LunchPolice wrote:Nice work Dypo.
Next you should animate Rex
Dypo deLina wrote:
That is all.
BynineB wrote:if I may...
all of your sprites have extremely bright outlines, which makes them look odd. i think you could greatly improve your work if you drastically increased the contrast in colours you use between shades. it also helps a lot with the ace attorney style.
Um... I'm not sure if I read that right. My outlines are... bright...? Actually, I sometimes think I make them too dark, nearing black... but maybe that's the right thing to do?
EDIT: Wait, you mean the outlines of the knight's hair...? Because those are bright, I admit. It just didn't really bother me that much...
your shading is also incredibly pillowy, notably on the knight dude you just posted. try sticking to less colours than that, and look at real-world equivalents or even other video game's depictions of what you're drawing to see how they're shaded. for example, the armour.
Ah, yes, I did indeed have that problem while shading the armour, particularly because I didn't have internet at the time. Still, I guess that's no excuse not to fix it later on... curse my lazineeeeeess~!
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