Resources: Locations, Evidence, and Other Assorted Graphics

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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby Jofe » Wed May 17, 2017 7:36 am

I downloaded it.
1091 backgrounds, 1300x900px in average size.
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Sprites, rearrangements, evidences and 3D stuff
Last Update: July 18th 2019 / Dernière mise à jour: 18 Juillet 2019
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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby DarthWiader » Sun May 28, 2017 9:26 pm

A retro, NDS-styled version of "Consultation" icon for anyone who'd like to cripple to spice up their game:

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A blinking version (like in Testimony/Argument/Re-creation):

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I hadn't known there were so many idiots in the world until I started using the Internet.
— Stanisław Lem
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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby TheDoctor » Mon May 29, 2017 4:26 pm

OP finally updated with everything posted in the thread. I've got some more resources I need to add, but that'll have to wait for another time.
Image Image Image
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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby HeroMan66475 » Tue Jun 06, 2017 9:19 pm

okay so i was looking at all the graphics in this thread with longing eyes for some time now.
I'm interested in the fade in and outs that superAJ3 posted, i actually am curios on how i could be able to use that (IE the timers i have to use make it look like an effective fade, do i add it as a popup or as a background? etc)
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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby mercurialSK » Fri Sep 15, 2017 5:08 am

Submitting...

Image
Image

Backlog: v6 Perceive generator, Apollo, everything else (My thread)
Someday, on AAO™: Chris Tenson: Ace Attorney & A Turnabout Called Justice (pt 2)
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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby Lind » Sat Sep 16, 2017 12:14 pm

mercurialSK wrote:Submitting...

Image

holy crap that's awesome
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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby mercurialSK » Tue Sep 19, 2017 3:01 am

Glad you like it XD
Image

Backlog: v6 Perceive generator, Apollo, everything else (My thread)
Someday, on AAO™: Chris Tenson: Ace Attorney & A Turnabout Called Justice (pt 2)
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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby FenrirDarkWolf » Wed Sep 27, 2017 4:24 am

I have a bunch of stuff to add.

Spoiler : Backgrounds :
Image Image Image Image Image Image Image


Spoiler : Scenes :
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Spoiler : Evidence :
Image Image Image Image
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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby Ann-nna » Mon Oct 30, 2017 6:55 pm

Thought I'd share. :D
ImageImageImageImageImage
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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby christophr1 » Thu Nov 16, 2017 2:07 pm

I got a quick edit I made because I needed it for something.
I thought I might as well share it for others to use because why not.

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It's the Records Room with one of those glass doors on the right slightly open.
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Coming Soon
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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby TheDoctor » Tue Dec 26, 2017 12:28 am

Sorry about the long wait guys. OP finally updated.
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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby TheKayOne » Mon Jan 08, 2018 12:03 pm

Click Here!:--> http://www.aaonline.fr/player.php?trial_id=100702

Spoiler : 'Didn't click the link' version :
Ladies and gentlemen and others!

I sure you're all wondering why I've called you all here today. Well, it's because you people here at AAO are looking for artwork to use in your trials.

And we have an announcement to make in that regard.

You see, the 3D Ace Attorney games have a certain advantage over the 2D games. Namely, that their 3D nature allows them to change the camera angle whenever they want. But our fan-cases are stuck without that all-important third dimension, so if we want to change what the player is looking at, it takes a lot of re-drawing.

So you don't see many different camera angles in fan cases. Which really sucks. I mean, why should those guys at Capcom have all the fun.

Now, I'm not here to say that you should start messing with camera angles in 2D. But there is one camera angle that gets used enough that it's likely worth the effort to make in 2D. One that opens up opportunities that you wouldn't normally get in the 2D fan cases. One that allows people to swoop in and save the day in the final moments in awesome showdowns. One that will give your cases that bit more dramatic flair. One camera angle so epic, that it renders all others completely meaningless.

Introducing: Co-Council Lawyer Pose!

This brand new, super swanky background allows you to use your co-council in brand new ways. In the olden days, your co-council was just some quirky girl who offered emotional support while the lawyer did the work. But now, with the introduction of Athena Cykes in Dual Destinies, the co-council can be an attorney too. And thus, they are allowed to have their own moments in the spotlight.

I mean, you can sort of do that already, but the audience has to watch it from such an awkward angle. And that is not awesome.

But now, with the all-new Co-Council Lawyer Pose!, it can be all that and a bag of chips. Watch as your co-council can jump in and point out a contradiction that you might have missed. Or have them use their special brand of lawyer superpower to crack the case. Or let them just flop around trying to look cool while you do the awesome lawyering. All this and more can be yours with the use of Co-Council Lawyer Pose!

Co-Council Lawyer Pose! is compatible with both old and new style sprites. Just place the courtroom sprite you want in the middle of the image and watch how it seamlessly interacts with the desk.

And that’s not all. Co-Council Lawyer Pose! also doubles as a Double Lawyer Shot. Do you like how the 3D games end their trials with a victory pose? Or perhaps you just want to have both lawyers talking on screen at the same time? Well, with Co-Council Lawyer Pose!, you can now do both. Just follow this simple guide:

First, take your protagonist and place them in the scene. You want to position them so they are ‘Right Aligned for AAI Sprite.’ Now when you add the co-council, you might position them ‘Left Aligned for AAI Sprite.’ Don’t do that. Instead, you want them to be ‘Left for AAI Right Aligned-Duo.’ This arrangement gives the maximum distance between both sprites, while also looking good.

But be warned: the height of the desk is slightly different between the left and the right-hand side, so if the sprite you use for your Double Lawyer Shot interacts with the desk, it may produce some odd results.

If you want some static images to use as part of our victory pose feature, there are a couple of pre-made ones ready for you to use. Just stick one of these images in the editor, and you too can celebrate like it’s 3D.

Co-Council Lawyer Pose! comes with a court background for the AJ courtroom and an AJ style desk to place in the foreground.

And best of all, Co-Council Lawyer Pose! is absolutely free. So what are you waiting for? Get your own Co-Council Lawyer Pose! today. Links are available in the script provided.

Co-Council Lawyer Pose!: https://imgur.com/a/T6sLO

Victory poses: https://imgur.com/a/7N2RR

Credits:

Athena Cykes Defense Bench Sprites: Rajin, SuperAj3, ShiroForever, Hesseldahl and SilverGS.

Athena Cykes Extra Set: mercurialSK

Athena Cykes Front Extended CoCounsel: mercurialSK

Dual Destinies Phoenix Wright: Rajin and Hesseldahl

Music: Academy Awards Original Theme Music - https://www.youtube.com/watch?v=K17s72GR_Fo
Spoiler : Images :
Co-Council Lawyer Pose!:

Background:
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Desk to be placed in the foreground:
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Victory Poses:

Apollo and Co-Athena:
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Apollo + Co-Phoenix (Hesseldahl)
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Apollo + Co-Phoenix (Rajin)
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Athena + Co-Apollo
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Athena + Co-Phoenix (Hesseldahl)
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Athena + Co-Phoenix (Rajin)
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Phoenix (Hesseldahl) + Co-Apollo
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Phoenix (Hessealdahl) + Co-Athena
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Phoenix (Rajin) + Co-Apollo
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Phoenix (Rajin) + Co-Athena
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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby OrderOfTheNick » Sun Jan 21, 2018 3:02 pm

Some potentially usable evidence sprites from Turnabout in the Two Towers:
ImageImageImage
(The last two are supposed to be windows.)
"We're no strangers to law
You know the rules and so do I
A full acquittal's what I'm thinking of
You wouldn't get this from any other guy
I just want to tell you how I'm feeling
Gotta make you understand
Never gonna give you up, never gonna let you down
Never gonna run around and desert you
Never gonna make you cry, never gonna say goodbye
Never gonna tell a lie and hurt you"
- Nick Astley
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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby christophr1 » Thu Feb 01, 2018 4:56 pm

I've decided it's time for a little evidence dump since I have quite a few pieces of evidence on my computer that I created for another Ace Attorney purpose. Most of this was created for memes, but there are also a few serious pieces here.

Boring Pink Envelope:
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Chalk (Came about as a piece of evidence for Professor Memes Means):
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White Powder (What could it possibly BE!? *cough cough*):
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Klavier Gavin's Necklace:
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A Döner ('nuff said):
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Hanuta + The "Hanuta Schmeckmadhi" Variant (Obviously Meme):
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A bunch of flutes (specifically ATTACK FLUTES!):
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Feel free to use this stuff as you please.
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Coming Soon
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Re: Resources: Locations, Evidence, and Other Assorted Graph 

Postby FenrirDarkWolf » Thu Feb 01, 2018 9:27 pm

Image

hole
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