The year is 189X, in an alternate version of the American West, where steam power has advanced technology to new and amazing levels. A Pinkman Co. train carrying 1 million dollars worth of gold has been suddenly hijacked, and the robbers were last seen fleeing into the territory of Flytrap Canyon, where they are suspected to be hiding out. In response, the Pinkman Corporation has hired a group of gunmen to hunt down the robbers, and capture them, dead or alive.
Flytrap Canyon is an RP revolving around two player groups: the Bandits and the Hunters, and what happens as both sides meet. Whether they fight or flee, betray or befriend, is up to the players. The game will be largely player driven with minimal (if any) GM interference beyond maybe a few OOC instances. It is intended to be a free-form, open story for fun and writing experience. Players are only required to follow standard RP etiquette. Otherwise, I encourage you to go nuts.
The game takes place in a semi-futuristic steampunk version of the wild west, where steam technology has allowed for advancements such as communicators, machinery, and medicine. There are no hard limits set so far, and no ideas will be outright rejected unless devised for specifically non-creative reasons (e.g. a character specifically designed to grief another player). You can create up to two characters for now, but are allowed to create as many as you'd like if one gets killed, leaves, or you simply wish to replace them.
Hunters: Rounded up from all parts of the world and hired by the wealthy Pinkman Corporation, these Hunters have been sent out to hunt down the gang of bandits that stole 1 million dollars worth of gold from a Pinkman Train. Whether they be lawmen, bounty hunters, mercenaries, or even criminals themselves, it's the Hunters' job to go into the Canyon, hunt down the bandits, and capture them dead or alive. The Pinkman Corporation pays very handsomely, but you won't see a dime unless every last one is dead. Oh and returning the gold would be nice, too.
Minimum 3 Players needed, More can join later.
Margot "Minerva the Magnificent" Lestrange (DLA)
The Drifter (Got)
Rachel Pice (NN)
Alexis Lockwell (GD)
Blackwood Graves (Enigma)
Molov Peiric (Gom)
Maline Desiren (Mono)
Michael Hackler (songotenman)
Bandits: A ragtag band of bandits who teamed up to pull off one of the biggest heists in recent history. How, when, and why they got together is as of yet unknown, but what is certain is that they've fled into the Canyon, and they've only got each other on their side. With 1 million dollars worth of gold on their person, and a hideout located somewhere in the Canyon, their choices are to fight, flee, or maybe just lay low and hide. Hopefully this crew will find that there's honor among thieves.
Minimum 3 Players needed, Others can join later.
Jonathan Connor "The Traitor" Gull (Alnar)
Zoie Kaji (TAR)
Tia Colitio (NN)
Kenneth Roymond (GD)
Sonia "El Cuervo" Reyes (DLA)
Townsfolk: Stuck in the middle of these two sides is the mysterious, run down town of Flytrap, smack in the middle of the Canyon. Sustained by the River and having little contact with the outside world, the Flytrap Townsfolk make their simple living and want nothing more than to survive another day. Why and how they got here is unknown, but they know the Canyon better than anyone else, however, and it hardly seems they'll be able to stay neutral in this conflict for long.
Townsfolk not taken by players will be considered NPCs, and are to be controlled by the players.
No minimum or maximum.
The Goatman and The Kidd (Sleuth)
Harvey Copper (Got)
Victoria "Vikki" Farone (TAR)
Gabriella LaFonte (Dave)
- Healing tech is limited. There are no cure-alls just yet. There is no cure for Death.
- Robots/androids are around. Their AIs are primitive, though, and they are primarily used for cheap labor and the like. Not highly regarded by society.
- Much of the world's steam tech is developed privately by inventors, rather than corporations. However, organizations like Pinkman Co would very much like to change this...
- Because Steam energy is relied upon so much, Water has become a much more precious resource, especially out here in the wilderness.
- Flytrap Canyon is home to a wide variety of wildlife, including bears, rattlesnakes, and as one might suspect, flies; Lots and lots of flies. No one yet knows the exact reason why Flytrap Canyon gathers so many of these pesky insects. Some say its a curse on the land-- Others say they're drawn to all the dead bodies. Either way, let's hope they invent steam powered bug spray real soon.
- Pinkman Co is one of the biggest corporations out in the west. What do they do? "Everything".
Important Locations are:
Flytrap Town: A ragtag town of the same name, Flytrap Town is home to an odd bunch of outsiders. How they got here, only they really know, but they could be integral to outmaneuvering your opponents. Perhaps these strange fellows will be the ultimate deciders of which side comes out on top.
The Graveyard: There's a saying that nothing lives long in Flytrap-- Even so, the Villagers keep a dedicated watch for corpses and find them a nice space in the ground to remember them by. Characters that die will be remembered here.
The Workshop: With all that equipment, you're gonna need people to repair it. The Workshop is home to engineers and handymen who'll keep your tech working and brimming with fresh water... provided you've got the cash. Word is that so long as you've got the cash, they don't really care who you are.
The Tavern: It wouldn't be the Wild West if there weren't one of these. The Tavern is the only place for entertainment and relaxation, plus the only spot with working 24/7 bug repellent. Hear you can listen to tunes, catch up with old friends, and probably most importantly, make direct calls back to civilization via the Long Distance Communicator. Problem is that there's only one, and it costs a pretty penny to use. Better make those calls wisely.
The Nameless River: The nameless river of Flytrap, running the length of the canyon. It's a pretty rocky ride, but keeps the townsfolk alive with fresh, if a bit muddy, water. It's said that if you ever get lost in the forest, just listen for the river and it'll lead you back home.
The Forest: Between the Mouth and the Town, there's a forest terrain all around the Canyon, host to a variety of wildlife and trees. Good for hunting, bad if you get lost without any gear. This far from civilization, you've only got your guns and your wits to protect you. Rocky terrain, underbrush, and hungry bears will keep you on your toes-- Perfect for a deadly ambush.
The Mouth: In Flytrap Canyon, there's only one way in, and one way out-- The Mouth. Being a box canyon, all there's only one break in the large walls, which is the only escape for anyone trying to break out. It is here that anyone entering Flytrap must come through, then through the Forest, till finally, they reach the Town.
The Hideout: Word on the tumbleweed is that the Bandits have some kind of hideout somewhere in the Canyon. Whether that's true or not is up to time.
- Code : Tout sélectionner
[b]Age:[/b] (Appropriate for whatever class)
[b]Group:[/b] (Bandit, Hunter, or Townsfolk)
[b]Gear:[/b] (Include brief summary of what you've got)
[b]Other:[/b] (Anything you wanna say)
SS Sleuth as "The Goatman" and "The Kidd"
DetectiveLukeAtmey as "Margot "Minerva the Magnificent" Lestrange" and "Sonia "El Cuervo" Reyes"
GotMLK7 as "The Drifter" and "Harvey Copper"
Alnar as "Jonathan Connor "The Traitor" Gull"
The Ash Raichu as "Zoie Kaji" and "Victoria "Vikki" Farone"
NihilisticNinja as "Rachel Pice" and "Tia Colitio"
DSY as "Natashi"
GuardianDreamer as "Alexis Lockswell" and "Kenneth Roymond"
Dave as "Gabriella LaFonte"
Enigma as "Blackwood Graves" and "Worm"
Gombarry as "Molov Peiric"
Mono the Meerp as "Maline Desiren"
songotenman as "Michael Hackler"