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Re: The Art of TheDoctor (Updated 1-13-14)

Posted: Tue Jan 14, 2014 6:04 pm
by TheDoctor
Sligneris wrote:What else can it be? DD Tigre?
:calisto:

Thanks for looking that up, it looks like it should work.

Re: The Art of TheDoctor (Updated 1-13-14)

Posted: Wed Jan 15, 2014 12:15 am
by ApolloGrimoire
What are we going to do about the sound effects?
If they can't be ripped, what are we going to use as alternatives?

Re: The Art of TheDoctor (Updated 1-13-14)

Posted: Wed Jan 15, 2014 12:38 am
by Sligneris
This video might a great reference.

What are we supposed to do with all image/evidence/profile showing scenes? It would be hard to implement that... Not to mention all the text stuff, with questions and answers... Oh, I also noticed the red line is somehow visible when scenes appear, so wouldn't making it a separate layer be a good choice, too?...

Re: The Art of TheDoctor (Updated 1-13-14)

Posted: Wed Jan 15, 2014 12:49 am
by ApolloGrimoire
But some effects are covered by the music track itself.

And also, we know how to add them into the editor, but what it we get the answers wrong?

Re: The Art of TheDoctor (Updated 1-13-14)

Posted: Wed Jan 15, 2014 1:02 am
by Sligneris
Huh, I meant graphics... ^^;

And... Uh, I never actually saw a wrong answer in Revisualization xD

Re: The Art of TheDoctor (Updated 1-13-14)

Posted: Wed Jan 15, 2014 6:50 am
by TheDoctor
If you get a wrong answer, it simply explains how that answer can't be correct, and asks the question again. No penalty for getting it wrong.

Here's the sound effects.

Before thought route starts: http://jwgrlrrajn.github.io/SFX/Thought ... m%20In.mp3

Display question: http://jwgrlrrajn.github.io/SFX/Thought ... ection.mp3

Get a correct answer: http://jwgrlrrajn.github.io/SFX/Thought ... orrect.mp3

Get the final correct answer: http://jwgrlrrajn.github.io/SFX/Thought ... lusion.mp3

Conclusion text: http://jwgrlrrajn.github.io/SFX/Thought ... lusion.mp3

Thought route finished: http://jwgrlrrajn.github.io/SFX/Thought ... %20Out.mp3

Incidentally, the red line showing up in the scenes, that's because the scenes aren't completely opaque.

As for implementing everything shown in the thought route video, I don't think that will ever happen unless this is added as an editor feature. Even then I'm not sure. From the beginning, my intention was to make something that would provide a similar feel to what is in Dual Destinies. Not something that would be an exact replica in a 4:3 format.

Re: The Art of TheDoctor (Updated 1-13-14)

Posted: Wed Jan 15, 2014 2:29 pm
by ApolloGrimoire
That won't stop me! :phoenix:

Edit: Still won't stop me, I found out what happens if you get them wrong. :gumshoe:

Re: The Art of TheDoctor (Updated 1-13-14)

Posted: Wed Feb 19, 2014 3:00 pm
by Mastermind6425
You are GREAT.
Have you ever thought of making Mood Matrix sprites? ;)

Re: The Art of TheDoctor (Updated 1-13-14)

Posted: Wed Feb 19, 2014 4:45 pm
by TheDoctor
Thought of it. Not gonna do it. The amount of potential combinations required make it unfeasible at this time. Perhaps once V6 is out of beta.

Re: The Art of TheDoctor (Updated 1-13-14)

Posted: Wed Feb 19, 2014 5:34 pm
by Steinos
Can I use these request ?
Spoiler : :
Image and Image

Re: The Art of TheDoctor (Updated 1-13-14)

Posted: Wed Feb 19, 2014 10:55 pm
by TheDoctor
Feel free, just don't forget to provide credit.

Re: The Art of TheDoctor (Updated 1-13-14)

Posted: Thu Feb 20, 2014 1:02 am
by Gamer2002
Doc, can I ask for PSD template for completed thought route?

Re: The Art of TheDoctor (Updated 2-21-14)

Posted: Sat Feb 22, 2014 2:37 am
by TheDoctor
Made an update to the OP. I now have a revised PSD template for the thought route, as well as a template for thought route complete.

Re: The Art of TheDoctor (Updated 2-21-14)

Posted: Sat Feb 22, 2014 12:30 pm
by Gamer2002
Thx Doc.

Re: The Art of TheDoctor (Updated 2-21-14)

Posted: Sun Mar 16, 2014 5:29 pm
by Arivenzys
Hello, I would like an animation too. I made a base, but it's simply a jpeg.
Image

Can you do something ?