mercurialSK wrote:I think you should give yourself more credit, actually. The deskslam may be lazy but the way the forearm is animated is pretty neat. The highlight and the extra frame of sleeve movement is nice, even if not strictly AA style (which is lazy and doesn't care about physics so much). Though... it doesn't look like the highlight colour is present anywhere else on the same sprite?
I'm just hedging my bets - past adventures in spriting haven't been too pretty. I don't think that highlight colour is present anywhere else... Hmm, maybe that should change.
mercurialSK wrote:My advice would be to look at consistency and clarity. Consistency would include the colours used as well as being careful to match the seams (Look at how the sleeve is attached across all of Alan's poses, it's most evident in the deskslam but is still there between "arm down" and "arm on waist").
I hadn't noticed the seam difference between the Idle and Post-Deskslam animations. I'll have to fix that. The Deskslam difference is because I literally flipped the arm upside down and did some edits. XD
mercurialSK wrote:Clarity is there in how it's actually possible to tell that Alan's deskslam is supposed to be forceful but lazily carried out since the arm is alright, but it's missing in Damien's sprites because it's pretty difficult to tell what he's wearing. Black is a hard colour to draw into clothing because it absorbs a lot of layering shadows - this is usually overcome by colour segmentation or by separation of texture.
Damien's supposed to be wearing a dark-purple trench coat. Maybe I'll lighten it up a bit to make it easier to see.
mercurialSK wrote:Also... how closely are you intending on following the AA style?
Well...as you may be able to tell, they're not very close, eh? In all honesty, I would love to have them follow AA style, but there is nooo way I could actually replicate that, so I've got this strange little hybrid style going on. I think it looks somewhere between Pokemon and AA sprites, in my opinion.
I don't think it should be a problem, since I'm planning to do 95%-100% of the sprites for cases I use these on if I get a little better at it (or improve my work ethic), but I'd like them to at least look like a cousin to AA sprites.