Character name: Narome
Gender: Male
Age: 23
Appearance:
Some of Narome's only links to his original community are apparent
in his appearance. He has green tattoos on his face and shoulders which he got at a
young age(as per his community's tradition). His tattered gi is also a relic from those days.
Narome's appearance has been altered heavily from his Tondoe mutation(see backstory).
Half his torso, his left arm, and his legs from just under the knees down have become
mutated in a Tondoelike fashion. He has grown punctors(see backstory) on both
shoulders, which he can move freely as if they were naturally part of his body.
His hair colour was originally black, but the Tondoe mutation has turned it silvery white.
Backstory: Originally, Narome was a kind and gentle monk living in a small, secretive
community in Darath. But one day he was attacked by a Tondoe, a creature that feeds
and reproduces by stabbing other creatures with it's long, tentaclelike apendages called
punctors. When Tondoes do this, they feed off of some of the victim's life energy and
also inject their DNA into them. The victim then transforms into another Tondoe.
However, Narome was an unusual victim. For some reason, Narome's morphing
stopped at a certain point. He grew his own punctors, his hair became lost its colour,
and some parts of his body took on a Tondoelike appearance. He was now, for the
most part, a human, but he had to rely on daily life energy in order to survive.
Unable to live with himself, he soon ran away from home. Over the years, Narome
became a cold and ruthless criminal, leaving almost all ties to his original life behind.
Narome gave himself a rule. He would never get attached to anyone or anything.
He was what he was - allowing happiness into his life again could only bring about
despair and regret. But no matter how much he tried to deny it,
his conscience never left.
7 years after the initial Tondoe attack, his story in Endless Time began.
Personality:
Narome is an extremely conflicted individual. While he used to be a very kind-hearted
person, emotional trauma has changed him into something else entirely. Over the 7
years between his transformation and the events of ET, Narome has trained himself
to repress most of his sorrow. He became violent and cruel, casting his morals aside
in order to stay alive. Somewhere deep in his mind, an unbearable despair remains
locked away. But that doesn't stop a few memories from haunting him daily. He has
tried his best to maintain a cynical outlook on life, just in case a flicker of hope found
its way into his mind. But try as he might, Narome has never fully extinguished this hope.
The impossible hope that someday, he could be happy again.
As of ET, Narome's severely warped morals have been challenged. After experiencing the
warmth of friendship for the first time in years, Narome has found himself revisiting old
morals he'd abandoned long ago. This makes Narome very indecisive, as he cannot decide
whether to follow reason or emotion. He is sure he doesn't deserve any kindness and it
will only bring forth more pain; but at the same time, his lonely soul cannot resist. For
this reason, he is very protective of his friends, and feels deep guilt for the trouble
they go through for him. He values them more than anything else in his life. Narome
is still very ruthless towards people he dislikes. He can still be quite unnecessarily
violent at times, as the negative morals he made himself believe are still a part of him.
Battle Psychology:
Narome is not exactly high-tier when it comes to combat strength, and he knows it.
Therefore he does not rush straight into fights, especially against people with ranged
weapons. In a tournament like this, Narome would prefer sneak attacks; but he is
definitely prepared for a close-combat brawl.
He will run away from a battle if he knows he can't win.
Skills:
- Narome's signature ability is the power to sap life energy from any living target.
As long as one of his punctors is stabbed into his victim and stays there, he can
take their life energy and add it to his own. Most of the time this also seriously
mutates the victim; often leaving them unable to meet their basic survival needs.
Narome's punctors are very lethal. If Narome manages to take all of the victim's
life energy, they will die. If he doesn't, they will likely be killed
by the mutation instead.
- Needless to say, Narome is a great close combat fighter. Aside from his
punctor advantage, Narome is a skilled martial artist due to his monk days.
- The green, Tondoelike parts of his body are much more durable than the rest,
and his punctors are a lot harder to sever than his limbs.
- Lastly, Narome becomes a much more formidable opponent if he goes too
long without life energy or too much pressure is put on his punctors. When
either of these conditions are met, his Tondoe instincts kick in, and Narome
will quickly become extremely vicious.
Equipment:
Narome is a vagrant with no material possessions other than the clothes
on his back. So no swords, no first-aid kits, no food, etc
Strengths:
- Narome's agility and stamina are better than the average human's due to
years of escaping the law. His endurance will span a surprisingly long
period of time(As evidenced by ET).
- Considering his status as a highly wanted criminal, it goes without saying
Narome is good at running away from any trouble.
Weaknesses:
- Narome has no real answer to long-range forms of attack.
- While Narome has very high endurance, he has nothing in the way of
armour. The weak clothing he does wear leaves a large area of his body
completely exposed to attack.
- If Narome's punctors are lost, he is certainly going to die. Once he loses
those, it is only a matter of time.