Black(Rune) Out 1: Blowing somebody's mind
First off, stupid 100% killer rate! Second, I really regret killing Rune first, he's so nice. But that's how it'll be for once. His brain is dangerous.
First of all, I get my knife and that soft floor stuff I pulled from the floor from the InSAne Hallway. I cut it in two pieces, then use the police tape to bind it to my soles, which results in me not getting heard. Then I'll grab some pieces of the Desmyrr Statue and go to the Main Hall.
I go to the Mafia Room from the courtroom's side, still with soft soles on. I temporary remove the soft soles and enter the door they forgot to barricade. I knock out Rune with a baseball bat I got from the DRRP Room and drag him out to the Main Hallway, right where the bomb is. (The rest in the Mafia Room obviously hear floor creaking and someone getting knocked out and maybe even dragged away.) Anyway, I steal Rune's towel, place the Desmyrr Statue rocks in there and wrap it all up to create a flail and I beat his face in to a pulp with it, cracking it open. I place the bomb in his cracked open skull, but generally it is still the same place as the bomb was before.
Rune's towel is pretty bloody, but the rocks from the Desmyrr statue should be mostly blood free. I dismantle the hand made flail without touching the bloody parts, throw the bloody towel close to the bomb (So it can go up in the explosion mostly) and keep the rocks for now. I also walk back to the Mafia Room by the courtroom entrance. I walk to the middle of the Mafia Room, and then apply my soft soles and exit the room. This is so that anybody left in the room hears sounds that may indicate that the killer was among them. (An accomplice could have opened the door and all for them. Will help with theories later.) I bring the Baseball bat back to the DRRP room. I place the rocks also near the bomb. The explosion might damage them enough and fool people they are debris cause by the explosion. I then go back to the ET Room.
I go back to where I once stood and I dismantle the soft soles back to the tape and soft floor again, except soft floor is 2 pieces now. Not that nobody knows yet. Everyone should be where they once started except Rune. End Black Out with a loud explosion. I have to let Rune at least go out with a bang.Murder 2: Don't Try(bien) this at home.
Dante (Trybien) is next for the inferno. He's already in a state of divine comedy, so might as well help him a few circles deeper. Serves him right for being such a smexy shirtless pretty boy with a sword and demon blood.
Anyway, first I grab another bat from the DRRP room and knock out Mono and steal his empty Revolver. The rest ought to hear that but eh. Then I go to the Magical Girl Collection room to save Trybien, while also grabbing a Magical Girl figurine. Everyone else has their ears plugged, so they won't hear nor see me. I knock out TAR with my bat. Singi who came with me knocks out VKP at the same time with her personal bat.
Then, I whisper in Trybien's ear that nobody loves him and sparkly magical girl monsters are out to get him and if he doesn't kill himself soon, those monsters will eat him. BUT he also has to do it in a super convoluted way to confuse the monsters or they will still go after him. I'm willing to help him cause I'm so nice. Trybien, being insane from all the J-Pop, believes every word.
Singi brings a bottle of alcohol and the chair from the Mafia Room (Courtroom entrance) and she lends me the tape DWaM lend to her, she should still have it. I take the empty revolver I got from Mono and load it with a single bullet from MY own fully loaded revolver. I then take out some of the sutures, (Not all) and take a bottle of alcohol. I dip the entire suture string in alcohol. I then tie the very end of this string to the revolver's trigger. The string will go through an empty chamber of the revolver's cilinder and out of a cilinder gap. I then tape the revolver to the chair and dip it the tape with some alcohol. I also place the Magical Girl doll in the chair.
Now I instruct Trybien that once we leave to take the chair and make it block the door to the RP Fan Art Exhibit there with it, making it so entering from that side is impossible and creating a locked room. Then Trybien will stand far enough from the chair but still in range of the gun and pull the other end of the suture string. He'll shoot himself that way, killing him. The Exhaust gas from the revolver goes out of the cilinder gap (Cause that's what happens with revolvers, better watch where you place you hands whn firing one of those, kiddies.) and will burn down the alcoholed string completely, removing it as evidence. The exhaust gas will also burn off the alcohol dipped tape on the chair, but it should be not big enough to create a huge fire, just enough to make the gun drop in the chair. The burned tape should create some ash or something, though. That doll totally just shot him! D:
Anyway, this convoluted trick is to make it so that there will be no exhaust gas on Trybien. If he were to have commit suicide with the gun, there would be burn marks on his body. The gun should also be too far out of his reach.
Meanwhile, I hand the tape back to Singi and knock her out with the bat in the Archives, which I'll no doubt hear. I return the Bat I got to the DRRP room and then go back to the Archives. End Black Out.Murder 3: Dude with a Death-Wish
DWaM will die now. He's been wanting to die, I hear so... I'll put him out of his misery. His legend will live on, though. Dang, writing these is a pain...
I go to the DRRP Room and grab an old Bat. I also grab a towel from the male's bathroom. I'm still male, so no alarms. Next I go to the Gift Shop, take one of the masks on the shelves and knock out the Clerk and I bring him to the Mafia Room. Then in the Mafia Room I knock DWaM out. I unclothe DWaM because that was Althorp!Edwam, the guy DWaM just made out with, his dying last wish, which I shall honor. I also unclothe the Clerk of his clothes and make DWaM put on Clerk's clothes and Clerk in DWaM's clothes. Then I cut off DWaM's hair, as well as the Clerk's, with scissors from my med kit. Now I bash DWaM's head in beyond recognition. I wrap the towel around his deformed head to avoid blood leaks and place him in the Courtroom for now.
NOW I beat Clerk's face in beyond recognition in the Mafia Room, the exact same place where I bashed DWaM's face in. Then I make him wear a mask from the gift shop I just picked up, making clerk who has an unrecognisable face and DWaM's clothes on wear a mask. I drop the bat in the Mafia Room. I take the table and I... uh... *Grabs Skype Log* ... ''simply put something rectangular (The table, which will be upside-down) lying on a door when it's open... put some chairs from the Mafia Room on it then you close it... gravity drops the rectangle to the ground in front of the door...'' Like, when I close the door from outside. Right, so I do that to the door leading to the courtroom to create another locked room.
I bring DWaM's corpse to the Crazy Normal Hallway. Time to hide the body above the ceiling, where Reecer found that puzzle thing. Now, it's impossible to do that normally so... I grab a bunch of books from the Archive and remember carefully where I take them from. I use the books to build a staircase to the removable ceiling, which I use to bring DWaM to. Above the ceiling, that is. Close the ceiling so DWaM is out of sight and clean the books back up the place I got them from, in the correct order in the bookcases. I flush the hairs I previously cut down the toilet in the Men's bathroom. I go back to the Netbound Server Room. End Black Out.Murder 4: Death from above
Next for the meat grinder is Reecer. We solved a puzzle together, but he has proved himself to be a thorough investigator, so he's next. I'd turn him into Reese's Pieces just for the sake of the joke, but instead it's gonna be a bit fancier.
I'm in the female bathroom, but no problem. The trick should be so that there are no more alarms cause the camera sees me as a female from now on. Just in case, I equip my soft soles from the first murder again for the ET room. I go to the DRRP room and get a new baseball bat and some ropes. I make a little detour and open the Archives with my Master Key. I hope Ryu didn't think locking it would really work. If by some divine powers I can't open the door, I'll make sure to break it in with the Sledgehammer, which I'll get in a second. I knock out Ryu with my bat and steal his phone. Politely lock the door again upon leaving.
Then I go to the Manifest Battlegrounds. I de-equip my soft soles and grab the tetherpole... err... Sledgehammer. I'll drag this Sledgehammer to the Althorp Hall. I make a phone call to the Diner but make no sound. That'll be Singi's cue to move the furniture from the doorway. I wait for some believable time (So people could think someone from the diner could have went and gotten the sledgehammer.) and I then crash the door to the AAO diner in with the Sledgehammer. Knock out Reecer with the baseball bat and drag his body to the Pokemon Stadium. Singi comes with me.
I take the ropes, tie them together and tie one into a slipknot. Reecer's leg goes through the loop. Then both me and Singi grab one end of the rope and each climb a pillar as high as possible without burning ourselves. When we're up high I pull the rope so the slipknot opens and makes Reecer drop to his death. We untie all the ropes and bring them back to the DRRP room along with the bat. I then go on a mad rampage with the sledgehammer to break down all the doors, merely because Edwam cheated on him with himself and Desmyrr got beaten by a little girl earlier... err... I mean Haruka-Sama, my one and only master, making this the worst day of his life and thus this rampage completely justified. Then I return the Sledgehammer back to its place in Manifest Battlegrounds. I go back to the female bathroom and and Singi back to the Diner.
THEN I cut a hole in my insole of my boot. I remove the battery from the phone and put the battery in that hole. I cut a cap from the part I just cut out of my insole, click it into my boot with the battery inside and flush leftover bits down the women's toilet. I hide the phone where DWaM's corpse is by climbing the locker in a similar fashion how Reecer got up there. I go back to the women's restroom. End black out.Murder 5: Not so Zet(t)a Slow this time
Zeta is up next. I know I just healed him and all, but as we all know, doctors are all evil hypocrites, so everyone could have totally seen this coming.
First, I knock out Mono with a Bat I get from the DRRP Room, steal the phone. Place it in the cash register of the Gift Shop for now.
I get a sword from the FE Balcony. The material doesn't really matter. I also grap ropes from the DRRP room. I go to the Mafia Room for a chair. Then I move to the Defendant's Lobby and move Athena to the wall. I tie the sword weakly to my rope and then place my chair down, using it as a stepping stone to stick the rope to the ceiling with Singi's duct tape. I do the same thing at the ceiling near the door. Then I make sure the end of the rope goes uner through the door. Return the chair to the Mafia Room.
Now I go find Zeta. I attack him with a Silver Axe which I got from FE Balcony and while wearing a mask (Gift Shop) and Naota costume (DRRP room), claiming that I am the legendary ''Scary Ball Chopper Ghost''. That will surely scare him. However, I don't really do my best to kill him, which causes him to flee. In the end he gets lured/flees to the Defendant's Lobby. He'll enter and lock the door behind him fearing his life. This is when I take the rope and give it a tug, causing the duct tape on the sword to get pulled off and the sword comes swinging down. The pressure will cause the duct tape right above the door to get pulled off as well. The sword will have his swinging arc finished by then and pierce right into Zeta, killing him.
I pull the rope again to get it off the sword and collect the rope from under the door, leaving no evidence inside the room but Zeta and the Sword. I take off the duct tape, which I'll flush down the toilet of a bathroom and I bring the rope as well as the bat back to the DRRP room. I also bring back the Silver Axe (after I was it off of any blood splatters just in case, making it look as if it was never used. Use the lighter to see I got it all good, including any blood in the bathroom.), and the costume I used to scare Zeta the beejeebees. I then go back to where I was when the Blackout started. End blackout.Murder 6: The Sword, Raichu! Aim for the Sword!
TAR dies next. Sorry, nothing personal. I was going to kill GD first but... I allow him one more day among the living so he can do his puzzle. I hope being nice won't do me in here, cause if it does, I won't be so merciful when I'm inevitably the killer again next round cause 100% killer rate.
Not too difficult this time. First, equip my trusty soft soles. I grab some Ninja Stars from the DRRP room and- What? It needs to be complex? Alright then... So leave the Ninja Stars...
I get a new sword from the FE Balcony. The material doesn't really matter. I also grap ropes from the DRRP room. I get Athena from the Defendant Lobby and bring her to the Gift Shop. There, I beat her head in with a bat similar to what I did with Clerk previously. BP would thank me. I take the sword and pierce it through the back of Athena's head and place her corpse not too far from the door. This will make the sword point upward and be all bloody. Then between Athena and the door, I place the rope rather widely and both ends of the rope go under the door and outside. (Fan Art Exhibit.)
Now we go find TAR. I attack him in a similar fashion as I harrassed Zeta. I call myself the ''The Gary Earthquake'' Monster this time. Raichu will no doubt get scared and has no doubt he will have no chance of survival against this adversary so he may as well run like a coward. In the end he'll flee to the Gift Shop and lock the door to protect himself from me. Then I take both ends of the rope and pull it, causing TAR to trip over the rope and fall right on the bloody sword. Because Athena's head was so beaten in previously, the damage made by the sword doesn't really make any difference. The head also softens the impact to the floor so there shouldn't be any damage to that either. The pressure will cause the sword to break free from Athena's skull and will only be pierced to TAR, who rolls to his side, next to Athena as a pointy sword doesn't give him enough balance.
I get the rope out fast enough so it doesn't get bloody, clean up the bat I used as good as I can in the bathroom, then bring it back to DRRP room, as well as bring back anything else I picked up this black out to it's original spot and I go back to where I was before the Black Out. Un-equip my Soft Soles and dismantle again. End.Murder 7: Just desserts? Iunno, I can't think of anything
Holy snap, these people are complete El Poco LOCO's! NOW it is GD's turn. Gotta give him a proper prize for solving them puzzles. I only now wonder if it was nicer to kill him later or sooner, before he got to figure out he's slime. Doesn't feel right to kill him now but... It's like MGS2. The only way around this would to drop out of the game. Anyway...
If there's anyone with me right now in the room like Ryuu, I equip soft soles again so he won't hear me leave. I go to GD and knock him out with a baseball bat (Or mutliple) from DRRP Room. I drag him to the bathroom and there I beat his entire body into mushy meat. (This is prolly a bloody process, but I make sure I don't get any blood on me.) Oh, but before I bash him, I rob him of all his items because otherwise this would be a waste and put them in a locker in the Crazy Normal Hallway. Now I drag GD to the diner. I instruct Chef Orland and ask him politely for some fine Lasagna, sausages and Wellington's Wellington. He should process GD into those dishes. I'd get Mono for this one, but GD's more dangerous. I let Orland work his magic to cook this all in a feast and I leave. But not before writing a note: ''As a reward for you excellent performance, enjoy this feast!''
I go back to the bathroom. I prolly made a huge mess, so I make sure I clean everything up really well, including my baseball bats, using my lighter to make sure everything is all blood free. Then make sure that everything I used is back the way it was before the black out sans GD and his items I stashed in the locker. I go back to where I stood before the black out. De-equip soft soles and dismantle. End.Murder 8: Going Mono-a-Mano
I'd burn Mono for tradition, but not only would that give me away, he doesn't really deserve such cruelty. I didn't kill him first like last time either, but now he has to go. First I go back to the diner and walk a bit so people will hear footsteps, just in case. I get a rope from DRRP Room as well as a bat, knock out Mono and strangle him to death with the rope. I drag his corpse to the Netbound Server Room.
I hide Mono's corpse in the Server there, using the Multitool I stole from GD's corpse and placed in the Crazy Normal Hallway locker. I lock it up again, bring all the items I took back to their spots before the black out and then I walk again to the diner so people there will hear more footsteps. (All the footsteps are just to give people the idea the murderer could have been from that room. I return to my spot where the black out started. The end.Murder 9: Take Pride in your work
Okay, this is gonna be a long one. No time to explain, but explaining it anyway. Get Singi's baseball bat and knock out VKP. She then also knocks out Ryuu and steals his Master Key. I take VKP to the Prosecutor's Lobby and cut her head off with an Axe from the FE Balcony. I then take GD's iron sword from the locker, put VKP's body down and poke a hole in her body with that sword. I place the sword's hilt in the hole and VKP's hear on the pointy edge. I steal her collar. Then I go to Trybien's corpse, steal his white rod thing and use it to unlock Zeta's collar. This will activate the time bomb on this collar, so I race to the elevator and place the collars there, causing a big explosion.
Singi then collects every single master key all the guests had. She dumps them all but her own master key in the Prosecutor's room, on top of some desk, couch or table and close to VKP. She goes to the courtroom and locks the Prosecutor's lobby. Now more complicated stuff. Singi takes two ropes and these ropes will go over the desk/table/couch, particularly also over the pile of master keys on this object. These ropes also need to loop around something like a desk/table leg so this will work. Both ends of both ropes go outside the Prosecutor's Lobby for now. She ties a book in a slipknot for one rope and places this book end in the Prosecutor's Lobby. Now she locks the door to the lobby with her master key and ties that master key to another slipknot of the second rope. She now pulls the other end of that rope so that the master key gets pulled to the pile of other master keys and once it is there, she releases the slipknot so Singi's master key gets dropped on the pile. She then reels this rope in. Now she does the same with the other rope that has the book so that the book gets dropped on top of the pile of master keys. Both ropes are then reeled in by Singi, creating a locked room.
We go back to our original locations and return all the items not behind locked doors and gotten during this black out back to their original positions as it was before the black out. Singi knocks me out in the spot I stood before the black out before she goes back to the diner, though.Murder 10 + 11: Ryuu and I die while there's no witty title
Double murder to kill me and Ryuu.
I go to the bathrooms and dump the detergents in the toilets and close the lids. Make sure I put a bit on ALL the toilets. This will make it so that the bathrooms will be full of poison gas. However, because the gas is heavier than air, it will stay close to the ground and walking up straight should not kill you of gas. Then I use the alcohol I have to splash all the stalls with it, to hide the smell.
Singi knocks both me and Ryuu out and we get dragged to main hallway. There she breaks both of our arms and legs. Some time after the black out ends, Singi will drag me and Ryuu to the bathroom. There she will beat us to a bloody pulp, because Singi really wanted to do that. The poison gas in the bathroom will kill us as the real cause of death after the black out is over. Singi'll also steal my lighter and set the toilet stalls on fire after both Ryuu and I are dead.