Dypo's Art Thread (Updated 21/2/12)

Showcase your artistic creations, whether that be sprites, music, drawings or literature, and whether they be related to the Ace Attorney universe or not.

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Dypo deLina
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Re: Dypo's Art Thread (Updated 16/2/12)

Post by Dypo deLina »

ImageImage

That is all.
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Re: Dypo's Art Thread (Updated 16/2/12)

Post by LunchPolice »

Nice work Dypo.

Next you should animate Rex :D
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Re: Dypo's Art Thread (Updated 16/2/12)

Post by Dypo deLina »

LunchPolice wrote:Nice work Dypo.

Next you should animate Rex :D
Oh hey, you're right. I think I might even have a sheet lying around... :XD:
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Re: Dypo's Art Thread (Updated 16/2/12)

Post by Mimi »

Dypo deLina wrote:ImageImage

That is all.
The arms are still skinny to me... :? but I think it's fine.
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Re: Dypo's Art Thread (Updated 16/2/12)

Post by Dypo deLina »

The fact that they're still skinny compared to average doesn't matter as much - what matters is that it's anatomically plausible now. :)

Also, I think I'll have some animations of Rex done later today.

EDIT: There we go.

Image
ImageImage

I tried having his 'stache move in the talking animation, but it just ended up looking infinitely weird... I was all done with the animation by the time I noticed it was waaaay off, too... ~_~
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Re: Dypo's Art Thread (Updated 21/2/12)

Post by LunchPolice »

Cool! One more step towards Endless Time's invasion of AA. Yes...
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Re: Dypo's Art Thread (Updated 21/2/12)

Post by BynineB »

if I may...

all of your sprites have extremely bright outlines, which makes them look odd. i think you could greatly improve your work if you drastically increased the contrast in colours you use between shades. it also helps a lot with the ace attorney style.

your shading is also incredibly pillowy, notably on the knight dude you just posted. try sticking to less colours than that, and look at real-world equivalents or even other video game's depictions of what you're drawing to see how they're shaded. for example, the armour.
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Re: Dypo's Art Thread (Updated 21/2/12)

Post by Dypo deLina »

BynineB wrote:if I may...

all of your sprites have extremely bright outlines, which makes them look odd. i think you could greatly improve your work if you drastically increased the contrast in colours you use between shades. it also helps a lot with the ace attorney style.

Um... I'm not sure if I read that right. :side: My outlines are... bright...? Actually, I sometimes think I make them too dark, nearing black... but maybe that's the right thing to do?

EDIT: Wait, you mean the outlines of the knight's hair...? Because those are bright, I admit. It just didn't really bother me that much...


your shading is also incredibly pillowy, notably on the knight dude you just posted. try sticking to less colours than that, and look at real-world equivalents or even other video game's depictions of what you're drawing to see how they're shaded. for example, the armour.

Ah, yes, I did indeed have that problem while shading the armour, particularly because I didn't have internet at the time. :side: Still, I guess that's no excuse not to fix it later on... curse my lazineeeeeess~!
EDIT: And I suppose I should note one other thing... in all honesty, I'm not really trying to 'emulate' the AA style, per se. I actually want sprites that are easily recognizable. I want people to see those sprites and say, 'Hey, those were done by Dypo. No doubt about it.'

That way, it'll also be easily noticeable if someone steals my sprites and says 'zomg look at the awesum sprites I haz :mrgreen: '

Shortly summarized, I want them (my scratch sprites) to leave an impression. I want them to be close enough to the AA-style to not look out of place, but I also want them to diverge enough from the AA-style to look like my own.
チラセ・マギタ
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~Loving father to ZetaAzuel~


Proud creator of Cynder Janice, Rex Gladiorum, and Raimpius in Endless Time.

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