to say new stuff in investigations?
I'll check...
EDIT: It 7540
EDIT 2: Its probably my falt but I might be confused with the place ID and Conversation ID
EDIT: It 7540
EDIT 2: Its probably my falt but I might be confused with the place ID and Conversation ID
Last edited by Meph on Sun Oct 11, 2009 5:24 pm, edited 1 time in total.
Reason: Removed triple posting
Reason: Removed triple posting
- Meph
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Re: How do I get characters to say new stuff in investigations?
You are correct. I'll look into it later.
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Re: How do I get characters to say new stuff in investigations?
Ok thx I appreciate it
Re: How do I get characters to say new stuff in investigations?
Did you find anything out yet?
- Meph
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Re: How do I get characters to say new stuff in investigations?
Sorry. I completely forgot.
You have tried using the "Reveal a conversation" action?
You have tried using the "Reveal a conversation" action?
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Re: How do I get characters to say new stuff in investigations?
Well I tried what the difference between conversation Id and Place ID
- Unas
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Re: How do I get characters to say new stuff in investigations?
Each place can have several conversations, so to reveal a particular conversation, you need to indicate :
- the Id of the place it's in. It's displayed along with the name of the place (Something like "Your place (Id:1)") at the top of the place block
- the Id of the conversation, inside of that place. It's displayed next to the title of that conversation
When these are correctly provided, the action will make this conversation visible when the player looks at he "Talk" menu.
By the way, if you want that conversation to be hidden at the beginning of the game, there's a small dropdown menu entitled "Hidden ?" next to the title of the conversation
- the Id of the place it's in. It's displayed along with the name of the place (Something like "Your place (Id:1)") at the top of the place block
- the Id of the conversation, inside of that place. It's displayed next to the title of that conversation
When these are correctly provided, the action will make this conversation visible when the player looks at he "Talk" menu.
By the way, if you want that conversation to be hidden at the beginning of the game, there's a small dropdown menu entitled "Hidden ?" next to the title of the conversation
- Meph
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Re: How do I get characters to say new stuff in investigations?
The place ID is the ID of the investigation location. The conversation ID is the ID of the talk conversation.
You are using Firefox, aren't you?
EDIT: Oh. Unas beat me to it.
You are using Firefox, aren't you?
EDIT: Oh. Unas beat me to it.
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Re: How do I get characters to say new stuff in investigations?
for some reason when try save after I add the reveal conversation it does not work. What im trying to do is get them to say stuff that is not a talk topic in my investigation case.
- Unas
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Re: How do I get characters to say new stuff in investigations?
If it's not a talk topic, then it's simpler : just add your conversation after all your places. Note the id of the first message of that conversation.
When you want that conversation played, just use the action "go directly to a message", indicating that first message's ID. The same action can be used at the end of the conversation to return to some point in the place.
I hope I've understood what you meant correctly ^^
When you want that conversation played, just use the action "go directly to a message", indicating that first message's ID. The same action can be used at the end of the conversation to return to some point in the place.
I hope I've understood what you meant correctly ^^