SuperAj3 wrote:Oh wow they look great! I love her hairstyle!
I haven't worked on these Calisto sprites in forever.
Glen Elg wrote:This looks great! Don't think I'll use them at any point since I'm not really a fan of Athena in trials, but I love this as a resource!
Crystalklk wrote:I love your Kendra Albright character, especially since my name is also Kendra. I love her design a lot!
Glen Elg wrote:Awesome spriteset! A few bits of critique:
1. Overall, I'd edit the head to look less like Phoenix; this could probably be done the most easily by changing the shape of the eyes or doing a whole new head position (like you did in the sprites in the second- and third-to-last rows; those are probably my favorites out of this whole set, actually!). You did an awesome job of creating a completely new hairstyle, since frankenspriting from someone else's hair almost always makes it an obvious frankensprite.
2. I'd veer away from using poses that were really unique from the characters they were frankensprited from; the one that pops out the most to me is the very last sprite; it looks too Phoenix-y just because we're so familiar with that sprite as being a Phoenix sprite. The only other big offender for that is probably the pointing sprites; it's difficult to not use those, and for that I'd personally change them, but honestly, I'd completely understand if you kept the Phoenix point.
3. This is a big anatomy issue; his hands are way too big. I'm guessing you used Edgeworth's hands for some of these sprites, and that's fine (it's really good, actually, since it's a subtler use of taking bits from different sprites), but you need to make sure that the proportions carry over. In the regular arms-crossed sprites, it's not really a problem, but it's a huge problem in the sprites where he's touching his chin with his index finger (I'm assuming that's what he's doing?). What I'd do with this kind of situation is move the hands to another layer, make that layer a bit transparent, shrink the hand, and then trace over the hand in another layer so you're still maintaining the same colors. The sprites where he's touching his chin are the ones that need this the most; you might be able to get away with leaving the other sprites, but it's still kind of noticeable. I love the use of Edgeworth's hands in the third-to-last row, though, and I'd keep those, personally.
4. Just a couple of shading issues; it looks like you used a color limit, so I can totally understand these, but hopefully this helps a little bit. The lightest gray on the suit is too light; I'd darken it a bit, or maybe even replace it with the color you already have as your midtone. The other issue isn't coloring so much as placement of lighting. In the second- and third-to-last rows, the highlight on his right cheek is a bit too large; I'd close it up a bit around the edges of that highlight.
Overall, this is an amazing defense attorney spriteset; the new head position on the second- and third-to-last rows are awesome, and it makes those my favorite sprites in the set. I also appreciate your decision to change where he wears his badge, and the addition of the black backing of his jacket was a great choice. I'm also a sucker for restricted color limits, so I'm really amazed by how well you did this within the limit (I'm guessing it's a 16-color limit?). Keep up the amazing work!
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