spd12 wrote:Hi guys! For my time here, I've noticed something that's been a trend that I think we should talk about.
A lot of the time, people have to take a break from playing stuff. That's normal, that's more than fine! Real life takes priority.
However, I've noticed a trend that just about every time people take leave of something for a bit... they don't really get back into it, even when offered help catching up.
This sort of thing threatens the health of longer-running games where so many people put a lot of work into making them go. I'd like to start some discussion here: at what point do you decide to just walk away from a game?
It's not so much that I want to walk away from a game. I think it's just so much easier to get OUT of a habit than BACK into one. Once you go a few days without it in your schedule, you forget how to make time for it, even if the answer is really, really obvious. Discipline is a tough thing.
The other thing that comes to mind is that sometimes it's hard to remember what the mood or subject was when you left the RP - where you were going with things, in other words. Since you're gone, you've lost all that momentum, and it's hard to get it back. And in the TBP, losing your train of mystery-solving-thought (or desperately-trying-to-solve-a-mystery-though) can make it REALLY hard to jump back in. You convince yourself that you'll remember it with time, but obviously more time just makes it all fuzzier, and then it's REALLY tough to get back in.
And the last thing is sometimes the very moment you feel ready to get back in is also the moment you're busier than you were before. The mind has a cruel sense of timing. When you're free, you have nothing. When you're not, there's SO MUCH TO DO.
At least, that's how I feel it gets sometimes.