titleguy1's Art and Things.

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Re: titleguy1's Art and Things. 

Postby titleguy1 » Thu Jul 14, 2016 10:21 pm

Thanks for the feedback! I'm not too sure what you mean by the head being further forward on the neck, I'm a bit of an idiot. Anyways, I started on his front view, and it looks really weird. Anybody who can give any ideas as to why?
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Re: titleguy1's Art and Things. 

Postby SuperAj3 » Fri Jul 15, 2016 2:18 pm

I think he meant that the head sorta looks like he's tucking his chin inward? Maybe move the head out a little so it looks less stiff.
Also nice start to his front sprite! You did a good job making his face look original! I think the way you've drawn his collar around his neck is a little too loose, and should be closer to his neck.
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Re: titleguy1's Art and Things. 

Postby mercurialSK » Fri Jul 15, 2016 3:22 pm

It's not you XD I've always been bad at explaining in words... :gumshoe:

Spoiler : quick :
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Backlog: v6 Perceive generator, Apollo, everything else (My thread)
Someday, on AAO™: Chris Tenson: Ace Attorney & A Turnabout Called Justice (pt 2)
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Re: titleguy1's Art and Things. 

Postby titleguy1 » Mon Jul 18, 2016 4:27 am

I'm wondering if this sprite looks good, and Mr. Patterson is also questioning how he is looking. I did his entire right arm and hand from scratch.

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Re: titleguy1's Art and Things. 

Postby Glen Elg » Mon Jul 18, 2016 5:47 am

I'm not too good with anatomy, but if it's worth anything, I do have some small advice.

The forearm here is too long and a bit too thin, and the hand itself is very small. I'd compare it with Apollo's hand in his sprites (since you're using him as a base, after all); you'll be able to see the difference in size, especially when it comes to the fingers.
I haven't noticed if this was a problem in the other Patterson sprites, but his belt is way too thin; I'd say it should be as thin as the cover of his pocket.
Also, is there a reason his bottom jacket button is unbuttoned? Lastly, the folds on the outside of the arm are a bit too sharp, at least from what I can tell.

The shading is pretty sweet, though, and I'm digging the pose as a whole.
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Re: titleguy1's Art and Things. 

Postby titleguy1 » Mon Jul 18, 2016 4:32 pm

God damn reality and our huge-ass hands xD. I made the rest of the sprites have the larger belt as well as smoother jacket folds. As for the bottom jacket button being unbuttoned, it's meant to be a portrayal of Patterson's character; he's a bit more loose than other people in their profession but his general attire still shows that he takes his job seriously.

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Re: titleguy1's Art and Things. 

Postby Glen Elg » Mon Jul 18, 2016 7:55 pm

Looking good, and the lineart's getting smoother! I think what's still throwing me off a bit is that there's a darker outline on his left side (on our right) than on his right. It's coming along great!
Last edited by Glen Elg on Thu Jul 21, 2016 8:44 pm, edited 1 time in total.
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Re: titleguy1's Art and Things. 

Postby titleguy1 » Mon Jul 18, 2016 9:56 pm

Thanks! He's quite happy to hear that, although he could also be planning your murder.

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Also, I have 3 songs for you guys to hear! Yes, I realize that the loop transition is about as smooth as a camel being hit by a train but don't worry! That's not what matters right now!

https://youtu.be/732zh_aaOiE
https://youtu.be/TNt2Xfq-9-w
https://youtu.be/oZdkvsyn1q4
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Re: titleguy1's Art and Things. 

Postby SuperAj3 » Tue Jul 19, 2016 6:07 am

Those songs sound amazing! I love the chords you picked and the Investigation Opening is very chill and sets the mood well!
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Re: titleguy1's Art and Things. 

Postby titleguy1 » Tue Jul 19, 2016 11:43 pm

"(Damn it! The evidence is irrefutable... Where the hell did that come from?! I've got to find a contradiction, pronto! Or else.. *Gulp*)"

Someone's in a pickle.

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Re: titleguy1's Art and Things. 

Postby Glen Elg » Wed Jul 20, 2016 8:52 am

Pretty good; I think the hand should be rotated a little more to the right so that it's more obvious he's biting his thumb. I thought he was just holding his chin in thought for a sec. Maybe frankensprite a bit from Lana Skye, or at least check her sprite for reference.
Also, sweat in AA sprites has an outline slightly darker than the skin color, and it's filled in with a white color. Franziska's sweating sprites are a good reference to use. This is looking to be a pretty good spriteset!

A little off-topic: I don't know how soon I'd be doing it, but would you mind if I tried doing some improvement edits on a few of your sprites (probably some of the Patterson ones)? I've personally been wondering how well I'd do at improving someone else's sprites, so it's more for my own purposes than for anything else. I won't be using the sprites for anything, if that changes anything, it's just a little artistic test for myself. If not, it's all good, just wondering.
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Re: titleguy1's Art and Things. 

Postby titleguy1 » Wed Jul 20, 2016 2:04 pm

Yeah, no problem, you can do whatever you want. (I mean not anything weird but you get the jist of it, lol.)
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Re: titleguy1's Art and Things. 

Postby Glen Elg » Thu Jul 21, 2016 11:05 pm

Went ahead and did that edit; hopefully it came out well! Thanks again for letting me take a shot at it!
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Re: titleguy1's Art and Things. 

Postby titleguy1 » Fri Jul 29, 2016 4:36 am

So I usually save my sprites on a green background and then transfer them onto a clear one, but I'm too lazy to do the latter, haha.

Thanks to Mr. Glen Elg, the sprites currently look like this. I've yet to modify the Objection pose.

Yes, I notice this one has a weird box tacked VVV onto the back of his head.
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I plan on making a female prosecutor, one whose personality is like Klavier Gavin minus the Deutschland and minus the sassiness. Stay tuned :april:
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Re: titleguy1's Art and Things. 

Postby titleguy1 » Fri Jul 29, 2016 11:35 pm

Sorry for double posting.

This went downhill really quickly. I need a lot; and I mean A LOT; of help. I may just get a different female head to use.

Gold star for anyone who can guess the donor head and body. (Betcha can't.)

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