Here are a collection of my sprites, from various sources. There are some I've made myself, while others are ripped from the source indicated. Please give me credit for my original sprites, but no credit is necessary for the rips.
These sprites may not work as well in Chrome because it cannot handle high speeds on animated GIFs.
Here is a DEMO of the Blur, Objection!, Witness Testimony and Display sprites in action:
http://aceattorney.sparklin.org/jeu.php?id_proces=20703
--- Original Sprites ---
Please credit me if you use these. Also, since I'm curious how they'll be used, please let me know about it too!
- Payne Front/Zoom Sprites -
There are, in my opinion, not enough sprites for the under-developed character, Winston Payne. This is part of the reason I made him one of the stars of The Omniscient Game. For Round 4, I really wanted front and zoom sprites of Payne, and so I created them myself.
Credit for these is optional, but I am curious to know if they are being used!
There is no need to credit me if you use these.
- Blurs -
So, these are notably absent from the AAO editor, but add a really cool effect to the game. Might be kind of tedious to add in all the time though, if only there were templates/macros/presets in the editor (hehe hint hint . You can use them as background or Special Sprites, though I recommend the latter since you won't have to set the character to be "Hide" every time.
The delay from Defence to Prosecution (or vice versa) is 40, and the delay from Defence/Prosecution to Witness is 20. As a warning, watching these sprites loop over and over may make you dizzy!
In the game, the Objection! sprite shakes and flashes, as seen below. The length is between 100-150, depending on how much of an effect you want.
The witness testimony animation has transition effects in and out. I have also posted a new sound effect that is synced to the animation. The animation length is 350. E.D.Revolution has more of these kinds of sprites available here. He also has a demo of these titles in action here.
When evidence is displayed in the game, there is a short animation and sound that go with it. The first one is of the evidence appearing, and the second is of it disappearing. The animation length is 4. (Note: this animation does NOT loop, so it will look static below. However, I assure you it animates!)
These are backgrounds that I have ripped and scaled from an old cartoon-making program called Hollywood High. They might be very useful for someone making cases! The company that made the game, Theatrix, went bankrupt, and so they are probably hard to find. I will upload more later, but here are 6 of them.
The sprites for Olga in the editor have the bottom quarter of her body cut off. Here are her full sprites for animations 2 and 6: